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In the realm of witchcraft and folklore, the age-old question arises: does the witch possess goodness? The answer to this question is not as black and white as one may think. Historically, witches have been portrayed as evil figures, using their powers for nefarious purposes such as cursing people and summoning dark forces. However, there is another side to the witch, one that is often overlooked – a side that possesses goodness. Throughout history, witches have been associated with healing and herbal remedies. These practices, rooted in ancient traditions, often aim to alleviate suffering and promote well-being. In this sense, the witch can be seen as possessing a form of goodness.



Video Game / Witch's Wish

Witch's Wish is a Nintendo DS Adventure Game created by TryFirst and published by Natsume in 2010. You play as Vicky, a young girl who longs to be a witch but can't afford the upper-class schooling witches require. Luckily, she gets her chance when a mysterious girl with powerful abilities awakens Vicky's magic—and just in time, as a dark force threatens the town. It's up to Vicky to learn spells, help her neighbors, and save the town!

Not to be confused with 2009's A Witch's Tale, which also has a witch-in-training and Geometric Magic but has a darker tone.

In this sense, the witch can be seen as possessing a form of goodness. Their knowledge and understanding of natural remedies have been passed down through generations, and their use of plants and herbs for medicinal purposes is a testament to their altruistic intentions. Moreover, the witch has often been associated with nature and the elements.

This game contains examples of:

  • Abusive Precursors: The people of Tanya's village, as well as in the town of Alia, became overly-dependent on magic and began to use it for selfish reasons.
  • Alliterative Title: Witch's Wish.
  • All-Loving Hero: Vicky's main motivation to become a witch is so she can help people, including her grandmother.
  • Anachronic Order: The game skips from Chapter 4 to 6, with Chapter 5 only unlocking after you beat the game.
  • Big Eater: Pat spends a date with Cassie eating a bunch of hot dogs and four cakes.
  • Brutal Honesty: The forest spirit's magic makes everyone brutally honest, including spilling their darkest thoughts .
  • Collection Sidequest: Collecting fruit and badges will unlock pictures and music.
  • Decon-Recon Switch: The game goes over the drawbacks of using magic quite a bit, including how using it makes people's lives easier to the point where people no longer wish to work, as well as general greed and selfishness seemingly arising from the convenience magic provides and the resulting classism, with several characters trying to get rid of magic entirely. However, thanks to Vicky's helpfulness the characters eventually realize that magic itself is not to blame, can be used for many good things and is instrumental in saving the town, and it's really humanity's selfishness and greed they need to moderate, not magic.
  • Emotion Eater: The forest spirit feeds of off hatred and uses it to grow stronger .
  • Everyone Is a Super: Once magic becomes more commonplace, everyone uses it for whatever they would want.
  • Game-Breaking Bug: The level 3 Fire spell is glitched and doesn't read properly, making casting it almost impossible.
  • Geometric Magic: Spells are cast using runes drawn on the touch screen.
  • The Great Wall: The two parts of the town are separated by a giant wall.
  • Hate Plague: After the wall is shattered, the unleashed magic and greed makes everyone argue and fight, helped along by a wicked forest spirit .
  • Humans Are the Real Monsters: The Dark Spirit was formed out of humanity's selfishness and greed, and points out after its defeat that the problems won't simply vanish .
  • An Ice Person: Fiona specializes in ice magic.
  • I Just Want to Be Special: Sasha spends much of chapter 7 trying to discover her own talents so she can help her grandpa.
  • Laser-Guided Amnesia: Grandma Agnes used magic to seal everyone's memories of magic and her building the wall, with a side effect being that she forgot too .
  • Lazy Bum: One of the main conflicts in the story is how magic can make life easier to the point of not wanting to work at all, such as using a spell to clean house instead of doing it by hand.
  • Left Hanging: Chapter 5, which is unlocked after beating the main story, shows that Vicky wants to cross the sea to see someone, but the player never learns who she wants to see or why.
  • Lemony Narrator: The instruction manual mentions how some novice witches use their fingertips to cast magic, but points out that later spells require precise stylus movement so the stylus is better off used.
  • The Magic Comes Back: Magic slowly returns to the town the more the story goes on.
  • The Magic Goes Away: This happened in the backstory, with a majority of magic being sealed within the wall dividing the town.
  • Made of Evil: The Dark Spirit was born from people's greed and unfulfilled desires .
  • Made of Iron: You can cast highly destructive spells on townspeople and the worst that'll happen is they get knocked down for a bit.
  • Mundane Utility: Most magic is used for mundane activities, like chores.
  • Nonstandard Character Design: Most of the town inhabitants look much cartoonier compared to Vicky and other main characters, who are drawn in an anime style.
  • The One Guy: Dan is the only male witch, up until everyone starts using magic .
  • Raised by Grandparents: Vicky lives alone with her grandma, Agnes, and Sasha lives with her grandpa Lloyd.
  • The Red Mage: While some witches specialize in one or two types of magic, Vicky can learn all of it except ice magic.
  • The Sacred Darkness: Greed is generally seen as a purely negative force, but later in the game Fiona and Tanya realize that without greed no one would have desires and dreams, so a little bit of selfishness isn't always bad.
  • Sealed Evil in a Can: The wall held all of the townspeople's greed and unfulfilled dreams, eventually giving birth to the Dark Spirit .
  • Slice of Life: Chapters 3 through 9 are about Vicky solving minor disputes in town and helping people with her magic.
  • Tall Poppy Syndrome: One side effect of everyone being able to use magic is that magic is no longer valued or appreciated, turning from something mysterious and dream-fulfilling to something mundane that people argue over.
  • Urban Segregation: Vicky's town is divided into a north, sunny rich side and a south, dreary poor side.
  • Well-Intentioned Extremist: Tanya plans to erase all magic, feeling the world would be better off without it.
  • Wham Episode: Chapter 10 reveals much of the game's backstory, has serious discussions on the ethics of using magic, and introduces a villain.
  • White-and-Grey Morality: Aside from the spirits, no one in the game is truly evil, many of the conflicts stem from basic vices common to all humanity, and Vicky is able to help everyone in town.

