Mastering the art of spellcasting in "Little Witch in the Woods

By admin

Little Witch in the Woods is a game that offers a unique and immersive play style. The game's main character is a young witch who must navigate through a mysterious forest. In this game, players take on the role of the witch and are tasked with completing various quests and tasks. One of the key aspects of the play style in Little Witch in the Woods is exploration. The forest is vast and full of secrets, and players are encouraged to explore every nook and cranny. There are hidden areas, items to collect, and mythical creatures to discover.


Amber, a dark elf, was abandoned as baby in the woods south of Icesilia. She was found and raised by Vin, a witch, who decided she should become an alchemist. When Amber turned sixteen, Vin sent her to Icesilia as apprentice to the legendary mage Haros.

In the big town of Icesilia, she ll train and once she reachs adult age, become a master alchemist running her own shop, and along the way also meet interesting characters who might become something more than just friends. For VN RPGs the thing is different, since you can tweak the battles as you play read the story, that s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay.

Ambdrs magic shop

There are hidden areas, items to collect, and mythical creatures to discover. This emphasis on exploration adds a sense of adventure and discovery to the game. Another important aspect of the play style in Little Witch in the Woods is its calming and relaxing atmosphere.

Amber’s Magic Shop officially out!

First of all, public service announcement: after a month of very intensive testing, my dating sim with optional crafting gameplay Amber’s Magic Shop it’s finally out!

You can download a demo and get more info at the game’s official page: http://winterwolves.com/ambersmagicshop.htm

As usual, if you buy from my site you’ll also get a free Steam key once it’s out there (not sure yet when, but should be in the next months). A mobile version is also planned and should be out probably around June on Android, followed by the iOS version later.

Gameplay and prototypes

Today I also wanted to talk a bit about what I’ve learned in the past months. As you know I like to try different things. This lead to two “experiments”: Queen Of Thieves’ randomized missions, and Amber’s Magic Shop crafting simulation.

While I know many people who liked both games gameplay, I am the first to admit that the result was less fun than I originally planned. Talking with people in forums and other devs, I think I found some basic mistakes I have done:

  • First of all, for both games I had the story written BEFORE the gameplay, and that forced me to tweak the gameplay based on the story and not the opposite
  • I didn’t really make any prototype for both games. I did one for the combat of Queen Of Thieves, but not for the whole “robbery missions” thing. Doing prototypes is essential to know if a game is fun or not early during development
  • Last but not least, I don’t enjoy particularly sim games. I mean I like playing them, but I’m not obsessed. My tastes have also changed with age: when I was 20 years old I remember playing very long games with Civilization (can’t remember which version was). Nowadays? I can barely play for a few hours. While for example I played a lot games like Horizons: Zero Dawn, starting the final battle at level 44… 😀

The conclusion I can draw from those observation is simple: if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first, and then worry about the story later. Otherwise, the final result it’s never going to be as good as it could have.

For VN/RPGs the thing is different, since you can tweak the battles as you play/read the story, that’s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay. Same thing for PSCD, which probably has the best gameplay of all my games (unless you really hate card games…!).

In summary any kind of game that has a story mixed with combat/fights at certain key point of the story it’s safe to do for me. For other kind of games, I really need to try a different approach, to have a better final result 🙂

Last but not least, Love Bites coding/playtesting is progressing well. Below you see a fun scene where Brandon tries to invite Viktor to dance 🙂

Little witch in the woods play style

The game features beautiful hand-drawn visuals, soothing music, and tranquil environments. Players can take their time and enjoy the serenity of the forest as they complete quests and interact with the characters they encounter. Little Witch in the Woods also emphasizes character development. As players progress through the game, they can learn new spells and abilities, which can be used to solve puzzles and overcome obstacles. The witch's abilities can be upgraded and customized to suit the player's play style, adding a layer of strategy and depth to the game. Overall, Little Witch in the Woods offers a play style that is focused on exploration, relaxation, and character development. It provides players with a unique and immersive experience as they journey through the mysterious forest as a young witch..

Reviews for "Surviving the night in "Little Witch in the Woods": Tips for dealing with dark forces"

1. Emily - 2 stars
I was really disappointed with the play style of "Little witch in the woods." I found it to be extremely repetitive and monotonous. The tasks you have to complete felt like a never-ending cycle of gathering resources and performing mundane activities. I was hoping for more exciting and varied gameplay, but unfortunately, it fell short. Additionally, the controls were clunky and frustrating to use, which made the overall experience even more unpleasant. I'll be honest, I struggled to find any enjoyment in this game and wouldn't recommend it to others.
2. James - 1 star
As someone who enjoys immersive and engaging gameplay, "Little witch in the woods" was a major letdown. The play style lacks depth and creativity, leaving me feeling bored and uninterested. The quests were repetitive, and there was a lack of meaningful choices or consequences. I was hoping for a more dynamic and interactive experience, where my decisions would have an impact on the game world, but that was not the case here. The lack of challenge and variety made the game feel like a mindless chore rather than an enjoyable gaming experience.
3. Sarah - 2 stars
I struggled to enjoy the play style of "Little witch in the woods." The game felt slow-paced and lacked any sense of urgency or excitement. The objectives and tasks were uninteresting and didn't motivate me to keep playing. The game world itself also felt barren and empty, lacking any memorable characters or engaging storylines. I was hoping for a more immersive and captivating experience, but unfortunately, it fell flat. Overall, I found the play style to be uninspiring and would not recommend it to others looking for a more engaging and dynamic game.

Tips for managing your witch's energy and resources in "Little Witch in the Woods

Utilizing the various magical abilities in