The Emerald City: A Symbol of Power and Corruption in Oz

By admin

The Sorcerer of Oz: Ding Dong, the Witch is Gone! Once upon a time in the land of Oz, the citizens lived in fear under the rule of the Wicked Witch of the West. Her cruel and oppressive reign cast a shadow over the once-thriving land, leaving its inhabitants longing for freedom and hope. But then, a mysterious sorcerer arrived in Oz. Rumors spread like wildfire, whispering that he possessed great powers and was capable of toppling the wicked Witch. The citizens eagerly awaited his arrival, hoping that he would bring an end to their suffering and restore peace to their beloved land. True to the rumors, the sorcerer proved to be a force to be reckoned with.


“……He even broke his wand.”

The words of the elf girl caused Louie great shock, after listing to her explanation, he realized that their actions were no different from grave robbers. As a woman, she always maintained a well-proportioned body, using a dancing sword technique with an elegant posture, she gained the name sword princess through defeating opponents.

Examine rune soldier

True to the rumors, the sorcerer proved to be a force to be reckoned with. With his magical abilities and cunning strategies, he embarked on a quest to defeat the Witch and free the land from her clutches. Step by step, he unraveled her web of dark magic, facing numerous obstacles and dangers along the way.

Thread: [Base Class] The Rune Soldier (New Name)

Alright, so here is my feeble first attempt at attempt at making a Base Class. I know the name is probobly overused, but I was unable to come up with a better one. So, tell me what's good and what's bad about this class.
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The Rune Soldier | Hit Die: d8 | 4d4x10 Starting Gold
Level|

Base Attack Bonus

|Fort Save|Ref Save|Will Save|Special|0|1|2|3|4|5|6|7|8|9

| Rune Weapon, Armored Casting 10%, Somatic Weaponry|4|2

| Spell Power, Spell Power: Accuracy|5|3|

|Armored Casting 15%|5|4|

| Spell Power: Strength, |5|5|2|

|Armored Casting 20%|5|5|4|2|

|Spell Power: Sheilding|5|5|5|4|2|

|Armored Casting 25%|5|5|5|5|3|

|Spell Power: Endurance, Armored Casting 30%|5|5|5|5|4|2|

+11/6/1

|Bonus Feat, Armored Casting 35%|5|5|5|5|5|5|5|3|

+12/7/2

|Spell Power: Resistance|5|5|5|5|5|5|5|4|2|

+12/7/2 +13/8/3

|Armored Casting 40%|5|5|5|5|5|5|5|5|4|2

+14/9/4 +15/10/5

|Spell Power: Alliance, Bonus Feat|5|5|5|5|5|5|5|5|5|4[/table]
Skill Points: 2+Int (2+Intx4 at first level)
Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge(Arcana) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int)

Weapon and Armor Proficiency: Rune Soldiers are proficient with all Simple Weapons, Light Armor, Light Sheilds and Medium Armor.

Spells: A Rune Soldier casts arcane spells which are drawn primarily from the Rune Soldier list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must.

To learn or cast a spell, a Rune Soldier must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Rune Soldier�s spell is 10 + the spell level + the Rune Soldier's Charisma modifier.

Like other spellcasters, a Rune Soldier can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Rune Soldier. In addition, he receives bonus spells per day if he has a high Charisma score.

Rune Weapon:At first level, a Rune Soldier binds a weapon to them. The Battle Sorcerer gains Martial Weapon Familiarity with that Weapon if it is a Martial Weapon. If it is an Exotic Weapon, a feat is still required. See Table: Rune Weapons for their advancement.

If a Rune Weapon is sundered or otherwise destroyed, it may etither be repaired or reforged. If a Rune Weapon is repaired, the Rune Soldier takes no penalty. However, if the weapon is reforged, the Rune Soldier must reattune himself with the new weapon, costing 200xRune Soldier level XP. If the weapon is a different type then the old weapon, a Rune Soldier becomes familiar with the new weapon so long as it is not exotic.

