Fall in Love with the Stunning Views at the Sea Witch Inn Carolima Beach

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Sea Witch Inn, located in Carolima Beach, is a charming seaside inn that offers a delightful getaway for visitors. This quaint establishment has been a popular destination for travelers seeking relaxation and rejuvenation. The inn boasts a picturesque location, nestled right on the shores of the beautiful Carolima Beach. The sound of crashing waves and the salty sea breeze provide a tranquil atmosphere that is perfect for a peaceful retreat. Guests can enjoy breathtaking views of the ocean from the comfort of their rooms or from the inn's inviting outdoor spaces. The Sea Witch Inn offers a range of accommodations to meet the needs of all guests.


Parallel Twister draws parallels to cards like Tribute to the Doomed or Raigeki Break, but with a twist on their effects. While those cards will cost you a card from your hand, Parallel Twister costs you a card from your field.

If you are using some of the common Side Deck cards like Rivalry of Warlords , you ve found how helpful it is to draw multiple copies it s not helpful at all. Since you ll usually want to use the monster for a Synchro, Xyz, or Tribute Summon, this happens pretty frequently to Call of the Haunted , and the reverse is true with Fiendish Chain.

Unpredictable spell card

The Sea Witch Inn offers a range of accommodations to meet the needs of all guests. From cozy rooms perfect for couples to spacious suites ideal for families, there is something for everyone. Each room is tastefully decorated in a nautical theme, creating a charming and inviting ambiance.

Unpredictable Cyclone

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling ( , Discard this card: Draw a card.)

EDH 0 / 0 EDH 6 / 0 CAS 1 / 0

k e i z e r b u n s on Jurassicycle Park

1 year ago

Thanks for the suggestion CommanderNeyo! That's a really good card for this deck!

What would you suggest I swap out for it though? I'm kinda thinking Unpredictable Cyclone , but I also really like how fun that card can be, plus it can be used to cheat out my higher CMC creatures. What do you think?

Necrosis24 on Looking For Inspiration

2 years ago

I think I would more or less do the same with the commanders you have laid out so I don't have much to offer there. Instead here are some deck ideas I have planned/currently working on:

Deck Ideas

  • Adamaro, First to Desire : Mono-Red group hug
  • Rakdos, Lord of Riots | Hamza, Guardian of Arashin : Morph
  • Sakashima of a Thousand Faces & Krark, the Thumbless : Focused on Brothers Yamazaki
  • Barrin, Master Wizard : Modular-control deck ( Arcbound Ravager )
  • Firesong and Sunspeaker : Angel Spellslinging
  • Daughter of Autumn : Damage Redirection Deck ( Pariah / Vigor )
  • General Jarkeld : Block everything! ( Hundred-Handed One )
  • Kentaro, the Smiling Cat : No plains in the deck, maybe cat tribal
  • Baru, Fist of Krosa | Korlash, Heir to Blackblade : Utilize grandeur
  • Korvold, Fae-Cursed King : Food token and Stuffy Doll with Gyome, Master Chef and Asmoranomardicadaistinaculdacar as the secret commanders.
  • Kogla, the Titan Ape : King Kong theme (2005 Peter Jackson)
  • Yidaro, Wandering Monster : Battle Cruiser ( Unpredictable Cyclone / Sneak Attack )
  • Any tribal deck because tribal is my favorite

K a z i e r t s on

2 years ago

I think your last suggestions ( Wild Evocation , Unpredictable Cyclone and Aetherworks Marvel ) are a bit too much for me. However, I actually loved Dream Devourer and Ignorant Bliss . I'll probably get a playset of devourer, once I start buying the deck and test the ratios. I just don't think impulse draw will be that useful after Worldfire ing since I won't have mana.

Really grateful for your suggestions!

l a g o t r i p h a on

2 years ago

I quite like this. I'd consider Dream Devourer and . Dream devourer helps cheat on the cost of larger spells, while also setting up any colourless creatures as a wincon - its really sweet here.

On a pure jank level, I can reccomend my favourite card; Ignorant Bliss . It sets you up post-wildfire and counters thoughtsieze. In a similar vein, effects like You Find Some Prisoners or Light Up the Stage that exile cards from the top of libraries and let you cast them can set up a post-wildfire state in a pinch.

Wild Evocation or Unpredictable Cyclone is a cute way to set up worldfire, Aetherworks Marvel plays nice with garagodon, and mana rocks are good. Especially alongside devourer.

Best of luck - Jank brews like this are a lot of fun.

StarstormKK on Flaming shark tornado

2 years ago

I was looking around for a deck to build that uses Shark Typhoon because I keep finding them in the packs I buy. I came across yours and I like the idea of using Unpredictable Cyclone in conjunction with it. It allows you to cheat out more expensive spells pretty effectively, while still creating a shark army. On that note, I would completely revamp the spells you have chosen, aside from Neutralize and Boon of the Wish-Giver , because they need to have cycling to trigger this awesome effect. I do really like Narset of the Ancient Way for this deck. I would remove Teferi, Time Raveler unless you decide to use more sorceries, like Essence Fracture .

