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Dora the Explorer is a popular animated children's television series that follows the adventures of a young girl named Dora and her trusty monkey companion, Boots. One of the key elements of the show is Dora's magic backpack, which she uses to solve problems and overcome obstacles. However, Dora also wields a powerful tool known as the magic stick, which allows her to perform a variety of magical feats. In the show, the magic stick is a vibrant pink wand with a star-shaped tip. Dora uses the magic stick to cast spells, create illusions, and manipulate objects. For example, she can make a bridge appear to cross a river, make objects disappear or appear, and even teleport herself and her friends to different locations.

Green magic wiki

For example, she can make a bridge appear to cross a river, make objects disappear or appear, and even teleport herself and her friends to different locations. The magic stick is a source of awe and wonder for Dora and her friends, providing a sense of excitement and adventure. The magic stick is not without its limits, however.

Green Magic (FFXII)

Green Magicks in Final Fantasy XII are mainly used for casting positive and negative status effects.

Here is a list of Green Magicks, including what they does, who gets effected by it, how much LP you need to unlock it, and how much MP needed to use it.

Name License LP Effect MP
Protect Green Magick 1 25 Raise one ally's defense 8
Blind Green Magick 1 25 Lowers one foe's chance to hit 10
Poison Green Magick 2 30 Damage one foe over time 10
Shell Green Magick 2 30 Raise one ally's magick resist 8
Silence Green Magick 3 35 Prevent one foe from casting magicks 8
Sleep Green Magick 3 35 Put one foe to sleep 10
Oil Green Magick 4 40 Increase fire damage dealt to all foes in range 8
Toxify Green Magick 4 40 Damage all foes in range over time 26
Silencega Green Magick 5 45 Prevent all foes in range from casting magicks 22
Blindga Green Magick 5 45 Lower the chance to hit of all foes in range 20
Bravery Green Magick 6 50 Increase on ally's physical attack damage 24
Faith Green Magick 6 50 Augment one ally's magick 24
Sleepga Green Magick 7 105 Put all foes in range to sleep 26
Protectga Green Magick 7 105 Raise defense of all allies in range 36
Shellga Green Magick 7 105 Raise magick resist of all allies in range 40

Though it ranks far behind blue in terms of drawing power, Green has card drawing as a minor theme, representing the color's reflective, inward-focused side. Harmonize, Sylvan Library, and Verduran Enchantress show this side of Green. Since Rise of the Eldrazi, this theme seems to have become stronger with spells like Pelakka Wurm, Momentous Fall, Hunter's Insight and Garruk's Packleader seeing print. Oftentimes, Green's card drawing is dependent on one's board position: some of its card drawing spells allow you to draw cards equal to the number of permanents you control of a certain type, while others allow you to draw cards whenever a permanent (especially a creature) enters the battlefield, dies, or deals damage.
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Dora must use the magic stick wisely and responsibly, as using its power indiscriminately can lead to unintended consequences. Throughout the series, Dora learns valuable lessons about the importance of making good choices and using her magical abilities for the benefit of others. This reinforces positive moral values and teaches children about the potential dangers of misuse of power. The magic stick serves as a symbol of empowerment for Dora, encouraging children to believe in themselves and their abilities. It promotes problem-solving skills, creativity, and resourcefulness. By watching Dora use her magic stick to overcome challenges, young viewers are inspired to think critically and find their own unique solutions to problems they may encounter in their own lives. In conclusion, the magic stick is an integral part of the Dora the Explorer series, adding an element of magic and adventure to the show. It represents the power of imagination and resourcefulness while teaching important moral lessons. The magic stick is not just a prop within the show, but a tool that encourages children to believe in themselves and their ability to overcome obstacles..

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harrisburg oa

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