Armored Casting: Starting at first level, a Rune Soldier may cast in armor and ignore 10% Arcane Spell Failure for each item of armor, at 3rd level and every 3 levels after that, this increase by 5% (15% at 3, 20% at 6 ect.)

Somatic Weaponry:At first level, the Rune Soldier is treated as having the Somatic Weaponry feat.

Spell Power (Su): Once per day per two Rune Soldier levels, a Rune Soldier can spend one of his spell slots to gain power to aid him in battle. Activating Spell Power is a Swift Action. Spell Power lasts until the start of the Rune Soldier's next round.

Accuracy: At 2nd level, The Rune Soldier gains +1 to hit per spell level spent (1st = +1, 9th=+9). The Weapon is treated as Magic for purpose of this attack.

Strength: At 4th Level, The Rune Soldier gains +1 Damage per spell level spent with light and one handed weapons, and +1.5 Damage per spell level spent for Two Handed Weapons. The Weapon is treated as magic for this attack.

Sheilding: At 8th level, The Rune Soldier gains a deflection bonus equal to the spent spell level.

Endurance: At 12th level, The Rune Soldier gain 5xSpell Level Temporary Hit Points.

Resistance: At 16th level, the Rune Soldier gains 25+Spell level Spell Resistance.

Alliance: At 20th level, the Rune Soldier can spend two uses of Spell Power to grant the bonus to an ally that he is able to touch.

Bonus Feat: At 5th level and every 5 levels after that, a Rune Soldier gets a bonus feat from either the Wizard or Fighter bonus feat list that dose not require levels in either Fighter or Wizard.

Spell List
0: Resistance, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mending, Arcane Mark, Prestidigitation
1:Endure Elements, Shield, Mage Armor, Mount, Obscuring Mist, Comprehend Language, Identify, True Strike, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Magic Aura, Chill Touch, Ray of Enfeeblement, Enlarge Person, Expeditious Retreat, Feather Fall, Jump, Magic Weapon, Reduce Person
2: Protection from Arrows, Resist Energy, Acid Arrow, Fog Cloud, Glitterdust, See Invisibility, Continual Flame, Darkness, Flaming Sphere, Gust of Wind, Scorching Ray, Shatter, Blur, Invisibility, False Life, Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning, Owl's Wisdom, Dark Vision, Levitate, Rope trick, Spider Climb
3: Dispel Magic, Non Detection, Protection from Energy, Phantom Steed, Arcane Sight, Heroism, Hold Person, Rage, Daylight, Fireball, Lightning Bolt, Wind Wall, Invisibility Sphere, Ray of Exhaustion, Vampiric Touch, Blink, Flaming Arrow, Fly, Gaseous Form, Haste, Keen Edge, Greater Magic weapon, Slow, Water Breathing
4: Fire Trap, Lesser Globe of Invulnerability, Remove Curse, Stoneskin, Dimension Door, Detect Scrying, Fire Shield, Ice Storm, Resilient Sphere, Shout, Greater Invisibility, Bestow Curse, Enevervation, Mass Enlarge Person, Mass Reduce Person
5: Break Enchantment, Dismissal, Mage's Faithful Hound, Feeblemind, Hold Monster, Cone of Cold, Interposing Hand, Sending, Waves of Fatigue, Fabricate, Overland Flight, Passwall, Permanency
6: Greater Dispel Magic, Glove of Invulnerability, Repulsion, True Seeing, Greater Heroism, Chain Lightning, Contingency, Forceful Hand, Freezing Sphere, Shadow Walk, Eyebite, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Disintegrate, Mass Eagle's Splendor, Mass Fox's Cunning, Mass Owl's Wisdom, Transformation
7: Banishment, Spell Turning, Phase Door, Greater Arcane Sight, Mass Hold Person, Delayed Blast Fireball, Grasping Hand, Mage's Sword, Prismatic Spray, Mass Invisibility, Waves of Exhaustion, Ethereal Jaunt, Reverse Gravity, Statue
8: Mind Blank, Protection from Spells, Incendiary Cloud, Trap the Soul, Moment of Prescience, Clenched Fist, Polar Ray, Greater Shout, Sunburst, Telekinetic Sphere, Iron Body
9: Freedom, Imprisonment, Mage's Disjunction, Foresight, Mass Hold Monster, Crushing Hand, Meteor Swarm, Energy Drain, Soul Bind, Etherealness, Timestop