  • Zenith Flare will be the first obvious choice. It refers to cycling and grows in power rapidly as you cycle things, however it will only grow until the first Unpredictable Cyclone drops, so I am not sure.
  • Rescind would be a solid choice, especially if you are running some counterspells.
  • Complicate and/or Countervailing Winds seem like some decent choices if you want more counterspells.
  • Sweltering Suns and/or Starstorm could replace the damage classic Shock .
  • Cast Out could almost directly replace Banishing Light with a cycling equivalent.
  • Lay Claim to steal the best of your opponent's forces.
  • Astral Slide and/or Astral Drift might be useful, depending on the deck you end up with.

In any case, I love the basic concept and enjoyed trying to think about some synergy for it.

seshiro_of_the_orochi on Will WotC Ever Print this …

2 years ago

Tutors make deckbuilding easier, as you basically add additional copies of important cards. That's a useful thing on one hand, but it also is very powerful and very boring.

Power Level concerns aside, WotC wants to add splashy effects to the game, and that is a good thing I think (I'm talking splashy, not op). Adding a card to tutor for Instants, sorceries and enchantments ticks many hooks for WotC to not print it: Veeery powerful? Check. Very boring? Check.

They sure could, but I'm pretty sure they won't, and I think this is a good thing.

With regards to Elsha: Have you considered Unpredictable Cyclone with only some very specific enchantments?

X e n e p h r i m on Jeskai - Cycle Your Opponents to Death

2 years ago

If it were me, I would take out Lightning Rift and Drake Haven for Drannith Stinger and Glint-Horn Buccaneer . I personally am not a fan of cards that only do something if you pay a tax on something else (if that makes sense). On their own, Lightning Rift and Drake Haven do nothing. You make an initial investment to get the enchantment into play and then have to pour more mana into it just to get anything. Hoofprints of the Stag falls into the group as well. I'd replace it with something else.

Chromatic Orrery feels out of place here. I'd recommend swapping it out for Alhammarret's Archive .

I'm not entirely sure what your game plan for Fires of Invention and Unpredictable Cyclone are, but I'd swap both of those out at some point in the future. Possibly for Shark Typhoon and Rielle, the Everwise .

I think your last suggestions ( Wild Evocation , Unpredictable Cyclone and Aetherworks Marvel ) are a bit too much for me. However, I actually loved Dream Devourer and Ignorant Bliss . I'll probably get a playset of devourer, once I start buying the deck and test the ratios. I just don't think impulse draw will be that useful after Worldfire ing since I won't have mana.
Sea witch inn carolima beach

One of the highlights of staying at the Sea Witch Inn is the warm and welcoming staff. The inn's attentive and friendly team ensures that every guest feels right at home. They are always ready to assist with any requests and provide recommendations for local attractions and activities. The inn also boasts a range of amenities to enhance the guest experience. A complimentary breakfast is served each morning, featuring a delicious spread of fresh and locally sourced ingredients. The inn's communal spaces, such as the cozy fireplace lounge and the outdoor patio, provide the perfect place to unwind and socialize with fellow guests. Carolima Beach offers a plethora of activities for visitors to enjoy. From sunbathing and swimming in the crystal-clear waters to exploring the nearby hiking trails, there is no shortage of things to do. The inn's prime location makes it easy for guests to access the beach and nearby attractions. Overall, Sea Witch Inn in Carolima Beach is a hidden gem that offers a serene and memorable vacation experience. Whether seeking relaxation, adventure, or a mix of both, visitors will find everything they need at this charming seaside inn..

Reviews for "Experience the Ultimate Beach Vacation at the Sea Witch Inn Carolima Beach"

1. Michelle - 2/5 - I was really disappointed with my stay at Sea Witch Inn in Carolima Beach. The room was outdated and the furniture looked like it hadn't been replaced in years. The bathroom was cramped and the shower was barely functional. The walls were paper thin, and I could hear every noise from the neighboring rooms. The staff was also unfriendly and unaccommodating. Overall, it was not a pleasant experience and I will not be returning.
2. David - 1/5 - The Sea Witch Inn in Carolima Beach was a complete disaster. First of all, the cleanliness was subpar at best. The carpets were dirty and stained, and the bathroom had a strange odor that wouldn't go away. The bed was uncomfortable and the sheets were scratchy. The noise from the nearby construction site was unbearable, making it almost impossible to sleep. The worst part was the cockroach infestation in the room. I couldn't believe my eyes when I saw them crawling around. I wouldn't recommend this place to anyone.
3. Lisa - 2/5 - I had high hopes for the Sea Witch Inn in Carolima Beach, but unfortunately, I was quite disappointed. The room I stayed in was cramped and lacked basic amenities like a mini-fridge and a microwave. The Wi-Fi was extremely weak and barely worked. The hotel's location was not ideal, as it was far from the main attractions and the beach. The customer service was also lacking, with the staff being unhelpful and unresponsive to our requests. I won't be returning to this inn and I wouldn't recommend it to others either.
4. Mark - 1/5 - My experience at the Sea Witch Inn in Carolima Beach was awful. The room I was given was dirty and smelled musty. The air conditioning hardly worked, making the room unbearably hot and humid. The bed was old and uncomfortable, and the pillows were lumpy. The noise from other guests and the nearby road was constant and kept me awake all night. The overall condition of the inn was run-down and in need of a major renovation. I would not recommend this place to anyone looking for a comfortable and enjoyable stay.

Create Lasting Memories at the Sea Witch Inn Carolima Beach

Relax and Rejuvenate at the Sea Witch Inn in Carolima Beach