life coacj

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Monarchical magical folks and folklore from the diaspora refer to individuals and stories that are connected to royalty, magic, and the dispersion of a particular group of people from their homeland. These individuals and the folklore associated with them often depict a wide variety of magical abilities and duties that come with their royal status. In many magical diaspora folklore, the main characters often possess extraordinary powers and belong to a lineage of rulers or monarchs. The concept of monarchy within magical folktales adds an element of prestige and authority to these characters, highlighting their importance in the magical realm. **The presence of monarchy signifies power, responsibility, and leadership within these fantastical worlds**. The magical abilities possessed by these characters often play a significant role in determining their suitability to rule.


Cooked Items
Blue Curry, Green Curry, Red Curry, Yellow Curry, Orange Curry, Purple Curry, Indigo Curry, Black Curry, White Curry, Bodigizer, Turbojolt, Bodigizer XL, Turbojolt XL

Cooked Items Blue Curry, Green Curry, Red Curry, Yellow Curry, Orange Curry, Purple Curry, Indigo Curry, Black Curry, White Curry, Bodigizer, Turbojolt, Bodigizer XL, Turbojolt XL. Purple Heart Event Exit the Sprite Company Tree 10 00 am to 6 00 pm Litter at least 10 times Have killed 50 or more of your animals Donated a Toadstool to the Harvest Festival for 5 years Try to exit the valley at least 10 times Rescued the Harvest Goddess Pass out from exhaustion at least 10 times.

Wicth princess havest moon

The magical abilities possessed by these characters often play a significant role in determining their suitability to rule. **Their magical prowess is depicted as a necessary attribute for their position as monarchs**. These abilities can range from elemental manipulation, shape-shifting, telekinesis, or even prophetic visions.

Wicth princess havest moon

She is the Harvest Goddess' playful rival, but a spell miscalculation lead to the Goddess' disappearance. In an attempt to fix the problem Witch sent the Sprites off in a similar fashion. Now she spends her days inside of her hut next to Romana's mansion, brooding over her books and cauldron.

The Witch Princess is not marriageable in the original North American version of HMDS due to bugs introduced in the localization coding. Witch does not recognize the animals that you have killed off, so that marriage requirement can not be met. Fixed versions of the game have been released, but not every fixed version actually fixed the Witch Princess. You can learn more about the issue and to check to see if your game is a fixed version by checking the dedicated topic on the UNoT message forum.

Likes and Dislikes

Normal Items
Toadstool, Red Grass, Gold Lumber

Cooked Items
Ultimate Curry, Finest Curry

Normal Items
Blue Grass, Green Grass, Yellow Grass, Orange Grass, Purple Grass, Indigo Grass, Black Grass, White Grass, Pirate Treasure, Fish Fossil, Copper, Silver, Gold, Mythril, Orihalcon, Adamantite, Moonstone, Sandrose, Alexandrite, Mythic Stone, Diamond, Emerald, Ruby, Topaz, Pink Diamond, Peridot, Flourite, Agate, Amethyst, Spring Sun, Summer Sun, Fall Sun, Winter Sun, Lithograph, Fish Bones, Empty Can

Cooked Items
Blue Curry, Green Curry, Red Curry, Yellow Curry, Orange Curry, Purple Curry, Indigo Curry, Black Curry, White Curry, Bodigizer, Turbojolt, Bodigizer XL, Turbojolt XL

Normal Items
Necklace, Bracelet, Broach, Earrings, Dress, Sunblock, Facial Pack, Perfume, Skin Lotion, Dog Ball

Cooked Items
None

Normal Items
Boot, Fodder, Bird Feed

Cooked Items
Peach Juice

Besides giving her gifts, the actions you complete can also increase her affection level by +3000 AP. You will also be rewarded with a Witch's Present, which looks like a photograph. This item is part of the Shipped Items List.

  • Farm animal deaths caused by neglect/sickness: 50, 100, 200, 300, 400, 500, and 1000 total times
  • Throwing items onto the ground (littering): 10, 100, 1000, 10000, 100000, 1 million, and 10 million total times
  • Add a Poison Mushroom into the Harvest Festival hotpot: 5, 10, 15, 20, 25, 30, and 35 total times
  • Pass out from exhaustion: 5, 10, 50, 70, and 100 total times
  • Try to exit the valley: 10, 100, 1000, 10000, 100000, 1 million, and 10 million total times
  • Collect Witch's Presents: 10, 100, 1000, 10000, 100000, 1 million, and 10 million total times

These are translated from the Japanese version of HMDS. The English events may have different text.

Black Heart Event
» Exit Romana's mansion
» 6:00 am to 12:00 am

When leaving the house you'll hear a strange sound. The chanting is coming from the hut next door. Inside you'll find Witch ranting about how the Harvest Goddess complains about her too much. She was just trying to make a little michief! She then notices that you were standing there listening to her rant. Witch asks if the Harvest Goddess really annoys you too. Tell the Witch "She really does" and the Witch will be happy.

