Building your Dream Home in Cursor of Aros: A Guide to Housing

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Cursr of Aros is a popular mobile game that was developed by ioPixel. It falls under the category of role-playing games and is available for download on both iOS and Android devices. The game takes place in the mythical world of Aros, where players embark on an exciting adventure filled with quests, battles, and magical creatures. In Cursr of Aros, players have the opportunity to create their own character and customize their appearance. They can choose from a variety of classes, such as warrior, mage, or archer, each with its own unique abilities and skills. As players progress through the game, they can upgrade their character and unlock new abilities to enhance their gameplay experience.


Rather than providing parties with a simple but well-deserved reward, a GM may craft full campaigns around finding one or multiple powerful items. Players may seek to reunite a master artisan with his finest arcane works, track down the only weapon capable of destroying a dangerous creature, or obtain powerful religious relics to restore a fallen god's power. Other GMs may craft quests around sourcing or repairing such items or, in a darker case, destroy magical objects that are too powerful or cursed with unimaginable evil.

In typical campaigns, adventurers collect these items from the hoards of vanquished beasts or liberate them from long-lost collections of assorted valuables. Spells like creation , fabricate , and true polymorph , already bypass ignore these rules when crafting mundane items as there is not time requirement like in the dowtime activity rules.

Magical itek generator 5e

As players progress through the game, they can upgrade their character and unlock new abilities to enhance their gameplay experience. The gameplay in Cursr of Aros is centered around completing quests and battling enemies. Players can explore a vast open world, interact with non-playable characters, and engage in intense combat.

D&D 5E Diablo II Magic Item Generator

Let's use this old ASP to create a dozen fully 5e-compatible magic items!

Throwing Axe of Performance


Damage 1d4/1d4, thrown 10/20/30 (ROF 1/1); minimum base damage with this item is 5

A throwing axe which never deals less than 5 damage. We'll assume standard 5e statistics. More a curiosity than a truly useful item. At least it counts as magical.

Serpent's Ring of Draining


Worn on hand, one per hand; +1 1st-5th level spells per day (if the user can cast such spells); -2 Intelligence

So, a ring that gives one extra spell slot of your highest spell level (up to 5th). Impressive.

Just a fly in the ointment for Wizards

Green Throwing Axe of the Sun


Damage 1d4/1d4, thrown 10/20/30 (ROF 1/1); +1 save vs. poison; any light source carried by user has a +30' radius

Throwing Axe. 5e doesn't really do numerical bonuses to specific damage types. Let's upgrade this to advantage on saving throws against poison.

Veiled Robe of Blocking


AC 10; user is invisible to all beings more than 10' away; extra attack/round when using this item to parry or as armor 2d4 damage on the attacker

It's a Robe providing a permanent Greater Invisibility effect to its wearer. Except it doesn't work on creatures adjacent to you

Good thing enemies take 2d4 damage each time they successfully hit you with an attack.

Fine Robe of Protection


AC 10; +1 AC; -2 hit points of damage suffered with each attack

Another robe. This one grants a powerful version of the Heavy Armor Master feat:

While you are wearing the Fine Robe of Protection, bludgeoning, piercing, and slashing damage that you take is reduced by 3. You also gain +1 bonus to AC, provided you wear no armor.

Crystal Long Sword of the Lamprey


Damage 1d8/1d12; +3 save vs. mind-affecting spells and effects; hit heals the user 2d4 hit points

It's a longsword, but not with any magic bonus.

The first property we'll implement as "while wielding this weapon, you gain advantage on saving throws against being charmed".

Healing yourself 5 points on average for every hit is mega powerful. A balanced version might be "you gain 5 temporary hit points each time you make a successful attack with this weapon".

Heavy Kris of Vim


Damage 1d4+1/1d4, thrown 10/20/30 (ROF 1/1); double base damage on a natural 17-20; +3 Constitution

Attacks made with this dagger score a critical hit on a roll of 17-20. Your Constitution score increases by 2, to a maximum of 20, while wielding this dagger.

Ability changes are best kept to even values.

Berserker's Long Sword of Slaughter


Damage 1d8/1d12; +2 level/score with nonweapon profs and spells (Barbarians only); +5 damage

I don't really understand these AD&D stats, but I'm gonna go ahead with the following:

While attuned to this Longsword, your proficiency bonus is increased by 1. Your Rage Damage (your bonus damage while raging) is doubled for attacks made with this weapon.


