Maximizing Value: Tips for Selling Cards from a Magic Origins Booster Box

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The Magic Origins booster box is a collectible card game product that contains a set of booster packs from the Magic: The Gathering trading card game. The booster box is a highly sought-after item among players and collectors due to its limited availability and the potential for rare and valuable cards. The Magic Origins booster box contains 36 booster packs, with each pack containing 15 cards. These booster packs are randomly assorted, and players have the chance to pull a variety of different cards, including common, uncommon, rare, and mythic rare cards. The booster box also includes a small chance of pulling foil versions of these cards, which are highly valuable and sought after by collectors. Magic Origins is a unique set in the Magic: The Gathering game, as it explores the origins of some of the game's most iconic planeswalkers.



RUNE

You are an Engraved. Cursed to wander the shattered world of Obron, you seek the power to take back control of your fate. Explore Realms, kill Rune Lords, and carve the power of fate into your very being.

What Is RUNE?

RUNE is a solo tabletop RPG inspired by the soulslike genre of video games, including Dark Souls, Bloodborne, and Elden Ring.

In RUNE, you are a wanderer of the lands of Obron. The world is dangerous, but full of power if you are willing to reach out and take it.

RUNE combines narrative exploration with tactical combat to capture the environmental storytelling and high stakes combat you love in soulslike games.

What's Included

Ready to explore the worlds of Obron and carve fate into your being? Here's what you get:

  • RUNE Rulebook: Includes all of the rules for playing the game, as well as an example Realm for you to explore.
  • Realm Atlas: Collection of 6 additional Realms for you to explore.

The Realm Atlas is a set of 6 Realms for you to explore. Each Realm has its own unique twists on the rules of the game. Filled with locations to explore, mysteries to uncover, and enemies to fight, the Realm Collection will keep your RUNE adventure going and going!

How It's Played

RUNE cycles play between two modes: Exploration and Combat. The worlds of Obron are vast and filled with mystery, and threats to those who would explore them.

During Exploration, players explore unique regions teeming with secrets, ruins, and more. Each Realm in RUNE is represented with an overworld map. The player explores this area, seeking out the mysteries and power hidden away in every space. Travel is dangerous though, and the player will need to decide when to push forward, and when to pull back and seek a moment of peace.

Realms is RUNE are unique, and each one will bring new sets of enemies, rules, and most importantly, loot for the players to seek out. Challenges and exploration in RUNE will feel fresh as players wander from one Realm into the next.

You can watch this video to learn more about exploration:

As players find themselves facing off against the horrors that wander Obron, they enter Combat. Combat in RUNE is tactical, and takes place on a 4x4 grid. Enemies have movesets that are determined by dice rolls, telegraphing their intentions and giving you a moment to react. Players roll a Stamina pool and assign the dice to their weapons and other equipment, deciding the right reaction to the situation. Combat in RUNE is tense, dangerous, and a puzzle for the player to solve.

APs & Reviews

RUNE was named one of the 15 Best Solo RPGs of 2023, according to Dicebreaker.

Want to see the game in action, or see what other people think? Check out the videos below!

Want More RUNE?

There is a collection of 3rd party RUNE content on itch, which has over a dozen fanmade realms for you to explore!

Use the RUNE Creator Kit for advice on how to design your own RUNE content, as well as templates to use, completely free!

Design Commentary

If you're interested in learning how RUNE became the game it is now, or why the rules work the way they do, you can watch this video I recorded!

Card Collection

If you want to print the RUNE cards at home, you can grab the RUNE Card Collection PnP on itch! This was made possible by the support of all the backers for the Card Collection on Kickstarter.

Vale and farewell, Jennell Jaquays (1956 - 2024)

Since the 1970s Chaosium has had the good fortune of working with some of the most talented creators in the industry, often when they were just starting out. Jennell Jaquays was one such creator, who went on to make a long-standing and multi-talented contribution to the hobby games industry as a designer, writer and artist. It is with a heavy heart we say goodbye to her today.

While Jennell created material for a host of game systems, we of course revere her for her highly-regarded work for the RuneQuest TTRPG. She was one of our company's earliest artists, contributing her creative talents to some of our most iconic RuneQuest products. This includes Griffin Mountain, regarded as "a true masterpiece of the early days of gaming" (Grognardia). The original cover art was done as a painting and is one of the most cherished items in my personal collection – it hangs on the wall in my office, I'm looking at it now as I write this.

Jennell not only illustrated Griffin Mountain, but co-wrote it with Greg Stafford and Rudy Kraft. It's rightly considered one of the greatest TTRPG campaigns ever written.

Other iconic RuneQuest titles Jennell was involved with include Cults of Terror. Jennell not only did the terrifying cover art, but wrote the Cult of Thanatar, one of the most fearsome and horrifying antagonists ever created for the game. Jennell's more recent work to feature in RuneQuest-Glorantha publications includes the covers for Wyrms Footnotes #15 and Greg Stafford's The Sea Cave, part of RuneQuest Classic's Old School RQ Resource Pack.

One subject near and dear to Jennell was Ducks! The earliest visual depiction of Ducks in a TTRPG context was her cover art for Wyrm's Footnotes #8, drawn in 1979. Jennell brought them to life in Glorantha, probably more than any other single individual, and we thank her for bringing more humor to our gaming table. In that vein, for Judge's Guild Jennell wrote and illustrated Legendary Duck Tower, a spoof on her own 1979 D&D module Dark Tower.

As a talented sculptor of miniatures, she added another dimension to our gaming experiences, once again often with a bit of humor. Back in the early 1980s Jennell sculpted a series of Gloranthan miniatures for Martian Metals. Her love of miniatures carried on to this day, and some of the last TTRPG projects she was involved with featured or were inspired by her miniatures work.

