The Mascot Evolution: A Look at the Oklahoma Sooners Mascot

By admin

The Oklahoma Sooners mascot is one of the most recognizable symbols of the university's athletics program. Nicknamed "Boomer" and "Sooner," the mascot has become an iconic figure representing the passion and energy of the Oklahoma Sooners sports teams. The origin of the mascot dates back to the land runs of the late 19th century, when settlers rushed to claim their share of the Oklahoma Territory. These settlers were nicknamed "Sooners" because they illegally entered the territory before it was officially open for settlement. This nickname eventually became associated with the state and its sports teams. The current iteration of the mascot is a costumed horse named "Boomer" or "Sooner.



+1 weapon => +1 striking weapon

A 4th Level PC wants to upgrade their +1 weapon to a +1 striking weapon. They are Untrained in Crafting.

A +1 weapon is 35gp.
A striking rune is 65gp.
A +1 striking weapon is 100gp.

Is upgrading as simple as paying the difference (65gp, in this case), or are there other hidden costs to upgrading?

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I currently think its a bit ambiguous.

The strictest reading for when you already have a weapon and want to add a rune to it.
a) Buy a runestone with the desired rune (3gp + cost of the rune), so 68gp in your case.
b) Have a crafter transfer the rune from the runestone to the weapon. It takes 1 day, and costs no extra resources. So if no one in the party can do it, you're looking at paying a hireling a days wage. (5sp/day for a +8 on a craft check)

At higher levels, the DCs to transfer get high enough that the hireling in the CRB can't do it, at which point you need the party to have a crafter, or have a friendly npc master crafter around, etc.

The most permissive ruling is simply pay the difference.

Related question. Is there any way to craft a tune and if so does it require a feat. One of my players wants to do it, he's a ranger who has specled heavily into crafting, he does have the feats. or will when he levels up. But I can't find rules for crafting a rune, though the flavor text makes it sound like they are specially crafted stones intended to take runes.

NielsenE wrote:
you need the party to have a crafter

This is for Society.

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Here's the thread I started on this a few days ago over in the PFS forum area:

I read that. That's why I created this thread, in the Rules Forum.

I didn't see that the question of upgrading weapons had been asked before.

Page 582 of the CRB has tables for the costs of upgrading.

Smugmug wrote:
Page 582 of the CRB has tables for the costs of upgrading.

That table lists the "Price and Process" as being "65 gp to etch striking (4th level)".

The conflict I've read elsewhere is that some people believe the "Process" part costs an additional amount, and/or requires Crafting of some degree.

I'm looking to see if there is any support for that idea in the Book.

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Thorax Toothlicker wrote:

A 4th Level PC wants to upgrade their +1 weapon to a +1 striking weapon. They are Untrained in Crafting.

A +1 weapon is 35gp.
A striking rune is 65gp.
A +1 striking weapon is 100gp.

Is upgrading as simple as paying the difference (65gp, in this case), or are there other hidden costs to upgrading?

Based on Table 11-6 Weapon upgrade prices on page 582. The cost to upgrade a +1 Weapon to +1 Striking is 65gp. That's all.

Thank you. That is what I believe as well.

Regarding your question, crafting a rune doesn't seem like it requires any additional measure beyond any other magical item. You need a formula, a feat, the requisite amount of gold and you roll against the DC all the same.

Just my two cents.

To upgrade a +1 weapon to a striking weapon, you need 65 gp for the rune, and someone has to make a craft check to successfully apply the rune to the weapon.

Assuming no one in the party can do it (or wants to spend the time), then the party needs someone else to do it.

If the seller of the rune also has the necessary magical crafting skill, the GM could assume the seller applies it for free as part of the sale.

This does not have to be the case, though.

The seller could be just a merchant without any crafting skills. In which case, you have to find and pay someone to apply it.

The seller could be also have the magical crafting skills, but feel their time to apply the rune is not included in the cost of the rune itself. (Especially if the GM decides to allow a chance of failure on the craft check that the NPC would be responsible for making good at their cost.)

In either of these last two cases, there could be additional time to apply the rune if the magical crafter is busy, and they might charge extra to do it, etc.

Similarly, whether a particular seller has a desired rune already prepared or won't start it until it is ordered can be handled simply -- always available, or more complicated -- usually make on order because of the cost of making them and the risk of them being stolen if you keep a large amount on hand.

Both the simple and complicated ways are within the rules of the game, and really depend on the type of game the group is playing. Want to gloss over the details of getting armor and weapon improvements, keep it simple. Want to have more engagement with the crafter and crafting process, make it more complicated.

What does a +1 weapon do Pathfinder?

A +1 weapon overcomes Resistance which requires a magic weapon which is rare in PF2 even though common in DnD/PF1. It's still doing physical damage and gets resisted by Resistance Physical unless it says "Except magical" or something similar.

The current iteration of the mascot is a costumed horse named "Boomer" or "Sooner." Boomer is a spirited and energetic horse who leads the team onto the field and interacts with fans during games. The mascot's presence adds excitement and enthusiasm to the game day experience for both players and spectators.

What does a +1 weapon do?

+1 weapons are magical weapons which are generic. They offer no additional benefits except the ability to add an ADDITIONAL 1 to both the attack and damage of the weapon. An example is a shortsword.

Oklahoma sonners mascot

In addition to the costumed horse mascot, the Oklahoma Sooners also have a live mascot named "Sooner Schooner." The Sooner Schooner is a covered wagon pulled by two white ponies that takes the field after every Oklahoma touchdown. It is a beloved tradition that has become synonymous with the university's football program. The Oklahoma Sooners mascot represents the rich history and tradition of the university's athletics program. It embodies the spirit of the team and the state of Oklahoma, adding a unique and memorable element to game days. Whether it's Boomer the costumed horse or the iconic Sooner Schooner, the mascots are an integral part of the Oklahoma Sooners' identity..

Reviews for "The Impact of the Oklahoma Sooners Mascot on College Football Culture"

1. John - 2/5 - I was really disappointed with the Oklahoma Sonners mascot. I was expecting something fierce and powerful, but instead, we got a corn cob wearing a cowboy hat. It just didn't make any sense to me. It felt like a missed opportunity to have a mascot that truly represented the spirit and strength of the team.
2. Sarah - 1/5 - The Oklahoma Sonners mascot is honestly ridiculous. A corn cob? Really? It's embarrassing to see this as the face of our team. We deserve a mascot that strikes fear into the hearts of our opponents, not something that makes people laugh. I really hope they reconsider and come up with something more befitting of our team's image.
3. Michael - 2/5 - While I understand the attempt to incorporate the agricultural aspect of Oklahoma into the mascot design, the execution of the Oklahoma Sonners mascot was completely off. The corn cob wearing a cowboy hat just looks silly and doesn't inspire any sense of intimidation or excitement. It feels like a strange choice and a missed opportunity for a more memorable and compelling mascot.
4. Emily - 2/5 - As a fan of the Oklahoma Sonners, I was disappointed with the choice of mascot. It's hard to take a corn cob seriously, especially in the context of a sports team mascot. I think the team could have come up with a more creative and visually appealing representation of their spirit and identity. The current mascot just doesn't do justice to the team's legacy and accomplishments.

From Boomers to Sooners: The Journey of Oklahoma's Mascot

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