Honoring the Divine: How to Celebrate Pagan Holidays as a Beginner

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Pahan holidays for beginners Are you planning your first holiday in Pahan? Look no further, as we've got you covered! Pahan is a beautiful country located in Southeast Asia, known for its stunning landscapes, rich cultural heritage, and warm hospitality. Whether you're a nature lover, adventure enthusiast, or history buff, Pahan has something to offer for everyone. One of the most popular destinations in Pahan is the ancient city of Patrapur. This UNESCO World Heritage site is home to magnificent temples, palaces, and ruins, showcasing the country's rich history and architectural marvels. Exploring Patrapur is a must-do activity for any visitor. If you're seeking adventure, head to the lush rainforest of Sawaraja.


I think Fred has the right of it, notwithstanding the effect of encumbrance. The air move granted by the Flight spell looks like it is powered by the spell rather than by physical effort on the part of the subject, and should not be affected by fatigue.

The air move granted by the Flight spell looks like it is powered by the spell rather than by physical effort on the part of the subject, and should not be affected by fatigue. Effects don t stack with themselves, but I m unclear if the halving of speed is the effect, or if different sources of speed halving will apply together.

Half spell magic movement

If you're seeking adventure, head to the lush rainforest of Sawaraja. Here, you can embark on thrilling hikes, spot exotic wildlife, and take a refreshing dip in picturesque waterfalls. Don't forget to bring your camera, as Sawaraja offers breathtaking views and photo opportunities at every corner.

Half spell magic movement

So, my players are enjoying their introduction to 2nd, but one thing is not going over well. They are used to being able to move and cast a spell in a combat round, and (unless I am big mistaken) you can't do this in 2nd. Casting a spell is a no move action, according to Combat and Tactics (or takes the whole round, according to the PHB, same thing.)

The players suggested that unless the spell has a casting time of 1 round or longer, they should be able to at least half-move and cast. Has anyone else here experimented with this? Did it matter?

Thrudd 2013-12-30, 11:17 PM

So, my players are enjoying their introduction to 2nd, but one thing is not going over well. They are used to being able to move and cast a spell in a combat round, and (unless I am big mistaken) you can't do this in 2nd. Casting a spell is a no move action, according to Combat and Tactics (or takes the whole round, according to the PHB, same thing.)

The players suggested that unless the spell has a casting time of 1 round or longer, they should be able to at least half-move and cast. Has anyone else here experimented with this? Did it matter?

I think the restriction on moving while casting is to create a situation where the fighters are necessary to the party's success, and to make magic users really think before they start casting a spell in combat. The absolutely only way a magic user could both move and cast in the same segment is with a spell that has a casting time of less than a segment, like feather fall. A casting time of 1 segment requires the full 6 second segment to perform the necessary movements. Walking or running or any extraneous movement at all would make the casting impossible. Remember that not moving also means they lose any Dex bonus to AC while they are casting. If they insist on moving while casting and you want to be nice, maybe give them a spell failure chance, like 50% failure chance for a half move.

ken-do-nim 2013-12-31, 06:16 PM

I allow half move + cast if the casting time is 5 or less. But keep in mind this fits into my general half move + attack rule. Let's say Grenwald wants to take a half move, then do something that has an action time of 5 (could be cast cone of cold, could be swing a longsword). He rolls a 7 for initiative. So his round goes:

7 - start moving
12 - complete move, start action
17 - finish action

If he plans to cast a spell but is hit during initiative count 1-12, he didn't start his spell yet so it isn't wasted, but he can't cast a spell this round either. He can, however, choose to do something else that doesn't require concentration, like swing his sword or blast with his wand.

Telok 2014-01-01, 10:52 PM

I've always said no.

The rationale is that using magic isn't simple and cannot be made instinctive or reflexive. Casting a spell is not equal to swinging a sword or shooting an arrow. Using magic is more like doing a crossword puzzle in pen, it's hard enough doing it at a slow walk but if you're going to try it at a jog while someone is shooting at you or trying to knife you. Well, like spellcasting, a solid mistake in a inked crossword means you can't just go back and try again.

Winter_Wolf 2014-01-06, 07:09 PM

No moving. At least not in games I've played. Then again, casting time is enforced, as are material components, spell memorization time, and the "you lost the spell when you took damage before it went off" rule.

2E has a lot of ways that it made magic hard to use. A lot of the griping I've personally heard about regarding how powerful casters are in 3.X seems to stem from the fact that casters don't have many of the nasty restrictions or side effects that magic used to have to deal with in the previous versions. You wouldn't cast haste or permanency unless you really felt that it was very necessary, that's for sure. Of all the things tweaked in later editions, magic was one of the very last things on my list that needed it. 'Course character mortality was through the roof, and healing was a long and painful process.

MeeposFire 2014-01-08, 11:43 PM

I used the 2e RAW lose spell if hit rule. It sounds similar to taking damage but being hit and taking damage is not the same thing. For one thing it makes stone skin useful but not a panacea for getting attacked in melee.

Mutazoia 2014-01-09, 08:01 AM

No moving. At least not in games I've played. Then again, casting time is enforced, as are material components, spell memorization time, and the "you lost the spell when you took damage before it went off" rule.

2E has a lot of ways that it made magic hard to use. A lot of the griping I've personally heard about regarding how powerful casters are in 3.X seems to stem from the fact that casters don't have many of the nasty restrictions or side effects that magic used to have to deal with in the previous versions. You wouldn't cast haste or permanency unless you really felt that it was very necessary, that's for sure. Of all the things tweaked in later editions, magic was one of the very last things on my list that needed it. 'Course character mortality was through the roof, and healing was a long and painful process.

In 2E there was (is) no such thing as "casting defensively" or "5 foot steps". Casters had to stand their ground and take their chances, which made the fighter in the party useful beyond just being a damage sponge. This was one area where WOTC screwed the pooch on game balance.

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Pahan holidays for beginners

For beach lovers, Pahan boasts pristine white sand beaches and crystal-clear waters. The coastal town of Koralikan is a popular choice, offering a range of water sports activities such as snorkeling, scuba diving, and jet skiing. You can also kick back and relax on the beach, sipping on a refreshing coconut drink. Food lovers are in for a treat in Pahan, as the country is renowned for its diverse and flavorful cuisine. Don't miss the opportunity to sample local delicacies such as nasi goreng (fried rice), satay (grilled skewers), and rendang (spicy meat stew). The bustling night markets are a great place to experience the vibrant street food scene and indulge in a gastronomic adventure. When it comes to accommodation, Pahan offers a wide range of options to suit every budget and preference. From luxurious resorts and boutique hotels to budget-friendly guesthouses and homestays, you'll find the perfect place to rest and recharge after a day of exploration. Before you embark on your Pahan adventure, make sure to pack comfortable clothing, a good pair of shoes for walking, sunscreen, and insect repellent. It's also advisable to carry a copy of your passport and travel insurance for peace of mind. In conclusion, Pahan holidays are perfect for beginners looking to experience a blend of culture, adventure, and relaxation. With its stunning landscapes, rich history, delicious cuisine, and friendly locals, Pahan promises an unforgettable holiday experience. So start planning your trip, and get ready to immerse yourself in the beauty and charm of this Southeast Asian gem..

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