the ordinry

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Sure! Here's a note on the topic "Magic Logistics in Puerto Rico": Magic Logistics in Puerto Rico: Puerto Rico is a beautiful island known for its rich culture, stunning beaches, and vibrant atmosphere. But did you know that Puerto Rico is also home to a thriving magic logistics industry? Magic logistics combines the world of magic with the practicality of logistics, creating a unique and fascinating field of study. In Puerto Rico, magic logistics involves the transportation, storage, and management of magical items and artifacts. These items can range from enchanted objects to mystical potions and spellbooks. The logistics behind handling these items requires a deep understanding of both the magical properties of the objects and the regular operational processes of logistics. One of the main challenges in magic logistics is ensuring the safe transportation of magical items.


Flame Licked Diamond - Harvested from Flame Licked Ore

I guess best weapon for shaman slow like 4 sec, I have one with about 24 max hit and two-handed, no shield, then you can hit really good 18-20 , cast spell, there is no pose between spell and second hit. These are quest updates from goblins all around lavastorm as well as the grinnin in the tombs of night if you d rather hunt there for em as they are lower level.

Words of pure majoc rq2

One of the main challenges in magic logistics is ensuring the safe transportation of magical items. These items often possess a high level of energy and can be unpredictable. Special precautions must be taken to prevent any accidental activation or mishaps during transportation.

Words of pure majoc rq2

Do grey con mobs drop chests? I know they don't give any xp (which I
also think is gay) and they do give body loot like clumps of hair, bat
ears, reptile meat that I can sell for a whopping 6 copper.

Reason I'm asking is to find out whether it's worth killing grey named
mobs. I avoid grouping whenever possible, so I've missed out on
killing a lot of named mobs while they were still green to me. In
other words, if they don't drop chests, I have zero chance of getting
the rare drops that only nameds drop, since it's impossible to solo
95% of the bosses when they're still green (at least for my summoner).

If not (and I'm thinking they don't drop), it would probably just be
another reason for me to quit. I'm already getting annoyed with the
ridiculous amount of controls that EQ2 puts on play style. Such a
shame too.. So much potential :(

Bebinn 2004-12-01 18:17:13 UTC Post by Bruce Miller
Do grey con mobs drop chests?

No they don't. That's to keep people from farming them for the chest
drops. Don't keep you from making a lowbie alt and farming them anyway.

Dark Tyger 2004-12-01 18:59:56 UTC Post by Bruce Miller
Do grey con mobs drop chests?
Nope. EQ2's own Trivial Loot Code.

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/

Wolfie 2004-12-01 19:17:36 UTC Post by Bruce Miller
Do grey con mobs drop chests?

Post by Bruce Miller
Reason I'm asking is to find out whether it's worth killing grey named
mobs. I avoid grouping whenever possible, so I've missed out on
killing a lot of named mobs while they were still green to me. In
other words, if they don't drop chests, I have zero chance of getting
the rare drops that only nameds drop, since it's impossible to solo
95% of the bosses when they're still green (at least for my summoner).

Then you're doing something wrong, since I've watched a
summoner solo double-up named white cons at 18, along
with plenty of other group mobs, all of which drop chests
fairly often.

Post by Bruce Miller
If not (and I'm thinking they don't drop), it would probably just be
another reason for me to quit.

If you're looking for a reason, you probably should.
Lizard 2004-12-02 01:02:10 UTC On 1 Dec 2004 10:14:27 -0800, ***@gmail.com (Bruce Miller)
wrotC:DRIVE_E
Post by Bruce Miller
Do grey con mobs drop chests?

Nope. It's a major way of preventing farming. Of course, some people
have already found the IoR loophole.

You do still get quest credit for grey mobs, so you're not gated if
some quest requires you to kill bog slimes or something.

Otherwise, to make any kind of loot, you will need to actually kill
things of your level. Funny, that.

I'm wondering if the reason I like EQ2 is because I played on Firona
Vie -- which had SCS and Trivial Loot. To me, this is just the way the
game's ALWAYS been.
*----------------------------------------------------*
Evolution doesn't take prisoners:Lizard
"I've heard of this thing men call 'empathy', but I've never
once been afflicted with it, thanks the Gods." Bruno The Bandit
http://www.mrlizard.com

8***@mail.ru 2004-12-06 16:40:20 UTC

Interesting. Loos like Shaman rule solo fights again.
I am a barb shaman who never grouped. I soloed wetalnds monitors at
level 10, they were Blue-up-up con(blue++ group) to me. They gave me
3-4% exp per fight. When you are 15-17 it is not that easy to kill
blue++, but green++ and blue+ are still manageable, though it is a coin
flip in many cases. Orange solo is easy (100% success).
I tried to kill Red-con Great Bear (at level 17 and mob is level 20) it
was a 50-50 situation and I loose this time. Still I believe I had a
chance.
I can see that for Solo target color (white, yello, orange) does not
make big difference in EXP points. It is always about 0.5-0.7%. On the
contrary, Group-con targets give you nice bonus exp (usually 1-2%) and
offten chest drops.

