In the next chapter of the book "Goo ja yoon in the witch," the story continues to follow the adventures of the main character, Goo ja yoon, as she navigates her life as a witch. **In this chapter, Goo ja yoon encounters a new challenge**, as a mysterious curse befalls her village. The curse causes the villagers to lose their magical abilities, leaving them vulnerable and defenseless. **Goo ja yoon must figure out the source of the curse and find a way to break it**, before it's too late. Along the way, she enlists the help of her friends and mentors, who also have their own unique magical powers. **Together, they embark on a journey filled with danger and unknowns**, facing off against dark forces and uncovering hidden truths about their own pasts.
For rating Ley Line Guardian, trading out your familiar can in some respects be considered a feature, not a bug, since this means you don't have to worry about your Familiar getting taken out to prevent you from preparing spells. The Hex Substitute ability Conduit Surge is rather lackluster for 2 Hexes, though.
In addition, the Witch spell list doesn t natively have Mage Hand, so you have to invest in getting that like the Two World Magic trait in your Ashiftah Trickster example -- and that s at the same time as you also have to invest in Magical Knack and possibly also a Campaign Trait. Sallé and Shay Snow, who drew on their deep knowledge of folk magic to suggest the seeds that grew into abilities like Ceremonial Knife, which allows a knife or dagger to direct magical energies like a magic wand ; the new iron teeth Witch s Armaments supplementing eldritch nails and living hair ; or Witch s Broom, which lets you anoint a broom with flying ointments to transform it into a flying broomstick that you can ride through the night sky this also works with a staff, polearm, or other broom-like object not saying there are vacuum cleaners in Golarion, but I am saying the book gives you what you need to live your best Mary Sanderson life.
**Together, they embark on a journey filled with danger and unknowns**, facing off against dark forces and uncovering hidden truths about their own pasts. As Goo ja yoon delves deeper into the mystery, she discovers that the curse may be linked to a powerful witch who has a grudge against her family. **She must confront this witch and find a way to restore the village's magic**, all while grappling with her own personal fears and doubts.
Witch, Witch, You’re a Remastered Witch
It's October, and you know what that means—the leaves are falling, pumpkin spice floats on the wind, and the scourge known as candy corn is appearing on store shelves, and so I, James, am here to put on my pointy hat and talk about all things witchy coming in the Remaster!
Feiya the iconic witch and her familiar Daji. Art by Wayne Reynolds.
As we've mentioned in some of our past material, the witch was a class we were excited to put into the first book of the remaster, the Player Core. The witch is a really iconic fantasy theme with a ton of historical and cultural grounding, and a popular player archetype for many characters. Unfortunately, we were also aware that the witch class has not quite always done the best at living up to this fantasy. The Remaster sees the witch as one of the most heavily changed classes, in ways that aim both to increase the class’s overall power budget as well as to express the witch’s unique flavor in an evocative way.
In Pathfinder, the witch’s defining feature is their relationship with their familiar and their patron—the witch does not get power from study, or from inherent gifts, but as part of a bargain made with a mysterious patron entity, with a magical familiar there to both provide power and make sure the witch is advancing the patron’s agenda. To highlight the fact that the witch is the premier familiar user in the game, we’ve increased the capabilities of their familiar from its original version. Now, the witch’s familiar gains even more abilities, one of which is wholly unique to the patron. These unique familiar abilities both help to express the patron’s theme, and they generate a passive effect every time the witch Casts or Sustains one of their hex cantrips. For example, a familiar granted by the Silence in Snow patron is forever cold to the touch—it might be the color of ice or its breath might crystallize in the air—and so every time you cast your sustain one of your hex spells, frost will form next to your familiar, creating difficult terrain. Many of these abilities are strong, but have very short ranges from your familiar, so be sure to keep your little shadow cat or curséd raven safe with spells like phase familiar or patron’s puppet, which can help to shield them from damage or let them dart quickly in and out of safety.
We’ve taken advantage of the Remaster to also do some general quality of life changes to the witch and make their abilities a little easier to use. Many hex cantrips now no longer make enemies temporarily immune to their effects once cast, as we felt that having to sustain them and having the limit of 1 hex cantrip per turn (it turns out, your patron doesn't like being pestered for supernatural favors three times in a six-second window) was already enough of a limit for most abilities. We also expanded some hex cantrips that were overly narrow, like wilding word, which used to function only against animals, fungi, or plants, but now function against any creature, with animals, fungi, and plants being especially vulnerable to its effects. Between loosening these restrictions and the unique abilities from familiars that happen when you Cast or Sustain a hex cantrip, the witch should be seeing a fair bit of hexing during their turns.