We grieve with all of those who knew Jennell, especially her family. We are certain her work will live on and continue to inspire future generations of TTRPG creators.

We at the Chaosium fondly remember all the wonderful works you created for us, and for others. You have earned your seat at the table of gaming greats many times over. Vale, and farewell, Jennell.

— Rick Meints, President Chaosium Inc.

Shape of Clouds Review

Shape of Clouds is a relaxing puzzle game where you tilt, turn, shift, and twirl a collection of pixels. They will form a picture of something, but only from one angle, coaxing you to keep spinning the cloud until it comes together.

Simple and Relaxing

When I first started playing this game, I was visiting family for the holidays. My niece, who is now ten-and-a-half years old (the “half” is incredibly important), came to play it with me. She was enamoured with it, saying she found it incredibly satisfying to play. We sat at the kitchen table together, spinning pixels into pictures for a good hour before we were forced to close my laptop and hang out with everyone else. Even the younger kids seemed obsessed with watching the pictures spin into a recognizable image, trying to guess what it was along the way. It was a fun moment that we all got to spend together.

I hope it turns out to be a fish.

Basically, you play Shape of Clouds by clicking and holding as you move the mouse around, spinning the image in any direction until it starts to come together into an image. For a free game, there was a massive amount of pictures; some of them were just general items or people, and some were part of included “packs” that all had themes like famous buildings, Christmas, and isometric views of buildings. The gameplay is very simple, very relaxing, and quite fun. Unfortunately, it wasn’t without its own set of issues.

It’s a collection of just some of the pictures you can unlock.

The Downsides of Shape of Clouds

I know that this is a free game, so it’s difficult to be too hard on it. The developers are giving away their time and effort, so you have this ingrained kind of desire to speak well of it. However, there are a couple of issues that I think are important to bring up with Shape of Clouds.

Is it a ship? A parrot? Ice cream?

The music in Shape of Clouds is not great. Since you have to hear it over and over again, I found it grating after only a few minutes. I can’t imagine how much I would hate it if I’d not muted it early into my playthrough. Thankfully, there is an easy mute music and separate mute sounds button. Again, as a free game, I didn’t expect original orchestral or something, but at least a song that isn’t bad to listen to over and over again.

Oh, she’s so cute!

It also has a big bug with the Exit Game button; it only works some of the time, and it soft locks the game the rest of the time. I have often had to go into Steam again to force close it, which is frustrating. The rest of the game works so well; it’s a little weird that closing it is the only place that seems to have an issue. One Steam review mentions that Shape of Clouds crashed on them regularly, but I could not reproduce this issue myself.

This is so goofy.

Shape of Clouds feels a little unfinished. I wish there had been achievements or trophies in the game. There is also such a missed opportunity in user-created content. I assume that the algorithm used to break objects up into pixels could be recreated with user-uploaded images; I was really surprised that this wasn’t a part of the core game in the beginning.

Conclusion

Overall, I enjoyed my time with Shape of Clouds. It could have done more, but it was an extremely peaceful, original, and fun little puzzle game. I like the feeling of watching all the pixels start to line up and trying to guess what they might look like when they come together. The kids and I really had a good time in spite of the music and the sound design and the little bugs here and there.

Overall, Shape of Clouds is some amazing freeware that’s great for the whole family.

Final Verdict: I Like it a Lot .

Magic Origins is a unique set in the Magic: The Gathering game, as it explores the origins of some of the game's most iconic planeswalkers. The set features a variety of powerful and influential cards related to the planeswalkers' stories, making it a highly desirable collection for both players and collectors. Some of the notable cards that players and collectors can find in the Magic Origins booster box include Nissa, Vastwood Seer, Jace, Vryn's Prodigy, Gideon, Battle-Forged, and Chandra, Fire of Kaladesh.

Magic origins booster boc

These cards are highly sought-after due to their powerful abilities, unique artwork, and limited availability. Collecting and trading Magic: The Gathering cards has become a popular hobby for many players and collectors around the world. The Magic Origins booster box offers the opportunity to build decks, trade cards, or simply enjoy the thrill of opening packs and discovering new and exciting cards. It is a highly coveted item among Magic: The Gathering enthusiasts, and its limited availability makes it a valuable addition to any collection..

Reviews for "The Rise of Planeswalkers: Examining the Importance of Planeswalker Cards in a Magic Origins Booster Box"

1. Jane - 1 star - I was really disappointed with the Magic Origins booster box. The card quality was very poor, with many of them having scratches or even bent corners. It felt like I was getting a subpar product for the price I paid. Additionally, the card variety was quite lacking, and I ended up with duplicates of cards I didn't really want. Overall, I would not recommend buying this booster box.
2. David - 2 stars - The Magic Origins booster box was a letdown for me. The card distribution seemed off, with a disproportionate number of common cards compared to rares or mythics. This made it feel like I wasn't getting good value for my money. I also found the artwork on some of the cards to be uninspiring compared to previous sets. While there were a few standout cards, overall, it fell short of my expectations.
3. Sarah - 2 stars - I wasn't impressed with the Magic Origins booster box. The card pulls were underwhelming, and I didn't get any of the chase cards I was hoping for. The set itself also felt a bit lackluster, with uninteresting mechanics and lack of exciting new abilities. It just didn't feel like a set worth investing in, and I regretted buying the booster box.
4. Mike - 1 star - The Magic Origins booster box was a complete waste of money in my opinion. The cards I received had printing errors and some were misaligned. This made it difficult to play with them or even trade with others. The box also seemed to have poor distribution, as I got multiple copies of the same cards. I was extremely disappointed with the quality and variety of cards in this set.

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