+1 Wisdom for 1 day

When you drink this elixir, your Wisdom increases by 2, to a maximum of 24 for one day.

This this was generated as a fairly high-level item, I thought its interest would mainly lie in its ability to break the twenty barrier.

Stalking War Staff of Plenty


Damage 1d8/1d8 two-handed; user is invisible on any round he or she does not move, attack, or cast a spell; Can fire two charges/arrows per round for free (others cost or must be provided)

Staff. The first benefit we can use verbatim.

"user is invisible on any round he or she does not move, attack, or cast a spell"

The second would make sense for a weapons user or something like a wand. What we'll do is this:

The staff has 10 charges. As an action, you can spend 1 or more of its charges to recharge another magic item with charges you are attuned to and are holding, up to its maximum.
Additionally, when you cast a spell that has a casting time of 1 action, you can spend 2 charges from the staff to change the casting time to 1 bonus action for this casting.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Prismatic Brandistock of the Sun


Damage 1d10/2d6, minimum Strength 18, cannot be disarmed; +3 on all saves; any light source carried by user has a +30' radius

Oookay, so this becomes a Legendary (+3) Pike that grants a bonus to attack and damage rolls, as well as saving throws. The bonus is determined by the weapon's rarity.

You need Strength 18+ to attune to this weapon. You become immune to disarm attempts. This pike is shedding bright light in a 30-foot radius and dim
light for an additional 30 feet.

The item is too high level to merely affect other sources of light, so I baked it in. A brandistock is apparently a short spear-like polearm with folding points. Since 5e doesn't support anything fancy I chose the pike based on the damage type: piercing.

Fine Gothic Shield of the Zodiac


AC +2 against all attacks, minimum Strength 18; +1 AC; +5 to all ability scores

Yowza! At least it's something appropriate for a level 20 Hell item! What the difference between the two kinds of AC bonus is, I don't know. Let's make it interesting:

We'll begin by making it a +2 Shield. Then it grants every ally (including you) within 30 ft a +1 bonus to AC and saving throws.

While you remain attuned to this shield, all of your ability scores are increased by 4. The scores can exceed 20 but can't exceed 24.


AC 10; user is invisible to all beings more than 10' away; extra attack/round when using this item to parry or as armor 2d4 damage on the attacker
Cursr of aros

The combat system is real-time, allowing players to strategize and use their character's abilities to defeat enemies. One of the highlights of Cursr of Aros is the multiplayer feature. Players can team up with friends or other players from around the world to take on challenging quests and boss battles together. The game also includes a trading system, allowing players to buy and sell items with other players, further enhancing the social aspect of the game. The graphics in Cursr of Aros are visually stunning, with detailed environments and character designs. The game also features a captivating soundtrack that adds to the immersive experience. Overall, Cursr of Aros is a highly addictive and engaging mobile game that offers a rich and immersive fantasy world for players to explore. Its combination of customizable characters, intense combat, and multiplayer features make it a must-play for fans of role-playing games. Whether you're a seasoned gamer or new to the genre, Cursr of Aros provides hours of entertainment and adventure..

Reviews for "From Follower to Leader: Mastering Leadership Skills in Cursor of Aros"

1. Jane Doe - 1 out of 5 stars - "Cursr of aros was a disappointing game for me. The graphics were outdated, the gameplay was repetitive, and there was a lack of variety in the quests and missions. The controls were also clunky and unresponsive, making it frustrating to navigate through the game. Overall, I found it to be boring and not worth my time."
2. John Smith - 2 out of 5 stars - "I had high hopes for Cursr of aros, but unfortunately, it fell short of my expectations. The storyline was weak and unengaging, and the characters lacked depth. The game also had several glitches and bugs that disrupted my gameplay experience. Additionally, the in-app purchases felt excessive and pushed me towards spending real money to progress. I was left feeling unsatisfied and uninterested in continuing to play."
3. Sarah Thompson - 2.5 out of 5 stars - "While Cursr of aros had potential, it was ultimately hindered by its pay-to-win model. Progressing in the game without spending real money was practically impossible, and this created an unbalanced playing field. The game also lacked proper player interaction and social features, making it feel isolated and lonely. Overall, it had its moments, but the microtransactions and lack of community ruined the experience for me."

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