The Future of Television: Exploring "The Magic Remote

By admin

The magic remote is a fictional concept that has been explored in various forms of media, including books, movies, and television shows. This remote control possesses supernatural powers that allow its user to control elements of their surroundings and manipulate reality. In many stories, the magic remote is portrayed as an ordinary-looking device that can easily be mistaken for a regular remote control. However, its true potential is revealed when the user discovers its extraordinary capabilities. With the push of a button or the flick of a switch, the user can change the weather, alter the appearance of objects, or even travel through time and space. The possibilities with the magic remote are endless.


As the Fairy or Ninja Pig, note that your life-steal spells will ignore the enemy's Absorbs! Note this if you're up against a Krokomummy, Colossus, or Cyclops.

Rats have that annoying Myth minion which can ALSO cast the Djinni hit-all spell--same as its Rat master--so they re a close second to Fire Elves in terms of raw danger. mindset, and my team would easily win due to taking very little damage from hit-all spells, while our opponents--who of course targeted our healer first, ignoring our damage dealers--took huge amounts of damage from our team s hit-all spells.

Wizard hunt spell

The possibilities with the magic remote are endless. It can be used to fulfill desires and fantasies, as well as to solve problems and overcome obstacles. For example, the user can use the remote to transport themselves to any location they desire, whether it's a tropical paradise or a bustling city.

Wizard hunt spell

So what do you use as a wizard and why?

Main ways I know of hunting a wizard are the bolt spells, and either 519 or the 409/415 shit. I never liked 409/415 myself, and 519 doesn't seem to work worth shit in OTF. Seems like half the stuff resist it, I can't even get crit kills.

So far my best option has been the bolt spells, 904 usually, though I have tried some 906/908, and 906 has almost no benefit over 908 that I can see so far.

And a lot of the guys wind up having almost 500 bolt DS too, which is hard to get around sometimes.. a large waste of mana.

When I try and mana leech something, like adept or initiate, I wind up getting like 80 mana or less. wtf? Shouldnt I be able to get at least 100? They are basically capped npcs. 85+ anyways. Are they genned with a small cap on mana or something?

Do the wizard spells work a lot different in Nelemar than they do in OTF?

So far my bard seems to be 300% better and he has less than half the exp.

Renian 07-08-2008, 03:12 PM

519 doesn't seem to work worth shit in OTF. Seems like half the stuff resist it, I can't even get crit kills.


I'm going to have to call "you don't have fire lore" bs.

Rimalon 07-08-2008, 04:01 PM

Yeah, really. 202 ranks fire lore is easy button. One cast of 519 kills anything in Nelemar about half the time. If it's not instant, one 906 followup (with uber DF bonus) kills em dead. Such fun.

Nelemar > OTF, in all aspects.

AestheticDeath 07-08-2008, 04:44 PM

I will be sure and post some shots here in a second. I didn't log the previous ones. Well, I don't feel like searching them out anyways.

And yes, there are 202 ranks of fire lore.

Griffins especially seem to resist fire still, and another adept or seer does too. Not sure I tried on the younger things since they die easier.

409 seems to work a lot better on the youngest stuff like scouts and jans. Get death crits much more often.

AestheticDeath 07-08-2008, 04:50 PM

[Old Ta'Faendryl, River Bend]
A huge pile of refuse, broken stone and rotting vegetation blocks the road to the east and spills down along the edge of the river. A strong, musty odor of decay rises from the jumbled pile. You also see an Ithzir janissary.
Obvious paths: west
>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at an Ithzir janissary.
CS: +534 - TD: +371 + CvA: -2 + d100: +26 == +187
Warding failed!
Wisps of black smoke swirl around an Ithzir janissary and he bursts into flame!
. 25 points of damage!
Flames burn neck into a bubbling mass of flesh. Forget lunch.
. 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
. 35 points of damage!
Right arm scorched so bad it might as well be gone.
The janissary's handaxe falls to the ground.
. 30 points of damage!
Flames cook an Ithzir janissary's abdomen. Looks about medium well.

The flames around an Ithzir janissary continue to burn!
Cast Roundtime 3 Seconds.
>
An Ithzir janissary falls to the ground and rolls, trying to smother the flames that surround it.
The flames surrounding an Ithzir janissary continue to burn.
>
The flames surrounding an Ithzir janissary flare up violently.
. 5 points of damage!
Minor burns to back. Looks uncomfortable.

