The Magic 107 7 Prize Draw: Your Ticket to an Unforgettable Experience

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Magic 107.7 is holding a prize draw where listeners have the chance to win exciting prizes. The radio station's contest allows participants to enter for a chance to win by calling in or entering online. The prizes vary and can include anything from concert tickets, gift cards, or even trips. This draw is a way for the radio station to engage with its listeners and provide them with opportunities to win fantastic prizes. To enter, individuals can tune in to the radio station or visit their website for more information.


The Dungeon Master's Guide has a section on spending your Downtime to try and sell magic items, and I suppose it looks alright. But I'm curious as to others have handled it.

And I m thinking that they will probably want to unload some magical stuff they ve collected, and possibly also try to acquire some new magical gear. In Wanderer s Guide to Merchants Magic, one of the merchants is a goblin driven by her wish to become accepted by noble society meaning that she could decide to give a PC with a noble heritage an item for free if she thinks it could improve her own position in society.

Seller of Dungeons and Dragons magical items

To enter, individuals can tune in to the radio station or visit their website for more information. The draw is a fun and interactive way for Magic 107.7 to show appreciation to its listeners and provide them with exciting rewards.

How do you handle the buying and selling of magic items? (1 Viewer)

In my current game of D&D 5e the player characters will soon be having some much deserved downtime with a bit of R&R. And I'm thinking that they will probably want to unload some magical stuff they've collected, and possibly also try to acquire some new magical gear.

Firstly I need to consider the possibility of such activities in my setting. I imagine that it's not something that's done casually, but that it's possible to do it in major cities (such as the one where the PCs will be having at least part of their downtime). I also imagine that the activity is relatively limited. Yes, you can probably sell some magic items, and maybe even buy a few less powerful items. But I don't want it to feel like a videogame where you offload a truckload of magical swords on some poor baker and then go and buy an Infinity Sword +5 from the local smith.

The Dungeon Master's Guide has a section on spending your Downtime to try and sell magic items, and I suppose it looks alright. But I'm curious as to others have handled it.

I've seen mentions of using brokers or even auction houses, but I'm not sure how I would go about using something like that myself.

I'd like to bake these things into the setting, but I'd prefer to figure out the actual mechanics of it first and then write the setting justifications for those mechanics after the fact.

How have you handled the buying and selling of magic items?

Ice9

Still Frozen
RPGnet Member Validated User

Similar to as-written in terms of required city size and such, but it's seldom via a "magic shop", most often via broker.
You get in contact with an agent and tell them what you're looking for. They have some items already in storage, but for the majority it's that they know someone who wants to sell one (often another broker). They confirm it's available, get the cash, make the deal, and deliver it to you. Generally these are people who trade on their reputation and have good references, because the transaction is a lot simpler if you trust them to handle the cash - then the seller doesn't have to trust that you aren't an assassin or a scammer planning to mind-trick them in lieu of payment, and vice-versa.

Whether you play this all out or summarize it depends on the pacing of the game and people's level of interest, of course. Just as sometimes a conversation is important and you play it out, while other times it's summarized as part of "after a few hours asking around town about ___, you found out . "

Fancy brokers may have a showroom where you can look at tastefully-displayed magic items, but those are most often illusions or fakes, just there to let you see what they look like (and how they fit / balance, for those where that's applicable).

Given that magic items are expensive, there's not many "casual" brokers - stylistically they most often fall into either the "Shadowrun Fixer" look and cater to mercenary types, or the "high-end art dealer" style oriented to dealing with nobles. Exceptions exist, of course. Some crafters of magic items act as their own brokers, but many would rather skip dealing with that stuff and just focus on the arcana.

This also means you can sell magic items for full price . if you're willing to do the legwork of finding and vetting a buyer yourself, arranging the exchange (buyers can be paranoid too), and of course the possibility that it may be months before anyone's ready to buy. If you're mid-adventure, it's probably not worth it, but it's a potential downtime activity for well-connected PCs.

Magic 107 7 prize draw

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Reviews for "The Excitement and Anticipation of Waiting for the Magic 107 7 Prize Draw Results"

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