The Role of Insects in Witchcraft Throughout History

By admin

Insects have long been associated with beliefs and practices related to witchcraft. The connection between these creatures and the supernatural world can be traced back to ancient times, where insects were believed to be messengers or symbols of magical powers. **The main idea of this connection is the belief that insects have a strong link to the spiritual realm and can be used as tools or signs in magic practices.** One of the most well-known examples of insects in witchcraft is the use of beetles in ancient Egyptian rituals. Ancient Egyptians believed that scarab beetles possessed the power of rebirth and used them as amulets to protect against evil spirits and bring good luck. The image of a beetle was often engraved on talismans and used in magical spells, demonstrating the belief in the spiritual significance of these insects.



Thread: Sane Magic Item Prices Loot Generator

Does anyone know of a random magic items treasure table that uses the Sane Magic Item Prices?

If so could you point me towards it.

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Magic Item Generator Power Levels

Hey folks! You may have noticed that I’ve recently made several big changes to the magic item generator. One feature I added was the ability to select the power level of the magical effects that are generated. You may have also noticed that I chose not to use DnD 5e’s built-in categories for item rarity. Instead, I opted to use a custom power level categorization system that I think makes more sense for this particular tool. I am not suggesting that these power levels should replace the default DnD item rarity system in your own games (although that system could certainly use some improvements). I simply designed them as a way to express the relative power of items created using this magic item generator. It is not a perfect system, but I hope that it will at least be consistent. My goal is that when you select a specific power level, the resulting items are exactly what you’d expect them to be based on the descriptions provided below.

  • Mundane: Purely cosmetic and/or provide no clear mechanical benefit to the user (change item’s color, item attracts insects, etc.).
  • Low: Provides a small or situationally useful mechanical benefit to the user (change eye color, erase footprints, etc.).
  • Medium: Provides a clearly useful mechanical benefit but is still relatively niche and/or has limited uses (walk on water, once-per-day advantage, etc.).
  • High: Provides a broad, powerful mechanical benefit that is “always on” (permanent advantage on a skill check, damage resistance, etc.). These items may require attunement.
  • Curse: Any effect that is clearly negative or detrimental to the user (plagued by nightmares, damage vulnerability, etc.).

Trying to categorize magic items based on power level is more of an art than a science, especially when it comes to homebrew. The DnD 5e Dungeon Master’s Guide gives us categories based on rarity (common, uncommon, rare, very rare, legendary) and tells us that an item’s rarity can also be used to determine its relative power. It also provides very rough guidelines on what level PCs should be at to receive items of each rarity as well as rough price estimates. There is no guidance on how to rank homebrewed items within this categorization scheme. Hell, there’s not even a rule of thumb to tell you whether or not an item should require attunement. The best method I’ve found is to simply compare your homebrew item to officially published items (which vary wildly, even within the same rarity) to try and identify its rarity. This lack of official guidance means that deciding the rarity of homebrew items is a highly subjective practice.

I’ve been making homebrew items for my games for years, and I like to think that I’ve gotten pretty good at guesstimating the rarity of my items. So, when I sat down to categorize the effects of this random item generator, it quickly became clear that the standard DnD rarity categorization was not going to work for this tool. The vast majority of these magic effects would likely be classified as either ‘common’ or ‘uncommon’ using that method. That wouldn’t make this a very useful feature if you could essentially only select from two rarities when generating an item. As a result, I decided to go with my own classification system which I’m calling ‘power levels’ (I also always hated that DnD 5e used the term rarity to refer to power when it comes to magic items, but that’s a rant for another day).

Power levels are divided into four categories (plus curses): mundane, low, medium, and high. A brief explanation on how I determine which category a magical effect fits into is included above, so I won’t repeat that here. As I mentioned before, most of the effects in this generator are relatively low power compared to many traditional DnD items. This is by design. I want the focus of this generator to be on simple magical items with descriptions that are only about 1-3 sentences, and that can stand on their own without needing to reference external spells or other sources. Most powerful magical items require a full paragraph or two to explain all the cool abilities they grant the user. Maybe one day in the future I’ll add more powerful, robust magic effects to this generator, but, until then, even the items in the ‘high’ power level are only roughly equivalent to ‘rare’ items in DnD’s standard categorization system.

Power levels are simply a way to express an item’s power relative to other items created using this generator. This system isn’t perfect, but I hope it at least allows you to narrow the focus of the items you generate so you get something in the realm of what you’re looking for. In the spirit of DnD 5e, I leave it up to you as the GM to determine the item’s final rarity. Afterall, each party/game/setting is different, and the same item that is underpowered for one GM’s situation could be overpowered for another. As always, if you have feedback on this system or any suggestions, feel free to reach out and share them with me. Happy looting!

What are the rankings of magic items/artifacts?

\$\begingroup\$ Just to get perfect clarity, you're asking for the ranking of these in terms of level of power, right? Like, what category of item is the more powerful? Otherwise, I think we definitely need to get a description of what kind of ranking you're after. \$\endgroup\$

Mar 25, 2023 at 19:48 Mar 25, 2023 at 19:49

\$\begingroup\$ @TheDragonOfFlame Your comment seems to be a good answer, would you mind making it one? That is, answering the question rather than commenting on it. \$\endgroup\$

Mar 25, 2023 at 20:03 Apr 10, 2023 at 3:16

The image of a beetle was often engraved on talismans and used in magical spells, demonstrating the belief in the spiritual significance of these insects. Similarly, in European folklore and witchcraft traditions, insects like spiders, moths, and bees have been associated with various magical abilities. Spiders, for example, are often seen as symbols of creativity and weaving fate.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$
Insects and witchcraft

**The main idea here is the association of different insects with specific magical attributes or symbolism.** In witchcraft practices, insects can also be used as ingredients or tools in spellcasting. Some witches may use dried or powdered insects in potions or rituals, believing that the essence or energy of these creatures can enhance the effectiveness of the magic. Additionally, insects like beeswax from bees or silk from silkworms can be utilized in the creation of magical objects such as candles or talismans. Furthermore, insects can be seen as messengers or omens in witchcraft. In many traditions, the appearance or behavior of certain insects is believed to hold significance. For example, the sudden presence of a spider could be seen as a sign of a spell working or the arrival of a visitor. Butterflies and dragonflies, with their delicate and ethereal presence, are often associated with transformation, spirituality, and the soul. In conclusion, insects have been intricately linked to witchcraft throughout history and across different cultures. **The main idea here is the persistent belief in the supernatural powers and symbolism associated with insects in magical practices**. Whether they are used as symbols, ingredients, or messengers, insects continue to play a role in the world of witchcraft and the exploration of the supernatural realm..

Reviews for "Insect Symbolism in Witchcraft Across Different Cultures and Traditions"

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3. Mark - 2/5 stars - As an avid reader of fantasy novels, "Insects and Witchcraft" was a letdown. The world-building was minimal, leaving many aspects unexplained and unexplored. The magic system, which could have been intriguing, felt underdeveloped and lacked coherence. The protagonist's motivations were unclear and the storyline often veered off in confusing directions. The writing itself was average, neither exceptional nor captivating. Overall, I was hoping for a rich and immersive fantasy experience, but "Insects and Witchcraft" failed to deliver.

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