Video Game / Witch's Wish

Witch's Wish is a Nintendo DS Adventure Game created by TryFirst and published by Natsume in 2010. You play as Vicky, a young girl who longs to be a witch but can't afford the upper-class schooling witches require. Luckily, she gets her chance when a mysterious girl with powerful abilities awakens Vicky's magic—and just in time, as a dark force threatens the town. It's up to Vicky to learn spells, help her neighbors, and save the town!

Not to be confused with 2009's A Witch's Tale, which also has a witch-in-training and Geometric Magic but has a darker tone.

Juwan howard son nba draft

In many folklore and mythologies, witches have a deep connection with the earth, the moon, and the stars. This connection suggests a harmonious relationship with the natural world, emphasizing their desire to maintain balance and protect the environment. In this aspect, the witch can be seen as a guardian of nature, possessing goodness in her efforts to preserve and respect the natural world. Yet, it is important to acknowledge that witches, like any other beings, have the capacity for both good and evil. Just as there are stories of malevolent witches, there are also tales of witches who use their powers for the greater good. Their actions are driven by compassion, empathy, and a desire to help others. These witches can be seen as embodying the essence of goodness, using their powers to bring about positive change and assist those in need. In conclusion, the question of whether a witch possesses goodness is not easily answered. While they may have been portrayed as wicked and malevolent in popular culture, the witch also possesses qualities of goodness. Their connection with nature, their use of healing practices, and their capacity for empathy and compassion all point towards the existence of goodness within the witch archetype. As with any complex character, it is important to recognize the nuances and complexities that exist within the concept of the witch, and to acknowledge the potential for both good and evil within them..

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juwan howard son nba draft

juwan howard son nba draft