The flames around an Ithzir janissary continue to burn!
>
An Ithzir janissary rolls around on the ground, trying to smother the flames that surround it.
The flames surrounding an Ithzir janissary continue to burn.
>
The flames surrounding an Ithzir janissary flare up violently.
. 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!

The flames around an Ithzir janissary continue to burn!
>
An Ithzir janissary rolls around on the ground, trying to smother the flames that surround it.
The flames surrounding an Ithzir janissary quickly die down.

AestheticDeath 07-08-2008, 04:51 PM

cks. You also see a polished steel shield and an Ithzir scout.
Obvious paths: east, west
>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at an Ithzir scout.
CS: +534 - TD: +380 + CvA: +9 + d100: +31 == +194
Warding failed!
Wisps of black smoke swirl around an Ithzir scout and he bursts into flame!
. 50 points of damage!
A large patch of flesh is seared off an Ithzir scout's back.
The Ithzir scout is stunned!
. 25 points of damage!
Flames incinerate left leg to the bone. Not a pleasant sight.
It is knocked to the ground!
. 25 points of damage!
Flames toast right cornea. Consider an eyepatch.
. 30 points of damage!
Flames cook an Ithzir scout's chest. Looks about medium well.

The flames around an Ithzir scout continue to burn!
Cast Roundtime 3 Seconds.
>
A war griffin soars in.
>tar gr
You are now targeting a war griffin.
>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at a war griffin.
CS: +534 - TD: +457 + CvA: +25 + d100: +44 == +146
Warding failed!
Wisps of black smoke swirl around a war griffin and it bursts into flame!
. 25 points of damage!
Minor burns to left arm. That hurts a bit.
. 30 points of damage!
Burst of flames to left arm burns skin bright red.
. 25 points of damage!
Minor burns to back. Looks uncomfortable.
. 25 points of damage!
Minor burns to back. Looks uncomfortable.

The flames around a war griffin continue to burn!
Cast Roundtime 3 Seconds.
>
A war griffin flails wildly, trying to extinguish the flames that surround it.
The flames surrounding a war griffin continue to burn.
>
The flames surrounding an Ithzir scout flare up violently.
. 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.

The flames around an Ithzir scout continue to burn!
>
An Ithzir scout shakes his head violently, trying to clear his thoughts!
>
The flames surrounding a war griffin flare up violently.
. 10 points of damage!
Minor burns to left leg. That hurts a bit.

The flames around a war griffin continue to burn!
>
An Ithzir scout shakes his head violently, trying to clear his thoughts!
>
A war griffin flails wildly, trying to extinguish the flames that surround it.
The flames surrounding a war griffin quickly die down.
>
The flames surrounding an Ithzir scout flare up violently.
. 5 points of damage!
Minor burns to chest. That hurts a bit.

The flames around an Ithzir scout continue to burn!
>
An Ithzir scout shakes his head violently, trying to clear his thoughts!
>
An Ithzir scout shakes his head violently, trying to clear his thoughts!
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +427 vs DS: +560 with AvD: +35 + d100 roll: +40 = -58
A clean miss.
>
The flames surrounding an Ithzir scout flare up violently.
. 10 points of damage!
Burst of flames to right leg burns skin bright red.

The flames around an Ithzir scout continue to burn!
>
An Ithzir scout slings his grey shield over his shoulder.
An Ithzir scout grabs a stunned Ithzir scout and drags his compatriot west!

AestheticDeath 07-08-2008, 04:58 PM

First decent shot I have gotten with 519 so far in OTF.

>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at a grizzled Ithzir adept.
CS: +534 - TD: +489 + CvA: +19 + d100: +39 == +103
Warding failed!
Small flames of yellow and orange hues begin to lick at a grizzled Ithzir adept. Before long, the flames grow more violent, reaching hungrily up her body. She falls to the ground and the flames engulf her. Black smoke rises in tendrils from the large blaze around a grizzled Ithzir adept as she burns.

[You have completed this portion of your Adventurer's Guild task.]
The Ithzir adept rolls over and dies.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding a grizzled Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves a grizzled Ithzir adept.
The brilliant luminescence fades from around a grizzled Ithzir adept.
A grizzled Ithzir adept becomes solid again.
Cast Roundtime 3 Seconds.

