Uncovering the Secrets of the Magic Fende in Athens

By admin

Magic Fende in Athens, TX is a fascinating place where visitors can immerse themselves in a world of wonder and enchantment. This unique attraction offers a range of experiences that will captivate visitors of all ages. One of the main highlights of Magic Fende is its collection of magical artifacts and curiosities. From ancient spellbooks to enchanted potions, visitors can explore a variety of mystical objects that evoke a sense of awe and mystery. The collection is constantly expanding, ensuring that there is always something new and intriguing to discover. In addition to the artifacts, Magic Fende offers a range of interactive experiences.



Sub classing the magic weapons.

Terraria has 4 official classes: Melee, Ranged, Magic, Summon. In each of these classes players like to divide weapons into 'sub classes'. For example Melee has swords, spears, Heavy flails, chains, boomerangs, and yoyos. Ranged has (bullet)Guns, bows, darts, rocket launchers, and throwables. Summon has minions, sentries, and whips. And magic has. well that's what this thread is about.

The wiki divides magic weapons into: Tomes, wands, magic guns, and misc. I've never really liked this categorization, it's only sorting weapons by what the sprites look like instead of what they actually do. If I tell you a weapon is a wand, all you can really imply about it is that it's a magic weapon. Whereas if I said bow, well you know its a ranged weapon, but you also know it uses arrows. Here I've sorted magic weapons based on function and mechanics, should be more informative than just "It looks like a book".

Linear:
These weapons pierce, and usually move in a straight line. They don't bounce (one debatable exception) and will usually hit each enemy only once per projectile.
Examples include: Wand of Sparking, Gem Staffs, Space Gun, Aqua Scepter, Laser Rifle, Magic Dagger, Golden Shower, Frost Staff, and Unholy Trident.
Also including shadowbeam staff, because even though it bounces off walls it only hits enemies once per shot.

Barrage:
These weapons are designed for single targets and almost never pierce. They also tend to have a high rate of fire. Also they don't have homing as I put those in a different subclass. I'm also including weapons with splash damage here too as those are often used for single target.
Examples include: Thunder Zapper, Flower of Fire, Flower of Frost, Meteor Staff, Crystal Storm, Crystal Serpent, Sky Fracture, Leaf Blower, Heat Ray, Razorpine, Blizzard Staff, Laser Machine Gun, Bubble Gun, Betsy's Wrath, and Lunar Flare.

Seeker:
These weapons have homing by rule, although I wouldn't consider all homing weapons seekers. Seekers are similar to barrage weapons in that they are usually focused for single target, although some can pierce their crowd control dps is barely any higher than their single target (if at all).
Examples include: Magic Missile, Flamelash, Rainbow Rod, Spectre Staff, Bat Scepter, Nightglow, and Nebula Blaze.

Flooder:
These weapons are about filling areas with projectile, they are almost always focused on crowd control. They also always pierce, and almost always have bouncing. Flooder projectiles can often hit the same target multiple times too.
Examples include: Bee Gun, Water Bolt, Book of Skulls, Cursed Flames, Magic Harp, Wasp Gun, Staff of Earth, Razorblade Typhoon, and Nebula Arcanum.

Aura:
These weapons attack a smallish area constantly. Somewhat of a small scale more concentrated flooder. These weapons are always used for crowd control.
Examples Include: Vilethorn, Crystal Vile Shard, Blood Thorn, Life Drain, Nettle Burst, Inferno Fork, Resonance Scepter, Toxic Flask.

Support:
These weapons have lingering projectiles, they are casts once or twice then you switch to a different weapon while they help add to your damage output.
Examples include: Crimson rod, Nimbus Rod, Clinger Staff, Rainbow Gun, and Magnet Sphere.

Zappinator:
Pure Chaos
Examples: Grey Zappinator and Orange Zappinator.

Multi Sub Class Weapons:
These weapons seem to fit into multiple subclasses at different times.
Demon Scythe:
The initial projectile is almost stationary and can can hit enemies that run into it multiple times: Aura
After a while the projectile moves in a straight line usually only hitting each enemy once: Linear.

Charged Blaster Cannon:
When charging it up the cannon fires a bunch of non piercing projectiles: Barrage
When fully charged the beam constantly attacks enemies in a concentrated area: Aura

Last Prism:
When charging up the prism covers a huge area with several beams: Flooder
Although the fully charged beam pierces, no crowd will survive to this point so it's almost always used for bossing dps: Barrage

Realms of Magic - Terraria but RPG

Well i was looking for something completely new to play lately and i found this. Premise is Terraria but RPG.
So after around 5 hours i think it is pretty nice.

