Once upon a time, in a dark and mysterious forest, there lived a wicked witch. She was known to be very cunning and had a collection of silverware. The witch's silverware was said to possess magical powers, capable of granting wishes and even controlling the elements. As word of the witch's silverware spread, people from far and wide sought her out, hoping to obtain a piece of the enchanted cutlery. However, the witch, being as wicked as she was, would only give the silverware to those who could prove their worthiness. Many adventurers braved the dangers of the forest, facing mythical creatures and treacherous paths, all for a chance to hold the enchanted silverware.
Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.
Class Level Spell Points Max Spell Level 1st 4 1st 2nd 6 1st 3rd 14 2nd 4th 17 2nd 5th 27 3rd 6th 32 3rd 7th 38 4th 8th 44 4th 9th 57 5th 10th 64 5th 11th 73 6th 12th 73 6th 13th 83 7th 14th 83 7th 15th 94 8th 16th 94 8th 17th 107 9th 18th 114 9th 19th 123 9th 20th 133 9th. Spell Level Gemstone Rarity Save DC Attack Bonus Cantrip Obsidian Uncommon 13 5 1st Lapis lazuli Uncommon 13 5 2nd Quartz Rare 13 5 3rd Bloodstone Rare 15 7 4th Amber Very rare 15 9 5th Jade Very rare 17 9 6th Topaz Very rare 17 10 7th Star ruby Legendary 18 10 8th Ruby Legendary 18 10 9th Diamond Legendary 19 11.
Many adventurers braved the dangers of the forest, facing mythical creatures and treacherous paths, all for a chance to hold the enchanted silverware. Amongst these adventurers was a young and brave knight named Arthur. He had heard tales of the witch's silverware and was determined to claim some for himself.
DND 5th Edition
A spell gem can contain one spell from any class's spell list. You become aware of the spell when you learn the gems properties. While holding the gem. you can cast the spell from it as an action if you know the spell or if the spell is on your class spell list. Doing so doesn‘t require any components and doesn't require attunement. The spell then disappears from the gem.
If the spell is of a higher level than you can normally cast. you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check. the spell disappears from the gem with no other effect.
Each spell gem has a maximum level for the spell it can store. The spell level determines the gems rarity and the stored spell's saving throw DC and attack bonus. as shown in the Spell Gem table.
You can imbue the gem with a spell if you're attuned to it and it's empty. To do so, you cast the spell while holding the gem. The spell is stored in the gem instead of having any effect. Casting the spell must require either 1 action or 1 minute or longer, and the spell's level must be no higher than the gem's maximum. If the spell belongs to the school of abjuration and requires material components that are consumed. you must provide them. but they can be worth half as much as normal.
Once imbued with a spell. the gem can't be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Spell Gem | ||||
---|---|---|---|---|
Max. Spell Level | Gemstone | Rarity | Save DC | Attack Bonus |
Cantrip | Obsidian | Uncommon | 13 | +5 |
1st | Lapis lazuli | Uncommon | 13 | +5 |
2nd | Quartz | Rare | 13 | +5 |
3rd | Bloodstone | Rare | 15 | +7 |
4th | Amber | Very rare | 15 | +9 |
5th | Jade | Very rare | 17 | +9 |
6th | Topaz | Very rare | 17 | +10 |
7th | Star ruby | Legendary | 18 | +10 |
8th | Ruby | Legendary | 18 | +10 |
9th | Diamond | Legendary | 19 | +11 |
Each spell gem has a maximum level for the spell it can store. The spell level determines the gems rarity and the stored spell's saving throw DC and attack bonus. as shown in the Spell Gem table.
Equipped with his trusted sword and shield, Arthur ventured into the heart of the forest. As he journeyed deeper into the forest, Arthur encountered a fearsome dragon that guarded the witch's lair. The dragon, sensing Arthur's intentions, challenged him to a mighty battle. With every swing of his sword, Arthur fought valiantly, determined to prove himself worthy of the silverware. After an arduous fight, Arthur managed to defeat the dragon, impressing the witch with his courage and skill. Pleased with his bravery, she granted him a piece of the enchanted silverware. Arthur chose a silver spoon, its handle adorned with intricate patterns and symbols. As he held the spoon, a surge of power coursed through Arthur's veins. He realized that the silverware was not just magical, but also a tool to bring peace and harmony to the world. With his newfound powers, Arthur embarked on a quest to unite kingdoms and end conflicts, using the silverware to bring prosperity and joy to the land. In the end, the silverware, the witch, and the dragon were all symbols of the challenges and rewards of bravery and determination. The silverware represented the amazing potential within each of us, and how it can be harnessed for good or evil. The witch symbolized the tests and obstacles we must overcome to achieve greatness. Meanwhile, the dragon symbolized the formidable adversaries we face in life, who can either hinder our progress or become allies if we prove our worthiness. This tale reminds us that within each of us lies the power to transform ourselves and the world. It is up to us to embrace our own silverware, face our own witches and dragons, and use our gifts for the betterment of all..
Reviews for "In Search of the Silverware, the Witch, and the Dragon: Exploring Folklore and Legends"
1. Emily - 2/5 - I was really disappointed with "The Silverware, the Witch, and the Dragon." The storyline felt disjointed and confusing, making it hard to follow along. Additionally, the characters lacked depth and development, leaving me feeling disconnected from their journey. The writing style was also quite dry and lacked excitement, failing to keep me engaged. Overall, I found the book to be underwhelming and wouldn't recommend it to others.
2. Andrew - 1/5 - "The Silverware, the Witch, and the Dragon" was a complete letdown for me. The concept seemed interesting, but the execution fell short. The pacing was incredibly slow, and I struggled to maintain interest throughout the book. The dialogue was poorly written and lacked authenticity, making it difficult to connect with the characters. Furthermore, the plot was predictable and lacked any surprises or twists. I found myself skimming through pages just to finish the book, and overall, it was a forgettable read.
3. Samantha - 2/5 - I had high hopes for "The Silverware, the Witch, and the Dragon," but unfortunately, it didn't live up to my expectations. The story felt rushed and didn't allow for proper character development. It was hard to invest in the fate of the protagonists when I didn't feel connected to them. The world-building was also lacking, leaving me with many unanswered questions. The writing style felt amateurish and lacked polish, which detracted from my overall enjoyment of the book. While the premise had potential, the execution fell flat, and I wouldn't recommend it to others.
4. Jason - 3/5 - While "The Silverware, the Witch, and the Dragon" wasn't the worst book I've read, it certainly wasn't the best either. The plot had some interesting elements, but the execution was lackluster. The pacing felt off, with certain parts dragging on and others feeling rushed. The characterization was mediocre, and I struggled to connect with the protagonists on a deeper level. Additionally, the writing style was overly descriptive at times, bogging down the story. Overall, it was an average read that I could easily forget.