magic games today

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Sebco is a fictional company that issues witchcraft permits. This concept is based on the idea that in a world where magic exists, there would need to be some form of regulation and control over those who practice it. The concept of a witchcraft permit introduces an interesting dynamic to the fictional world, where individuals have to go through a process to gain permission to use their magical abilities. The idea behind the Sebco witchcraft permit is to ensure that practitioners use magic responsibly and in accordance with certain ethical guidelines. It implies that magic is a powerful force that can have both positive and negative effects, and therefore needs to be closely monitored. The process of obtaining a Sebco witchcraft permit would likely involve an assessment of an individual's magical abilities and their understanding of the responsibilities that come with using magic.


#2 Post by phantomglider » Fri Feb 10, 2012 9:48 pm

Later, it s possible to get that tree by opening coffins in the Last Hope Graveyard, but it s not guaranteed and you can do it with any class, not just cursed. That choice was put in when people were complaining about being forced to take a point in the tree at birth back when the curse tree was more obnoxious.

Augment if you would for that is our curse

The process of obtaining a Sebco witchcraft permit would likely involve an assessment of an individual's magical abilities and their understanding of the responsibilities that come with using magic. This could include tests or interviews to evaluate their knowledge of spells, potions, and other magical practices. Once a permit is obtained, it is implied that the holder is recognized as a responsible and skilled practitioner of magic.

ToME: the Tales of Maj'Eyal

so, what happens if you "supress your curse" when you find your first weapon? Is there an alternate skill tree or some other difference or do you just keep your 2 willpower and not get use curses? I'd love to do the whole "redeemed villian" thing but I'd rather not just skip what seems like a pretty important facet of the class. By the way, Cursed can only use axes or weapons that they've cursed. Do axes augment skills like Slash, or just cursed weapons?

Thanks in advance.

phantomglider Archmage Posts: 372 Joined: Fri Jan 20, 2012 12:13 am

Re: curse supression

#2 Post by phantomglider » Fri Feb 10, 2012 9:48 pm

If you suppress the curse you just don't get the tree. Later, it's possible to get that tree by opening coffins in the Last Hope Graveyard, but it's not guaranteed and you can do it with any class, not just cursed.

I think the "can only use axes or cursed weapons" restriction is outdated, and in any case they don't get the boost from uncursed weapons.

The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency. benli Thalore Posts: 125 Joined: Tue Aug 17, 2010 5:02 am

Re: curse supression

#3 Post by benli » Sat Feb 11, 2012 2:30 am

That choice was put in when people were complaining about being forced to take a point in the tree at birth (back when the curse tree was more obnoxious). There is no consequence other than -2 Willpower, but I was considering eventually working on an add-in quest for the class. Cursed really could use some backstory, explanation and flavor. If I get the time, I'll work on it as I have a few ideas. I like the idea of being redemed or falling into madness, so that choice would probably continue to its logical conclusion. As it is, the dialog is pretty much just a teaser.

Also, axes and cursed items no longer have any impact on the talents. Axes were changed to open up other combat styles (shields, dual wield, etc). Cursed items are optional, so it didn't seem fair to add an extra penalty.

generalnuisance Posts: 2 Joined: Fri Feb 10, 2012 6:12 pm

Re: curse supression

#4 Post by generalnuisance » Sun Feb 12, 2012 3:19 am

Ahh okay. Thanks.

The curse system seems neat. I'll definitely play around with it. I would definitely run a cursed-redeemed later on if that should come to exist

So, do the talents that say they get bonuses from cursed weapons still do so?

Also, getting the tree on another class seems like fun. Off to Last Hope, fellas.

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Magic games today

This would allow them to use their magical abilities without fear of legal repercussions. The concept of a witchcraft permit raises interesting questions about the nature of magic and its place in society. It suggests that magic is not something everyone can or should have access to, and that a level of control is necessary to prevent misuse or abuse of power. In summary, Sebco's witchcraft permit is a fictional concept that adds an interesting layer to a world where magic exists. It implies the need for regulation and control over the use of magic, ensuring that practitioners are responsible and skilled in their craft..

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magic games today

magic games today