But of course, as your witch grows in power, so too can your familiar, which can gain various special abilities through higher-level feats. Some of these feats let your patron themself manifest through your familiar, to spooky effect. For instance, the new Patron’s Presence feat directs your patron's baleful attention to the battlefield, partially disrupting the magic of other spellcasters.
Patron’s Presence — Feat 14
Witch
Your patron can direct its attention through your familiar, and its mere presence becomes an ominous weight on the minds of other beings to distract them and blot out their magic. Your familiar gains the following activity.
Patron’s Presence [two-actions] (aura) Frequency once per hour; Effect A palpable weight extends from your familiar in a 15-foot emanation. Enemies who enter or start their turn within the aura must succeed at a Will save against your spell DC or become stupefied 2 as long as they remain within the aura, or stupefied 3 on a critical failure. The aura lasts until the end of your next turn, but the familiar can Sustain it up to 1 minute.
Beyond some of these feats that lean on the Pathfinder side of witch mythology, we also wanted to go back to the rich folklore of witches worldwide and draw on this when we were giving witches new feats—and they’re getting quite a fair number of them! It would be remiss of me not to call out my very witchy colleagues Simone D. Sallé and Shay Snow, who drew on their deep knowledge of folk magic to suggest the seeds that grew into abilities like Ceremonial Knife, which allows a knife or dagger to direct magical energies like a magic wand; the new iron teeth Witch’s Armaments (supplementing eldritch nails and living hair); or Witch’s Broom, which lets you anoint a broom with flying ointments to transform it into a flying broomstick that you can ride through the night sky (this also works with a staff, polearm, or other broom-like object—not saying there are vacuum cleaners in Golarion, but I am saying the book gives you what you need to live your best Mary Sanderson life).
And with that, I think it's time for me to get into my Witch’s Hut and use its new Leap option to spin thrice and cast a 10 th -rank teleport away! Be careful not to get cursed out there, and keep your eyes of newt on this space for more Remaster news!
The shadow remains cast,
James Case (he / him)
Senior Designer
It's October, and you know what that means—the leaves are falling, pumpkin spice floats on the wind, and the scourge known as candy corn is appearing on store shelves, and so I, James, am here to put on my pointy hat and talk about all things witchy coming in the Remaster!
Throughout the chapter, **the themes of friendship, bravery, and the power of perseverance are explored**, as Goo ja yoon rallies her loved ones and finds strength in herself. The chapter ends on a cliffhanger, leaving readers eagerly anticipating the next installment in the series..
Reviews for "The Cultural Context of Goo ja yoon in the Witch Next Chapter"
1. Sophia - 2/5 - I found "Goo ja yoon in the witch next chapter" to be quite disappointing. The storyline lacked depth and the characters felt one-dimensional. The plot was predictable and there were no surprising twists or turns to keep me engaged. The pacing was also off, with some scenes feeling rushed while others dragged on unnecessarily. Overall, I was left feeling unsatisfied and underwhelmed by this book.
2. Daniel - 1/5 - "Goo ja yoon in the witch next chapter" was a complete letdown for me. The writing style was dull and lacked creativity. The characters were bland and unrelatable, making it difficult to connect or invest in their journeys. The plot was poorly executed, with significant plot holes and inconsistencies. I struggled to finish this book, and I don't think I can recommend it to anyone looking for a compelling and well-crafted story.
3. Emma - 2/5 - I wanted to enjoy "Goo ja yoon in the witch next chapter," but unfortunately, it fell short of my expectations. The world-building felt incomplete and left many unanswered questions. The dialogue between characters felt forced and unnatural, making it difficult to become fully immersed in the story. Additionally, the writing lacked the descriptive elements necessary to bring the scenes to life. Overall, I was left feeling confused and detached from the narrative, and I wouldn't recommend this book to others seeking a captivating fantasy read.
4. Michael - 1/5 - I struggled to find any redeeming qualities in "Goo ja yoon in the witch next chapter." The plot was convoluted and difficult to follow, with numerous subplots that seemed to go nowhere. The characters lacked depth and were forgettable, making it hard to care about their fates. The pacing was inconsistent, creating a disjointed reading experience. I regret wasting my time on this book and would advise others to stay away.