AestheticDeath 07-08-2008, 04:59 PM

>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at an Ithzir seer.
CS: +534 - TD: +450 + CvA: +19 + d100: +99 == +202
Warding failed!
Wisps of black smoke swirl around an Ithzir seer and she bursts into flame!
. 30 points of damage!
Flames cook an Ithzir seer's chest. Looks about medium well.
. 35 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
. 40 points of damage!
Left arm burnt away at elbow. Ointment won't help.
. 30 points of damage!
Extreme heat causes an Ithzir seer's left leg to expand and snap. That must hurt!
. 60 points of damage!
Intestines rupture from intense heat; an Ithzir seer dies a slow, painful death.
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The powerful look leaves an Ithzir seer.
Cast Roundtime 3 Seconds.

BigWorm 07-08-2008, 05:04 PM

First decent shot I have gotten with 519 so far in OTF.

>inc 519
You intone a phrase of elemental power while raising your hands, invoking Immolation.
Your spell is ready.
You gesture at a grizzled Ithzir adept.
CS: +534 - TD: +489 + CvA: +19 + d100: +39 == +103
Warding failed!
Small flames of yellow and orange hues begin to lick at a grizzled Ithzir adept. Before long, the flames grow more violent, reaching hungrily up her body. She falls to the ground and the flames engulf her. Black smoke rises in tendrils from the large blaze around a grizzled Ithzir adept as she burns.

[You have completed this portion of your Adventurer's Guild task.]
The Ithzir adept rolls over and dies.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding a grizzled Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves a grizzled Ithzir adept.
The brilliant luminescence fades from around a grizzled Ithzir adept.
A grizzled Ithzir adept becomes solid again.
Cast Roundtime 3 Seconds.

Did that death crit fuck you for BPs? Not to rub it in, but if it did, then its rather ironic that only death crit you got was on the grizzled one.

The magic rmeote

They can also use it to transform their appearance, making themselves younger, more attractive or stronger. However, as with any form of power, the magic remote also comes with its own set of consequences and challenges. Its misuse or abuse can lead to unintended consequences and chaos. The user may become trapped in a parallel dimension or alter the course of history in ways they did not intend. Furthermore, the magic remote may fall into the wrong hands and be used for malicious purposes. Despite these risks, the allure of the magic remote continues to captivate the imagination of audiences worldwide. It taps into the human desire for control and escapism, offering a temporary reprieve from the limitations of reality. It allows individuals to become the protagonist of their own story, experiencing adventures and fulfilling dreams that may be otherwise unattainable. In conclusion, the magic remote is a concept that has captured the fascination of many. While it remains a fictional idea, it represents the power of imagination and the longing for control and escapism. Whether in literature or on the big screen, the magic remote offers a tantalizing glimpse into a world beyond our own..

Reviews for "How "The Magic Remote" Brings the Theater Experience to Your Living Room"

1. Laura - 2/5 stars
I found "The Magic Remote" to be quite disappointing. The premise seemed intriguing, but the execution fell flat. The characters were one-dimensional and unrelatable, and the plot dragged on with unnecessary scenes and subplots. Additionally, the writing style was unimpressive, lacking in depth and creativity. Overall, I was bored throughout most of the book and struggled to find any enjoyment in it.
2. Mark - 1/5 stars
"The Magic Remote" was a complete waste of my time. The storyline was unimaginative and cliché, filled with predictable twists and turns. The characters lacked development and were utterly forgettable. The dialogue was awkward and forced, making it difficult to emotionally connect with any of the characters. I was hoping for an entertaining and engaging read, but unfortunately, this book did not deliver.
3. Sarah - 2/5 stars
I had high hopes for "The Magic Remote," but it fell short of my expectations. The plot had potential, but it felt disjointed and poorly paced. The writing style was bland and lacked descriptive language, leaving me feeling detached from the story. Furthermore, the resolution was rushed and unsatisfying. Overall, I found this book to be a disappointment and not worth the time I invested in reading it.
4. Andrew - 2.5/5 stars
While "The Magic Remote" had some interesting ideas, it failed to fully execute them. The characters were flat and lacked depth, making it difficult to care about their fates. The pacing was uneven, with stagnant moments followed by rushed action. Moreover, the plot twists felt contrived and left me feeling unsatisfied. Overall, I was hoping for a more engaging and compelling read, but this book fell short.
5. Emily - 1.5/5 stars
"The Magic Remote" was a tedious read. The concept had potential, but the execution was poorly done. The characters were stereotypical and lacked any real development, and the dialogue was unimaginative and forced. Additionally, the plot was predictable and lacked any real surprises. I found myself struggling to finish the book, and in the end, I was left disappointed and unimpressed.

The Magic Remote": A Game-Changer for Accessibility in Television

The Magic Remote