Uniting the Three Realms as the Master of Magic Slitherone

By admin

The "Master of Magic Slitherone" is a term often used in fantasy literature and games to describe a powerful, and often elusive, figure who possesses great knowledge and control over magic. This mystical being wields a vast array of spells and abilities, using them to manipulate the world around them and achieve their goals. The concept of the Master of Magic Slitherone combines two important elements: mastery over magic and the presence of a hidden or secretive nature. This figure is usually portrayed as someone who has dedicated their life to the study and practice of magic, surpassing the abilities of ordinary spellcasters. They have honed their magical skills to such a degree that they can perform feats that seem impossible to others. What sets the Master of Magic Slitherone apart from other magical beings is their expertise in a wide range of magical disciplines.


Thank you to all our players for your support of the game!

e not work on units that have become fantastic MOD Spell price artefact price as a reward - artefact price has dropped to 275 so weak lairs can give artefacts more often, while common spells price has risen MOD Sound when buying construction, artefact or unit MOD Visual tweaks to Magic screen MOD Adamantine res - now adds only 10 to hit MOD Earthwalker skill - that skill now protects from the Earth To Mud spell MOD Removed the possibility of cancelling globals from a unit MOD Transmute Wild Game - now we can transmute Wild Game into Mammoth like the description says MOD ResistMagic - will not be cast by AI on unit with magic immunity MOD Tweaks to nature node s sparkles. ADD Allow disallow switch to use Wizard s spells during autobattle ADD Move to attack action in battle ADD Alternative system significantly decreasing time for reloading saves at the cost of disc space added it can be disabled in settings.

Master of magic slitherone

What sets the Master of Magic Slitherone apart from other magical beings is their expertise in a wide range of magical disciplines. They are proficient in various types of magic, such as elemental manipulation, healing, illusion, and necromancy, among others. Their mastery allows them to seamlessly switch between different types of magic, adapting to any situation or challenge that presents itself.

Master of Magic remake from Thea developers and Slitherine

I tried replaying the MoM remake and it seems they have fixed the stability / memory leak issues. Think there were some minor UI tweaks as well that were OK. Now we have a game that, while still inferior to the original one, at least works properly. They also added a new Pigeon Wizard portrait which I quite like. Instead of adding the new Goblin race they should've added Pigeonmen.

Lacrymas

Arcane
Joined Sep 23, 2015 Messages 17,088 Isn't the pigeonman part of the beastmen race?

Great Deceiver

Arcane
Joined Aug 10, 2012 Messages 5,550

Don't know about parody, but making the trailer focus heavily on the bland, extremely cheap-looking, completely still 2d "art" is definitely a marketing brainfart, particularly when you consider the actual price being asked.

Reminded me of this timeless gem

Great Deceiver

Arcane
Joined Aug 10, 2012 Messages 5,550 Why did people tag that as prestigious lol

Raghar

Arcane
Joined Jul 16, 2009 Messages 21,475 Why did people tag that as prestigious lol It's prestigious. They even named the good king Spazz Maticus.

Sarathiour

Cipher
Joined Jun 7, 2020 Messages 3,144 Why did people tag that as prestigious lol

I don't think we will ever going to see something so kitsch while simultaneously unapologetically first-degree.

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Arcane
Joined Jul 5, 2013 Messages 837

Master of Magic - Major update out now
Greetings, Master of Magic players!

See below the latest changelog for our beloved game, which introduces a host of exciting new features and improvements to enhance your gameplay experience such as:

• Choose Wizard Launcher Images
• Cartographer Screen
• Faster loading times

See here the Full changelog:
Legend:
FIX - Fixed an issue. MOD - Modified. ADD - New Features.

ADD Choose Wizard Launcher Images

ADD Cartographer screen

ADD Allow/disallow switch to use Wizard’s spells during autobattle
ADD "Move to attack" action in battle
ADD Alternative system significantly decreasing time for reloading saves at the cost of disc space added (it can be disabled in settings)

The additions officially close the current roadmap! Stay tuned for the next one.

ADD Visual representation of Chaos Rift, Inspirations, Consecration and Prosperity enchantments on town map
ADD ‘None’ option to neutral town count in the difficulty setting of a new game (this offers an alternative style of game, without the bonus of capturing many neutral cities, also gives the starting race choice more focus)
ADD Number and paging arrows to unused artefacts grid on Army Manager screen ADD Mouse scroll now flips spell book's pages
ADD Number of defenders for each city on the City Manager screen

MOD Leadership on Chaos Channelled should now work correctly , i.e not work on units that have become fantastic
MOD Spell price / artefact price as a reward - artefact price has dropped to 275 so weak lairs can "give" artefacts more often, while common spells price has risen
MOD Sound when buying construction, artefact or unit
MOD Visual tweaks to Magic screen
MOD Adamantine res - now adds only 10% to hit
MOD Earthwalker skill - that skill now protects from the Earth To Mud spell
MOD Removed the possibility of cancelling globals from a unit
MOD Transmute Wild Game - now we can transmute Wild Game into Mammoth like the description says
MOD ResistMagic - will not be cast by AI on unit with magic immunity
MOD Tweaks to nature node's sparkles