Purple Heart Event
» Exit the Sprite Company Tree
» 10:00 am to 6:00 pm
» Litter at least 10 times
» Have killed 50 or more of your animals
» Donated a Toadstool to the Harvest Festival for 5 years
» Try to exit the valley at least 10 times
» Rescued the Harvest Goddess
» Pass out from exhaustion at least 10 times.
» Given 10 or more gifts to the Witch
» Witch has a purple heart color or higher
» You have seen the black heart event

Exit the Sprite Company Tree and you'll see the Witch by the Goddess Pond. She calls you over and explains that she's trying to talk to the Goddess. Witch is looking to burn some free time so she secretly made a laughing potion to pour into some tea, and then invited the Goddess to her tea party. The Goddess won't come to her party! Witch is pretty frustrated with the Goddess ruining her fun.

If you agree with the Witch (Sou Omou) you'll make her happy. Since the Goddess doesn't appear to want to leave the Pond, Witch decides to go home.

For this event to take place, you will need to do several not-so-nice things that will impact your relationships with the rest of the villagers. Every time you allow an animal to die, you litter, or donate a P.Mushroom, your friendship with the other people will drop significantly. On the other hand, the Witch is not affected by your naughtyness so there will be no negative impact on her Love and Friendship Points.

Blue Heart Event
» Witch's hut
» 6:00 am to 12:00 am
» Given at least 1000 gifts.
» Witch has a blue heart color
» You have seen the black and purple heart events

Walk into the Witch's hut and you'll find her talking to herself. She has some free time again and is trying to decide who to invite over. The Goddess has declined her invitation (of course) and Witch finds the Sprites too annoying with their "budum budum" phrase. The only one left is you, but she's too embarrassed to ask you.

Witch will turn around and notice that you've been listening to her the entire time. She will ask if you would like to hang out with her. Tell her that you would. Witch then realizes she doesn't have as much free time as she thought she had, but she thanks you for your time anyway.

Yellow Heart
» Witch's hut
» 6:00 am to 12:00 am
» Know the cooking recipe for Elli Leaves
» Pass out from exhaustion at least 100 times
» Have nothing in your Items (green) slot of your Rucksack
» Witch has a yellow heart color or higher
» You have seen the black, purple, and blue heart events

Visit the Witch's hut again and you'll find her standing over her brew pot. She is incredibly happy that after 200 years she's finally perfected her Dream Potion. Witch is really hyped to try it out!

Unfortunately she can't drink it herself so she needs to find a test subject. That's when she notices that you've come for a visit. The Witch asks if you would like something to drink, and offers up the potion. If you agree to drink it and Witch will intently watch you to check for a reaction. The potion is a success but Witch doesn't seem to appreciate the results! Luckily she remembers a spell to reverse the affects and quickly casts it on you. Once you've returned to your normal state of mind, Witch will thank you for helping her collect data on her potion.

You will need to have given her at least 10,000 presents before Witch will accept your feather. You can give multiple gifts in a day to reach this goal, but you can't hand her a stack of 99 items and expect the game to count all 99 at once. The gifts have to be given one at a time so this will take a while. The presents you give her to increase her heart color also count towards the 10,000 gift goal.

There isn't a lot of things that Witch doesn't like. You could give her flour (50 G each), fish (free), or even weeds! If you don't want to stand there and give her something one-at-a-time you can show her one of your pets instead.

Basics
  • Controls
  • The 5 menus
  • Connecting to GBA
  • Sprite's Station
  • Farm Degree
If you tell Witch that you agree with her, she is happy! She ultimately decides to give up and go home though, since the Goddess still hasn't showed.
Life coacj

Through their extraordinary powers, these monarchs demonstrate their capability to protect and guide their people. Furthermore, the diaspora aspect of these stories adds an additional layer of complexity and cultural richness. The dispersal of a particular group of people from their homeland, whether due to war, exile, or other circumstances, creates a unique narrative within these magical folktales. **The diaspora experience is often interwoven with themes of identity, cultural preservation, and resilience**. It showcases the struggles and triumphs of individuals who must navigate their magical abilities while grappling with their place within a new, unfamiliar environment. Additionally, the folklore from the diaspora highlights the importance of heritage and cultural traditions. These magical folktales often incorporate elements of the characters' cultural background, such as specific rituals, symbols, or myths. **The preservation of cultural practices serves as a crucial source of strength and connection for the characters within the story**. It emphasizes the significance of cultural heritage in maintaining a sense of identity and belonging, even in the face of adversity. Overall, monarchical magical folks and folklore from the diaspora provide a captivating exploration of power, responsibility, and identity. By combining elements of monarchy, magic, and the diaspora experience, these stories offer a unique perspective on the roles and challenges of individuals who hold positions of power within magical realms. **Through these tales, readers can delve into rich, imaginative worlds where the extraordinary abilities of monarchs intersect with cultural resilience and the quest for identity**..

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life coacj

life coacj