In EQ2 shamans have such a perfect shield spell (Wardens) you may
engage everything.
Heroic is very important too, because it ads additional 30-40% damage
plus very nice short time buffing.
The only problem about soloing is multiple targets. Five or more greens
kill Warden buff very quickly and recast takes too much power.
Zahr 18, Permafrost

bombaymix 2004-12-06 17:25:16 UTC

The problem I've found is you are total dependant on your mana, if that
runs out your buggered. If the creature starts to resist spells you can
end up in trouble very quickly. I've had creatures nearly dead and my
health in green but my mana ran out and I was the one that ended up
dieing!! My shaman is totally useless at melee attacks. If the creature
starts to resist spells you can end up in trouble very quickly.

8***@mail.ru 2004-12-06 18:28:59 UTC

Thats all true especially with red or orange con, or magic cretures .
But I won so many time with my power about zero. I have like 30-40% of
life and mob about 10%. It kills me much much faster like two three
times faster, Then power slowly coming up, just enough to hit Heal. It
restores health a little bit like +20%. But winning such battle much
more fun. It is pure gambling.

I guess best weapon for shaman slow(like 4 sec, I have one with about
24 max hit) and two-handed, no shield, then you can hit really good
(18-20), cast spell, there is no pose between spell and second hit.
While you cast, your hummer is getting ready for next hit.

Usually I keep contagious and ward active, then repeat
heroic-graywind-smite with pose to allow on hummer hit. It works very
well.

p***@nordebo.com 2004-12-07 15:57:33 UTC Post by 8***@mail.ru
Interesting. Loos like Shaman rule solo fights again.
Priests in general, I think, at least my brother had much the same
experience with his cleric.

Post by 8***@mail.ru
I am a barb shaman who never grouped. I soloed wetalnds monitors at
level 10, they were Blue-up-up con(blue++ group) to me. They gave me
3-4% exp per fight. When you are 15-17 it is not that easy to kill
blue++, but green++ and blue+ are still manageable, though it is a coin
flip in many cases. Orange solo is easy (100% success).

I haven't tried orange solo mobs, but as a 21 paladin with half-decent
quest gear (787hp, 659AC), I can usually handle green group ^^ mobs.
Mostly because green mobs rarely manage to hit me.

Graeme Faelban 2004-12-07 17:19:39 UTC Post by 8***@mail.ru
Interesting. Loos like Shaman rule solo fights again.
Priests in general, I think, at least my brother had much the same
experience with his cleric.

Post by 8***@mail.ru
I am a barb shaman who never grouped. I soloed wetalnds monitors at
level 10, they were Blue-up-up con(blue++ group) to me. They gave me
3-4% exp per fight. When you are 15-17 it is not that easy to kill
blue++, but green++ and blue+ are still manageable, though it is a coin
flip in many cases. Orange solo is easy (100% success).

I haven't tried orange solo mobs, but as a 21 paladin with half-decent
quest gear (787hp, 659AC), I can usually handle green group ^^ mobs.
Mostly because green mobs rarely manage to hit me.

As a 17 shaman, I find green^^ group mobs to be iffy, depends on whether
they are healers or not, and whether I get much in the way of resists.
Admittedly, my equipment sucks for the most part, and I really need to
get around to making the rest of my app 3 spells.

--
On Erollisi Marr in
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont in
Graeme, 17 Dwarven Shaman, 14 Scholar

The ordinry

Magical wards and enchantments are commonly used to create protective barriers around the items to ensure their safe arrival. Storage of magical items is also a crucial aspect of magic logistics. Certain items may require specific environmental conditions or containment measures to avoid any unintended consequences. For example, storing potions that are highly volatile or explosive requires specialized containers and controlled environments. These storage facilities are equipped with magical shields and enchantments to contain any potential magical energy leakage. Furthermore, magic logistics professionals in Puerto Rico are responsible for the efficient management of magical inventory. This includes tracking the movement of items, ensuring proper documentation, and organizing inventory for easy access. Advanced magical tracking systems are used to monitor the location and status of each item, providing real-time updates to logistics professionals. Overall, the magic logistics industry in Puerto Rico plays a vital role in the transportation, storage, and management of magical items. It blends the mystical world of magic with the practicality of logistics, creating a unique and fascinating field of expertise. With the continued growth of the magical arts, the importance of magic logistics will only continue to increase, making Puerto Rico an essential hub for this industry..

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the ordinry

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