Features i found so far:
- 7 races to play each starting somewhere else on continent
- worldmap you travel
- world is predefined, so no random shit. Dungeons, villages, tombs, npcs to meet etc.
- skills
- 4 schools of magic
- combat skills
- everything cost stamina like jumping blocking attacking.
- non random enemies
- quests
- predefined NPCs with their own characters, backstories etc.
- hitbox based combat. So if you see rat biting then only when you are in that bite range it can hit you.
- pretty soule like music
- building/crafting/farming/trading/fighting it is a sandbox
- joinable NPCs that can automate some crafting for you

Overall for 5 hours it is pretty good.

rusty_shackleford

Arcane
Joined Jan 14, 2018 Messages 50,754 Does it have coop?

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587 Does it have coop?
Unfortunutely not, neither pad support for that couch coop goodness.

Darth Canoli

Arcane
Joined Jun 8, 2018 Messages 5,687 Location Perched on a tree

I tried to play it a while back but the screen was shaky, then, they claimed fixing it but they didn't.

Let us know what you think of it after 15 hours, usually, the first 5 hours are a bliss as everything is new, then, the repetitive gameplay gets to you.

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

I tried to play it a while back but the screen was shaky, then, they claimed fixing it but they didn't.

Let us know what you think of it after 15 hours, usually, the first 5 hours are a bliss as everything is new, then, the repetitive gameplay gets to you.


When did you play it ?

Jasede

Arcane
Joined Jan 4, 2005 Messages 24,793 Looks interesting, keep us updated.

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

I think they solved terraria problem had. Aka new map generation and how random it was. Here you have worldmap and that worldmap describes what biomes you will find.
Starbound tried something similar where planets decided it but Starbound rules were just broken without any logic to them and it plays like shit.

Cryomancer

Arcane
Joined Jul 11, 2019 Messages 13,764 Location Frostfell

IS less gear dependent than Terraria? I personally don't like how your char is nothing and his gear everything.

As for the 4 magic schools, whcih schools are? Any spell list?

Perkel

Arcane
Joined Mar 28, 2014 Messages 15,587

IS less gear dependent than Terraria? I personally don't like how your char is nothing and his gear everything.

As for the 4 magic schools, whcih schools are? Any spell list?


fire earth water and necromancy
Each have their own spell tree list.
Magic requires some essences but also leveling.

Darth Canoli

Arcane
Joined Jun 8, 2018 Messages 5,687 Location Perched on a tree When did you play it ?


Just today, I tried to launch the intro and the game is stuttering so much it's almost a freeze, vsync on or off changes nothing.
And the scrolling background during character creation is just painful.

rusty_shackleford

Arcane
Joined Jan 14, 2018 Messages 50,754 stuttered for me until I disabeld vsync then it ran fine

Cryomancer

Arcane
Joined Jul 11, 2019 Messages 13,764 Location Frostfell fire earth water and necromancy


This airphobics. Anyway, I think that I will buy the game. But before, any list of the in game water spells? That is the most important thing in any fantasy RPG IMO.

Galdred

Studio Draconis
Joined May 6, 2011 Messages 4,267 Location Middle Empire What things does it do better than Terraria? Is it less grindy?

luj1

You're all shills
Joined Jan 2, 2016 Messages 11,686 Location Eastern block

Well i was looking for something completely new to play lately and i found this. Premise is Terraria but RPG.
So after around 5 hours i think it is pretty nice.

Features i found so far:
- 7 races to play each starting somewhere else on continent
- worldmap you travel
- world is predefined, so no random shit. Dungeons, villages, tombs, npcs to meet etc.
- skills
- 4 schools of magic
- combat skills
- everything cost stamina like jumping blocking attacking.
- non random enemies
- quests
- predefined NPCs with their own characters, backstories etc.
- hitbox based combat. So if you see rat biting then only when you are in that bite range it can hit you.
- pretty soule like music
- building/crafting/farming/trading/fighting it is a sandbox
- joinable NPCs that can automate some crafting for you

Overall for 5 hours it is pretty good.


looks like some arcade game from 30 years ago but the gameplay looks excellent

What are the best modfiers for the good items on terraria?

I am wordering what the best modifier are for the Paladin's Hammer, Vampire knives, Golem fist, and the magical harp?

