The origins and legends of the massive aerial witch

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A massive aerial witch is a term used to describe a phenomenon that occurs when a witch, typically a female practitioner of magic, gains the ability to fly through the air on a large scale. This capability is often associated with witches in folklore and mythology, and is sometimes portrayed as a characteristic of a witch's power. In various cultures around the world, the concept of witches with the ability to fly has been deeply ingrained in legends and stories. The idea of a witch flying through the sky on a broomstick or other magical object has become a popular image in popular culture. However, the concept of a massive aerial witch takes this idea to a larger scale. In some legends and tales, a massive aerial witch is described as being able to soar through the air on a much grander scale than a regular witch.


When I held the HG model for the first time, I was surprised by how compact it was. The degree to which I could make it a fresh design and the level of detail that could be pursued were new challenges for me.

Because of the story, the concept for the Gundams in this series needed to be closer in nuance to powered-up humans than vehicles, so compared to my competition proposals, the final silhouettes have been refined to that of an upside-down triangle and resemble massive humans in shape. Aerial was already massive, but since the story called for it to be upgraded, I made the shoulder parts bigger and I think the silhouette now resembles a warrior who is armed and ready for battle.

Massive aerial witch

In some legends and tales, a massive aerial witch is described as being able to soar through the air on a much grander scale than a regular witch. These witches are said to be capable of commanding powerful winds, riding on storms, and traversing vast distances. They are often depicted as having control over the weather and using their flying abilities to wreak havoc or carry out their magical pursuits.

MOBILE SUIT GUNDAM THE WITCH FROM MERCURY

JNTHED
Artist, designer, illustrator. After making a name for himself as a designer in the video game industry, he joined Takashi Murakami's contemporary artist collective Kaikai Kiki and began exhibiting as a fine artist as well. For this project, he was involved in the design of the Gundam Aerial, Gundam Lfrith, and more.

Q1. Were you familiar with Gundam before this show?

When I was a kid, I was really into the "SD Gundam" video games and plastic models. I only started watching the anime series after entering my 30's. When Mobile Suit Gundam Iron Blooded Orphans came out, I thought "so this is the new Gundam." That renewed my interest and then I became more familiar with the lore by watching "Turn A Gundam", Mobile Suit Gundam 00, and the "Mobile Suit Gundam Unicorn" shows, which brought me to where I am today.

Q2. Can you tell us how you became involved with the mechanical designs and how you felt when you found out you would be working on this project?

I've been the product designer on the Spriggan series, and because of my connection with Hiroshi Kobayashi, who is one of the directors of "Mobile Suit Gundam the Witch from Mercury", I was invited to enter the MS design competition. Much of my work in the past has been on props and backgrounds, and even when I've been in charge of designing one of the feature mecha for a show, I'm usually asked to make it look closer to real weaponry. This time, the process of designing mobile suits that had such strong character elements was a fresh experience.

Q3. Can you tell us about the process of completing the mecha designs for Gundam Aerial and the other mobile suits in the show?

I was ordered to remove as many of the "witch-like" elements from the designs as I could, but the designs I submitted to the competition had been ones with lots of those very elements, so my first job was to undo everything I had done to that point (laughs). Specifically, I had always drawn the funnels floating over the Aerial's head so that its silhouette ended in a cone shape like a witch's hat. The remnants of that can still be seen in the rear antennae on Aerial and Lfrith. In the end, all the external elements reminiscent of witches were removed, but the essential form of the MS remain the same as my first submissions. I then shrunk the designs down in a deforme style so that the armor could be hand drawn and those became the official versions. Because of the story, the concept for the Gundams in this series needed to be closer in nuance to powered-up humans than vehicles, so compared to my competition proposals, the final silhouettes have been refined to that of an upside-down triangle and resemble massive humans in shape.

Q4. Thoughts on the response to the show

As it has been airing in real time, I've seen not just "Aerial" but a lot of other key words from the show trending on social media. I've been both surprised and impressed at the show's impact.

Q5. In episode 12, the Aerial Rebuild made a shocking debut in battle. You were responsible for that design too. Can you tell us about the changes you made to the original Aerial design and what was behind them?

If the Aerial had a rather unorthodox design, the Aerial Rebuild is closer to a mainstream Gundam. Aerial was already massive, but since the story called for it to be upgraded, I made the shoulder parts bigger and I think the silhouette now resembles a "warrior" who is armed and ready for battle.

Q6. The characters you designed have now been realized as plastic models and figures by BANDAI SPIRITS. How did you feel when you saw them come to life?

When I held the HG model for the first time, I was surprised by how compact it was. The degree to which I could make it a fresh design and the level of detail that could be pursued were new challenges for me.

Q7. Thank you for taking the time to share your thoughts with us. As a final comment, do you have anything you would like to say to the overseas viewers who are eagerly anticipating new episodes of "Mobile Suit Gundam the Witch from Mercury"?

The conclusion of season 1 featured a real warzone, rather than the school duels, and as a viewer, I too am worried about the direction the story will take for Suletta and the other characters. However, as a designer, I am also excited that there will be more chances to see mobile suits in action. I hope the viewers will enjoy that too.

Massive aerial witch

The ability to fly is often associated with witches as a symbol of their supernatural powers and connection to the spiritual realm. It is sometimes considered a mark of their rebellion against societal norms or their ability to transcend earthly limitations. The massive aerial witch is a representation of this power taken to an extreme level. In some stories, the massive aerial witch may be depicted as a force of nature, wielding immense power and having a significant impact on the world around them. They may be benevolent or malevolent, depending on the storyteller's interpretation. They are often portrayed as figures of mystery and intrigue, embodying both fear and fascination. Overall, the concept of a massive aerial witch is a fascinating aspect of folklore and mythology. It captures the imagination and serves as a symbol of the limitless power and abilities associated with witches. Whether portrayed as a sinister force or a mystical being, the massive aerial witch remains an enduring and captivating figure in the realm of fantasy and storytelling..

Reviews for "The connection between the massive aerial witch and natural disasters"

1. Sarah - 2 stars - I was really excited to watch "Massive aerial witch" because I had heard good things about it, but I ended up being disappointed. The story was confusing and hard to follow, and the characters were shallow and uninteresting. The special effects were also underwhelming, and overall, it felt like a wasted opportunity. I wouldn't recommend this movie to anyone looking for a captivating and well-executed film.
2. Mark - 1 star - "Massive aerial witch" was one of the most boring films I have ever watched. The pacing was incredibly slow, and the storyline lacked depth and originality. I found myself constantly checking the time, desperately waiting for something exciting to happen, but it never did. I couldn't connect with any of the characters, and the ending was unsatisfying. Save yourself the time and skip this movie.
3. Emily - 2 stars - I had high hopes for "Massive aerial witch" based on the trailer, but unfortunately, it didn't live up to the hype. The plot was convoluted and confusing, with too many unnecessary subplots that added nothing to the overall story. The acting was subpar, and the dialogue felt forced and unnatural. The film tried to be visually stunning, but it came across as pretentious and gimmicky. Overall, I found "Massive aerial witch" to be a forgettable and unenjoyable movie experience.
4. David - 1 star - As a fan of the fantasy genre, I was extremely disappointed with "Massive aerial witch." The world-building was poorly executed, leaving many aspects unexplained and unanswered. The action scenes lacked any real excitement or tension, and the CGI effects were laughably bad. The characters were one-dimensional and lacked depth, making it impossible to care about their fates. I wouldn't recommend wasting your time on this uninspiring and poorly crafted movie.

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