Magic links: the key to effortless single sign on

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Single sign-on (SSO) is a practical solution for accessing multiple applications with just one set of login credentials. It saves users time and effort as they don't need to remember multiple usernames and passwords. One popular method of implementing SSO is through magic links. Magic links are secure and unique URLs sent to the user's registered email address. Instead of entering a password, the user simply clicks on the link to log in. This eliminates the need for remembering and managing passwords, making the login process seamless and hassle-free.


It is still CLEARLY a summoned creature and treated as a summoned creature, not a 'called' creature.

If it s a lich or a demon lord, I d rule that it s magical because immunity to weapon damage is not an inherent property of being dead or big and scary, it seems more like a protective enchantment that these creatures would have deliberately acquired at some point , and thus doesn t apply inside the anti-magic field. An antimagic effect has the following powers and characteristics No supernatural ability, spell-like ability, or spell works in an area of antimagic but extraordinary abilities still work.

Magic nullifying zone

This eliminates the need for remembering and managing passwords, making the login process seamless and hassle-free. The main idea behind using magic links for SSO is convenience and security. It simplifies the authentication process for users, improving the user experience.

What happens when an eidolon enters an anti-magic field?

Okay, this issue has come up in my current adventure path in Kingmaker, and I really need to find an answer.

Basically the argument boils down to this: does the eidolon 'wink' out of existence when it enters an antimagic field or not?

My argument is that it does not, because the eidolon is brought into existence using a 'ritual' with an instantaneous effect (I'm assuming the ritual MUST be a conjuration effect because u are literally 'summoning' a creature from another plane). Therefore, the eidolon follows the similar rules to a planar ally (basically a planar ally would NOT wink out of existence in an antimagic field because it is not tethered to the material plane by magic).

Furthermore, if you detect magic on the eidolon, from what I can tell. the eidolon would not register as a 'conjuration' effect (again, meaning that the eidolon is ACTUALLY there and not simply existing in that location because of a 'magical' effect). Therefore, if the eidolon doesn't register as 'magical' when u detect magic on it. how can it be effected by an 'anti-magic field' if there is NO MAGIC on the eidolon?

Keep in mind that like planar ally, eidolon's are not effected by dispel magic effects (which is essentially what antimagic field does). So, if the eidolon is immune to dispel magic effects. how can antimagic field work on it?

Yes, I know the eidolon is listed as being a 'summoned creature', but it would appear that it is a summoned creature that with 'no duration' (which would then mean that the 'summoning' of this summoned creature is an instantaneous effect. which would then imply that antimagic field CANNOT effect it).

Please, any thoughts on the matter would be greatly appreciated.

Antimagic Field wrote:

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.

Antimagic Field wrote:

Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities may be temporarily nullified by the field.

Summoner Eidolon Ability wrote:
A summoner can summon his eidolon in a ritual that takes 1 minute to perform.
Summoner Eidolon Ability wrote:

The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished.

So, it seems to me that reading the relevant abilities suggests that, although it is an Outsider, it is summoned, and as summoned creatures of any type wink out while inside an Antimagic Field (eventually to reappear when the effect goes away, if it goes away), the Eidolon would wink out when in the presence of an Antimagic Field, but will return when the Antimagic Field is no longer having an effect within that area. However, if the Field is immobile and permanent for whatever reason, you could always dismiss, and then summon your Eidolon again at a different location.

If you are a Synthesist Summoner, I would think that since the Eidolon is essentially linked to your form and position, you could move to outside of the Antimagic Field and the Eidolon would return to enveloping you as per the Synthesist ability for summoning it.

Unless there's some FAQ I am not aware of that negates this RAW reading.

Yes, I agree that summoned creatures do wink out. but that only applies to summoned creatures with a duration. Here is the relevant text.

Pathfinder SRD wrote:

ANTIMAGIC FIELD
School abjuration; Level cleric 8, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M/DF (pinch of powdered iron or iron filings)
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 10 min./level (D)
Saving Throw none; Spell Resistance see text
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, undead, and outsiders are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.

Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.

Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Basically the eidolon is summoned into existence by a 'conjuration effect' and has an instanteous duration. Therefore, it is an except to the rule of being effected by the anti-magic field.

Also, as I stated before. if the eidolon doesn't even register as being magical (such as using detect magic on it), how can it even be effected by an anti-magic field?

Duskblade wrote:

Yes, I agree that summoned creatures do wink out. but that only applies to summoned creatures with a duration. Here is the relevant text.