Follow 8,639 19 19 gold badges 77 77 silver badges 116 116 bronze badges asked Oct 5, 2013 at 18:41 Harrisofunny Harrisofunny 131 1 1 gold badge 1 1 silver badge 4 4 bronze badges

I really don't think this is too opinion based. The modifiers are objectively better based on the effect they have on DPS, with few exceptions, and those exceptions are worth discussion. Mana cost is the only thing I can think of that may offset pure DPS in measuring which modifiers are better.

Oct 6, 2013 at 19:11

In addition to the artifacts, Magic Fende offers a range of interactive experiences. Visitors can participate in a magic show where skilled magicians demonstrate their craft and leave audiences spellbound. There are also workshops and classes available for those keen to learn the secrets of magic themselves.

2 Answers 2

Sorted by: Reset to default

There were no new modifiers added in 1.2, so the modifiers for these items are the same as the ones for their respective classes.

The best modifiers are:

  • Godly, for melee weapons that cannot have their speed modified, or for melee weapons that cannot have their size modified. (That means melee weapons that are not swung.)
  • Legendary, for other melee weapons
  • Demonic, for ranged weapons that have no knockback.
  • Unreal, for other ranged weapons.
  • Mythical, for magic weapons with knockback.

For magic weapons without knockback, you can choose either Mystic for reduced mana cost, or Demonic for increased damage; there is no clearly better option.

The Paladin's Hammer is a boomerang. Although it is ranged, it does melee damage. Since its speed/size cannot be modified, its best prefix is Godly.

The Vampire Knives, like boomerangs, is a ranged weapon that deals melee damage. Its speed and size also cannot be modified, so its best prefix is Godly.

The Golem Fist looks like it's similar to the Harpoon, in which case it's a ranged weapon with melee damage. Its best prefix is, again, Godly.

The Magical Harp cannot have knockback, so its best modifier is Mystic or Demonic, depending on how you like to play.

Note: It seems like anything that does not consume ammo deals either melee damage or magic damage, even if it is a ranged weapon.

Magic fende athens tx

For those looking for a more immersive experience, Magic Fende offers escape rooms and quests. These challenges allow participants to step into a world of fantasy and use their wits and problem-solving skills to unravel mysteries and complete tasks. It is an exhilarating experience that will leave visitors longing for more. The whimsical atmosphere of Magic Fende is enhanced by the attention to detail in its design. Every corner of the attraction is adorned with intricate decorations and magical touches, creating a truly immersive environment. From the moment visitors step through the doors, they are transported to a world where anything is possible. Magic Fende also hosts special events throughout the year, such as themed parties and performances. These events provide an opportunity for visitors to dress up, socialize, and experience the magic in a new and exciting way. It is a chance to celebrate the enchantment of Magic Fende alongside fellow magic enthusiasts. Overall, Magic Fende in Athens, TX is a magical destination that offers a truly memorable experience. Whether you are a fan of magic or simply seek an escape from reality, this attraction has something to offer. It is a place where wonder and imagination come to life, leaving visitors with a sense of awe and a desire to believe in the extraordinary..

Reviews for "The Magic Fende: A Magical Experience in Athens"

1. John Smith - 1 star - I found the "Magic fende athens tx" to be a complete waste of time and money. The plot was poorly developed and the acting was subpar. I couldn't connect with any of the characters and the dialogue felt forced and unnatural. Overall, I was extremely disappointed with this production and would not recommend it to anyone.
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3. Robert Thompson - 3 stars - The "Magic fende athens tx" had potential, but it failed to live up to it. The storyline had some interesting elements, but they were poorly executed. The acting was decent but could have been better, especially considering the overall lackluster script. I wouldn't completely write off this play, but I would recommend looking for other options before settling for it.
4. Sarah Johnson - 2 stars - As a fan of fantasy and magic, I was excited to see the "Magic fende athens tx". However, I left the theater feeling disappointed and unimpressed. The plot was predictable and lacked originality. The performances were average, with some actors delivering their lines in a robotic manner. Overall, I found this production to be underwhelming and would not go out of my way to see it again.
5. Michael Brown - 1 star - "Magic fende athens tx" was a complete letdown. The story was convoluted and confusing, making it difficult to follow. The dialogue was dull and uninteresting, failing to engage the audience. The production quality was subpar, with poorly designed sets and lackluster costumes. I would not recommend this show to anyone looking for an enjoyable theater experience.

Unlocking the Power of the Magic Fende in Athens, TX

Magical Delights: Exploring the Magic Fende in Athens, TX