Genie and Merrill looked at each other.
The sorcerer of oz ding dong the witch is gone

As the sorcerer's journey progressed, hope began to bloom in the hearts of the Ozians. They saw glimpses of a brighter future, where they could live without fear and oppression. Their optimism grew stronger with every passing day, fueling their support for the sorcerer and his mission. Finally, the long-awaited day arrived. The sorcerer confronted the Witch in a breathtaking display of power and bravery. Sparks flew, and the clash between good and evil reached its peak. In the end, the sorcerer emerged victorious, banishing the Witch and her wickedness forever. The joy that filled the hearts of the citizens was indescribable. They celebrated with jubilation, singing and dancing in the streets of Oz. Ding dong, the Witch was truly gone. For the first time in ages, they felt a renewed sense of freedom and the promise of a brighter future. In the aftermath of the sorcerer's triumph, the land of Oz began to heal. The scars of the Witch's reign gradually faded, replaced by the blooming of new life and prosperity. The citizens, once downtrodden and oppressed, found their voices and actively participated in rebuilding their beloved land. And so, the legend of the Sorcerer of Oz was born. His name became synonymous with hope and courage, reminding the citizens of their resilience and the power of unity. The sorcerer's legacy lived on, ensuring that the land of Oz would never fall under the grip of darkness again. In conclusion, the story of the Sorcerer of Oz serves as a timeless reminder that even in the face of immense evil and despair, hope prevails. Through courage, determination, and the belief in a better future, we can overcome any obstacle and create a world where freedom and peace reign..

Reviews for "The Flying Monkeys: The Forgotten Soldiers of Oz"

1. John - 2 stars
I must admit, I was quite disappointed with "The sorcerer of oz ding dong the witch is gone". It promised to be an exciting fantasy adventure, but it fell short in so many ways. The plot was confusing and poorly developed, leaving me feeling disconnected from the story. The characters lacked depth and felt one-dimensional, making it difficult to invest in their journeys. Additionally, the writing style was lackluster, with choppy dialogue and repetitive descriptions. Overall, I found the book to be a lackluster read that failed to live up to my expectations.
2. Sarah - 1 star
"The sorcerer of oz ding dong the witch is gone" was a complete waste of my time. The storyline was convoluted and hard to follow, jumping between different plot points without any clear direction. The characters were poorly developed, and I found it hard to care about their fates. The dialogue was stiff and unnatural, making it difficult to engage with the conversations between characters. I also noticed numerous grammatical errors and typos throughout the book, which further detracted from the reading experience. Overall, I cannot recommend this book to anyone looking for a well-written and captivating fantasy tale.
3. Michael - 2 stars
I found "The sorcerer of oz ding dong the witch is gone" to be a disappointing read. The concept had potential, but the execution fell flat. The pacing was too slow, with long stretches of mundane descriptions that did little to advance the plot. The main character lacked depth and remained stagnant throughout the book, making it difficult to root for their success. There were also several instances of inconsistencies and plot holes that left me confused and frustrated. While the book had some redeeming qualities, such as imaginative world-building, they were not enough to salvage the overall unimpressive narrative.
4. Emily - 2 stars
"The sorcerer of oz ding dong the witch is gone" failed to capture my interest from the start. The writing style was simplistic and lacked depth, making it difficult to become immersed in the story. The plot felt disjointed and meandering, with little payoff by the end. The characters were forgettable, with no real growth or development throughout the book. Additionally, I found many grammatical errors and typos, which further detracted from the reading experience. Overall, this book left much to be desired and I would not recommend it to others seeking an engaging fantasy read.

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