FIX Some options in Settings not being localised correctly
FIX Resources giving food - wild game etc will give Food to town
FIX If a unit is removed from the stack, the system will now check if the unit was performing a task, like building roads etc, and the task will be stopped
FIX Wizard buttons on diplomacy screen should now catch clicks on the entire button area, not just the gem
FIX Remapping end turn button not being recognised during battle
FIX Hotkeys getting registered while entering text in an input field
FIX Charm of Life - when use on unit with 4+ life could show slider on less than 100% (like 99%) even if unit fully healed
FIX Leadership - range attacks get half of the bonus
FIX Stonemason trait - units from created outpost get the engineer skill too
FIX Move Fortress doesn't reset unrest
FIX Too much power gained from nodes - calculation corrected
FIX High Men Spearman walking speed animation
FIX Goblin Boar Riders - incorrect unit class icon (was the same as War Mammoth)
FIX Icon names for The Resistor shield and axe
FIX 0 production buildings/units should be able to buy them still - we can now complete construction of unit/building if we buy it even when production is 0
FIX Catapult wall bug - Catapult and other Wall Crushers will not destroy own walls when defending the city anymore
FIX Fixed max movement points of units when extracting from group
FIX Wall of Darkness realm - now Death instead Chaos
FIX Wild Game event not increasing max population - fix updating town resources when resource on terrain changes
FIX Unit info statistics update in battle
FIX Crash when double click on unit's spellbook opened from unit info
FIX Match function for trading in events
FIX Mining Mammoths - Mammoths do now allow to build mines any more
FIX Melee units with wall crasher can now attack walls (not only gate)
FIX Magic immunity - fix item flight skill
FIX Embark movement cost - embarking won't add MP now
FIX Crash when AI tried optimising its armies
FIX Population text field on town marker not being able to display some longer numbers
FIX Groups formation test after transfering transporter resulting in a crash in some cases
Fix Change Terrain - now it can change terrain under lairs and ruins
FIX Mouse scroll wheel not working correctly on some lists/grids
FIX Goblin towns appearing when Through the Myrror is turned off
FIX Guardian Wind being evaluated by AI against ranged attacks instead of normal ranged attacks
FIX Number of Battle AI spell evaluations not checking if the enemy list is empty, and some visibility of the potential target evaluation

Thank you to all our players for your support of the game!

ADD Choose Wizard Launcher Images
Master of magic slitherone

In addition to their magical prowess, the Master of Magic Slitherone is often portrayed as a figure shrouded in mystery. They operate from the shadows, hidden from the prying eyes of those who seek to understand or control their power. This secrecy adds to their allure and fascination, as their motives and true nature remain largely unknown. The Master of Magic Slitherone is often depicted as a solitary figure, preferring solitude and isolation to the company of others. They are usually found in isolated places, such as ancient ruins or hidden sanctuaries, where they can delve deeper into their study of magic undisturbed. This seclusion contributes to their mystique and reinforces the notion that they possess knowledge and power beyond mortal comprehension. In various fantasy stories and games, the protagonist often seeks out the Master of Magic Slitherone to learn from them or gain their assistance. However, these encounters are never easy, as the Master of Magic Slitherone typically tests the protagonist's worthiness and determination before sharing their wisdom or support. Ultimately, the Master of Magic Slitherone represents the epitome of magical prowess and mystery in fantasy literature and games. They embody the idea of an all-powerful sorcerer or sorceress who holds the key to unlocking the secrets of the arcane. Their presence adds depth and intrigue to the stories they inhabit, leaving a lasting impression on those who encounter them..

Reviews for "Achieving Immortality as the Master of Magic Slitherone"

1. John - 1/5 - I have to say I was extremely disappointed with "Master of magic slitherone". The story was poorly developed and the characters lacked depth. The author seemed to rely heavily on cliches and the dialogue felt forced. Overall, it was a struggle to finish this book and I wouldn't recommend it to anyone.
2. Sarah - 2/5 - While "Master of magic slitherone" had the potential to be an interesting fantasy novel, it fell short in execution. The pacing was slow and the plot lacked originality. The world-building was also confusing and inconsistent, making it difficult to fully immerse myself in the story. I was left feeling unsatisfied and underwhelmed by the end.
3. Michael - 2/5 - I'm usually a fan of fantasy novels, but "Master of magic slitherone" didn't quite capture my attention. The writing style was overly descriptive and dragged on, making it hard to stay engaged. The characters felt one-dimensional and the conflicts were resolved too easily. Overall, it was a forgettable read for me.
4. Emily - 1/5 - I regretted picking up "Master of magic slitherone" as soon as I started reading it. The prose was clunky and the dialogue was unrealistic. The world-building was confusing and poorly explained, leaving me feeling disconnected from the story. Additionally, the pacing was uneven, with long stretches of nothing happening followed by rushed action scenes. I would not recommend this book to anyone looking for a well-written fantasy novel.
5. David - 2/5 - "Master of magic slitherone" had the potential to be an intriguing fantasy read, but I found myself struggling to get through it. The writing felt amateurish and lacked polish, with numerous grammatical errors that were distracting. The characters were forgettable and their motivations were unclear. Overall, it didn't live up to my expectations and I wouldn't read another book by this author.

Discovering Ancient Artifacts as the Master of Magic Slitherone

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