Pathfinder SRD wrote:

ANTIMAGIC FIELD
School abjuration; Level cleric 8, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, M/DF (pinch of powdered iron or iron filings)
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 10 min./level (D)
Saving Throw none; Spell Resistance see text
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned

When it talks about effects of instantaneous conjurations, they are talking about certain conjuration effects.

Conjuration wrote:

Calling: A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.

Creation: A creation spell manipulates matter to create an object or creature in the place the spellcaster designates. If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.

Calling and Creation. Neither of which is the Eidolon.

Even though the Eidolon ability has this text which does use 'call', it does not use it in the specific meaning intended.

Eidolon wrote:

An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

It is still CLEARLY a summoned creature and treated as a summoned creature, not a 'called' creature.

Here are some examples of the 'instantaneous conjurations' that the Antimagic Field is mentioning in your bolded text.

Retrieve Item
It is a Calling effect. Such that if you retrieve an item with the spell and then enter an Antimagic Field, the called item is not whisked away back to its previous location. The calling is an instantaneous effect (though the spell effect allowing you to call it is 'permanent', that is different from the effect of you calling it to you, besides which it is assumed, I think, to be discharged when you have called it to you, but we're not dealing with that particular technicality here).

Wall of Iron
This is a Creation effect. So that although the generation of the Wall of Iron is magical, once the Wall of Iron has been Created it is no longer bound by magic and so an Antimagic Field does not dismiss it.

These are two excellent examples of Calling and Creation, two Conjurations which are instantaneous. There are more examples out there, but these are prime ones.

The Eidolon ability specifically goes out of its way to repeat that the Eidolon is ABSOLUTELY a 'summoned' creature, but gives specific restrictions to that property that other 'summoned' creatures would ordinarily be vulnerable to, such as "The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally." So while a Dispel Magic would dismiss a normal summoned creature, it does not dismiss an Eidolon because of this specific protection. Although Dismissal and Banishment will work normally.

That's the way I'd rule too. But I seem to recall a recent document (not the FAQ - I checked), perhaps on the WotC site, which said that one can cast a spell in an antimagic field and it takes effect once one leaves the field, assuming the duration is long enough. I don't agree.
Single sign on with magic links

By leveraging the user's email address, magic links provide a secure way to verify the user's identity. As the link is sent to the registered email, only the true owner of the email address can access the account. Magic links can be used for various applications, such as websites, mobile apps, or even enterprise systems. Once the link is clicked, the user is automatically redirected to the authenticated session without the need for additional login steps. This streamlines the login process and enhances user productivity. From a security perspective, magic links can offer a higher level of protection compared to traditional username and password combinations. Passwords can be vulnerable to hacking, phishing attacks, or data breaches. In contrast, magic links provide a unique and time-limited access token, reducing the risk of unauthorized access. However, like any authentication method, magic links have their limitations. If an email account is compromised, the magic link can potentially grant unauthorized access to a user's accounts. Therefore, it is crucial for users to secure their email accounts with strong passwords and two-factor authentication. In conclusion, single sign-on with magic links is a convenient and secure way for users to access multiple applications with just one set of login credentials. By simplifying the authentication process and eliminating the need for passwords, magic links enhance user experience and reduce the risk of unauthorized access. However, users must also be vigilant in protecting their email accounts to maintain the security of their SSO-enabled applications..

Reviews for "The advantages of single sign on using magic links"

1. John - 1/5 stars: I found the single sign on with magic links to be incredibly frustrating. It was often slow and took multiple attempts to even receive the magic link email. Even when I did get the email, it would sometimes expire before I could log in. It ended up being more of a hassle than a convenience.
2. Sarah - 2/5 stars: I was really disappointed with the single sign on feature using magic links. It seemed like a great concept, but in reality, it was quite unreliable. I would often have to wait for several minutes just to receive the magic link email, and sometimes it wouldn't even show up at all. When it did work, I felt like I was constantly waiting for the link to expire before I could even log in. It just added unnecessary frustration to my user experience.
3. Michael - 2/5 stars: I was excited to try out the single sign on with magic links, but I quickly became disappointed. The process of waiting for the magic link email was inconsistent, and sometimes it would take several minutes to arrive. Even then, there were times when the link would expire before I could even log in. It felt like a lot of extra hoops to jump through and made the whole login process more time-consuming and frustrating.
4. Emily - 1/5 stars: I had a really negative experience with the single sign on using magic links. It was incredibly slow and often took several minutes just to receive the email with the link. Even when I did get the email, the link would sometimes expire before I could log in. It felt like a waste of time and made me question the reliability of the feature. Overall, I would not recommend it.

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