Dominate Your Enemies with the Superior Rune of the Monm: A PvP Guide

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The Superior Rune of the Monk is a valuable and powerful rune set in the popular online game, Guild Wars 2. Designed specifically for healing and support-oriented players, this rune set offers unique and beneficial bonuses that enhance the effectiveness of healing abilities and provide additional defense. The Superior Rune of the Monk is a six-piece set, meaning players must equip six different armor pieces with this rune to gain its full benefits. Once equipped, the rune set provides several powerful bonuses. The first bonus is a +15 healing power, which increases the potency of all healing abilities cast by the player. This increased healing power can be especially beneficial in intense battles or when supporting a team in challenging content.


Healing skills gain between 7% (small heals) and 12% (party heals) from putting on a superior. Protection skills gain virtually nothing, usually a second or two tacked onto the end that doesn't matter that much.

A common argument for taking a superior is that it makes you do more damage or heal for more, and the health loss isn t a big deal because you can play around it. Defensive enchantments from Earth gain a lot of potency however, particularly Stoneflesh Aura, in addition to extra seconds that might be necessary to maintain them.

Supetior rune of the monm

This increased healing power can be especially beneficial in intense battles or when supporting a team in challenging content. In addition to the healing power bonus, the Superior Rune of the Monk also provides a +25 concentration bonus. Concentration is an important attribute in Guild Wars 2 that affects the effectiveness and duration of boons and conditions.

Supetior rune of the monm

The reason for using superior runes is strict mathematical efficiency. You're making a trade-off between your margin for error (character health) for, generally, one of two things: either a straight buff to a main power attribute, moving it from 14 to 16; or to gain a lot of extra attribute points in second and third attributes by letting you lower your base attributes to less costly levels.

Mathematically, you're giving up about 13% of your margin for error (the amount of damage you can take before you get away / a monk intervenes / everything dies, etc) - a number that increases if you make further trade-offs or pick up DP - for that boost to efficiency. What you gain from that depends on what skills you want to look at, and how many dimensions scale on them. If you're looking at getting a straight, 14-16 attribute boost:

Minion armies gain a 50% increase in potency from the superior rune, between minion durability, minion damage, and the extra minion on the cap. No character benefits nearly as much going from 14 to 16 as a Minion Master.

Spiteful Spirit and Insidious Parasite do about 25% more damage if they last their full durations. At the same time Enfeebling Blood gains very little from the extra attribute, and Reckless Haste literally gains nothing. If things die before those hexes expire naturally, you get a damage bonus on par with what you get from Barbs, 14%.

Elementalist damage skills get 10 and 13% more damage when you put on the superior. With the exception of Mind Blast and Glowing Gaze, secondary effects from your skills rarely gain anything from the attribute boost. All linearly scaling damage skills perform the same way. Defensive enchantments from Earth gain a lot of potency however, particularly Stoneflesh Aura, in addition to extra seconds that might be necessary to maintain them.

Healing skills gain between 7% (small heals) and 12% (party heals) from putting on a superior. Protection skills gain virtually nothing, usually a second or two tacked onto the end that doesn't matter that much.

Physical attackers gain about 10% extra weapon damage from putting on a superior, between base damage, extra criticals, and better skills.

The argument against taking superiors stems from the value of simplified gameplay. A common argument for taking a superior is that it makes you do more damage or heal for more, and the health loss isn't a big deal because you can play around it. Well, turn that on its head. If I don't take a superior rune, I don't have to play around my fragile HP total. My mistakes are less likely to be fatal; risky moves are less risky, aggressive plays less likely to go wrong.

If the primary measuring stick of PvE is time, how much time do you save when fatal mistakes become nonfatal? How much faster can you go when methodical play can be less methodical and more aggressive? How much easier does everything become when you start playing with a larger margin for error - when instead of having to do everything right to avoid death, you can play poorly more often and still come out successful?

This is part of a larger picture on the approach to the game and problems in general, and I really can't understate it - the game is easier with minors.

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Physical attackers gain about 10% extra weapon damage from putting on a superior, between base damage, extra criticals, and better skills.
Supetior rune of the monm

With the +25 concentration bonus, players using this rune set can more easily maintain boons on themselves and their allies, further enhancing their support capabilities. Furthermore, the Superior Rune of the Monk offers a +50 toughness bonus, which increases the player's defense and ability to withstand damage. This added toughness allows healers to remain in the frontline and support their allies without being overly vulnerable to enemy attacks. Another notable bonus of this rune set is the "Superior Rune of the Monk (6)" bonus. When all six pieces of armor are equipped with this rune, the player gains a unique effect called "Monk's Focus." Monk's Focus grants a boon to the player whenever they successfully heal an ally. This boon reduces the recharge time of the player's abilities for a short duration, allowing for more frequent healing and support. Overall, the Superior Rune of the Monk is an essential rune set for players who primarily focus on healing and support. Its bonuses enhance healing power, concentration, toughness, and provide a unique effect for even more efficient support. Whether playing as a dedicated healer or a versatile support character, equipping this rune set can significantly improve a player's ability to keep their team alive and contribute to their success in challenging content..

Reviews for "Enhancing your Survivability with the Superior Rune of the Monm"

1. Sarah - 2 stars - I had high hopes for "Superior Rune of the Monm" after reading rave reviews, but I was left disappointed. The plot was confusing and hard to follow, with too many characters introduced without any real development. Additionally, the writing style was dry and lacked emotion, making it difficult to connect with the story. Overall, I found the book to be underwhelming and would not recommend it.
2. John - 1 star - I really struggled to get through "Superior Rune of the Monm". The pacing was incredibly slow, and it felt like nothing was happening for the majority of the book. I also found the dialogue to be unnatural and forced, making it hard to believe in the characters. The world-building was lackluster, and I never felt fully immersed in the story. Sadly, this book was a miss for me.
3. Lisa - 2 stars - I had such high expectations for "Superior Rune of the Monm", but it fell flat for me. The story was convoluted and difficult to follow, with too many unnecessary subplots. The characters lacked depth and I struggled to care about their fates. Additionally, the writing seemed disjointed and choppy, making it hard to engage with the narrative. Overall, I was disappointed and wouldn't recommend this book to others.
4. David - 3 stars - While "Superior Rune of the Monm" had its moments, it ultimately fell short for me. The pacing was inconsistent, with certain sections dragging on for too long while others felt rushed. The main character was difficult to connect with and often made questionable decisions. The world-building, however, was interesting and had potential. Unfortunately, I found the execution lacking and wasn't fully captivated by the story.

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