The Magical Charms of Autumn's Pearl White Camellia

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Autumn Magic Pearl White Camellia is a stunning flower that adds a touch of elegance to any garden or landscape. This variety of camellia is prized for its beautiful pearl-white flowers that bloom in the autumn, providing a splash of color when most other flowers are fading. The pure white blooms of the Autumn Magic Pearl White Camellia are large and showy, with delicate petals that create a soft and ethereal look. One of the main attractions of this camellia is its ability to bloom during the cooler autumn months. While many other flowers are starting to go dormant, the Autumn Magic Pearl White Camellia bursts into full bloom, creating a magical display of white flowers. This camellia is known for its late bloom time, which can extend well into the winter months, making it a valuable addition to any garden or landscape.

Enchanted rod of magic missile 5e price

This camellia is known for its late bloom time, which can extend well into the winter months, making it a valuable addition to any garden or landscape. In addition to its stunning blooms, the Autumn Magic Pearl White Camellia also boasts attractive foliage. The glossy, dark green leaves provide a beautiful backdrop for the white flowers, creating a striking contrast.

Item of Infinite Magic Missiles?

So In a campaign not long ago, had the players fight a Eldritch Giant. They have the ability to cast magic missile at will. I was wondering if anyone had thought up a means to duplicate this ability as an item. The uses per day formula doesn't quite cover what im wanting to do.

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RUMBLETiGER

Adventurer

So In a campaign not long ago, had the players fight a Eldritch Giant. They have the ability to cast magic missile at will. I was wondering if anyone had thought up a means to duplicate this ability as an item. The uses per day formula doesn't quite cover what im wanting to do.

What caster level are you looking for?

Sekhmet

First Post

Honestly, Magic Missile is one of those infinite use items that wouldn't matter too much. You could use the DMG item creation guide for it.

Celebrim

Legend

I'm not sure what the RAW says, but the RAW in my opinion is at best rough guidelines on pricing (as shown by its failure to price a wand of cure light wounds equivalent to its impact on the game). At will usage of a single magic missile is a pretty minor ability. I mean, basically you are saying, "I'm ok with you doing 3.5 average damage per round most of the time." Assuming that the item requires a divine caster to invoke it, that it takes up a slot (either in hand or worn), that it casts at 1st level of ability, and uses a standard action I really don't have a problem with 3000 g.p. - equivalent to buying 4 wands of magic missile. Even 2000 gp probably wouldn't be out of line because going through more than the 200 charges involved in 4 wands of magic missiles would be excessive.

Multiply by increased caster level accordingly.

Double cost for an item invokable by anyone. Double for doesn't occupy a slot.

nijineko

Explorer

The correct pricing for an item of infinite magic missiles would be as follows:

spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. your total cost would be: 1 missile = 2000gp, 2 missiles = 6000gp, 3 missiles = 10,000gp, 4 missiles = 14,000gp, and 5 missiles = 18,000gp. only an arcane caster can (normally) create such an item. This assumes some sort of hand-held point & shoot item - that is technically not a wand. slot-less will cost you more.

now, in my opinion, that is a bit pricey, for such low level damage, despite it being up to 5 strikes per round. i might discount the higher priced ones on a sliding scale.

Valicore

First Post

My original thought was one for casting 5 missiles at 9th lvl. Kinda wizards back up item if all his spells are gone for the day, or all he has left is AoE spells and doesn't want to burn the melee guys.

At the same time i have never had the continuous spell effect formula work for instantaneous effects cause it seemed like it would get broken quick. Magic missile would fall away due to SR quick, even if you had it at 9th lvl. But somthing that could cast an infinite amount of Cure Light wounds for 2000gp? Or say Grave strike for the same amount? If you had the cash you could level a city with a infinite item of 5th lvl fire balls for 30,000gp. Laying siege to castle and every six seconds bast one of those off.

Perhaps if it has a duration of instantaneous it should have to have double the caster lvl of the effect you want. Infinite CL cure light wounds 4,000gp,(1x2x2000) Infinite CL 9 magic missiles 36,000gp (1x18x2000) I could live with that. Fire balls. (3x10x2000)
60,000gp Getting pricey but not horrible. Add in that you would have to be a certain class (30% discount) and you could still have wanton destruction all day. Going to run with it for a campaign see how it goes.

Celebrim

Legend

At the same time i have never had the continuous spell effect formula work for instantaneous effects cause it seemed like it would get broken quick.

Yes. Yes it does. It's not at all clear to me that instantaneous duration spells can be priced as use activated items. Certainly use activated items which allow the casting of instantaneous effects are rare in the cannonical items.

But somthing that could cast an infinite amount of Cure Light wounds for 2000gp?


All the healing effects at a level higher than a potion are incorrectly valued in the raw. If wands of cure light wounds cost 10,000 gp, people would still buy them (assuming that the higher level wands were similarly expensive).

Loren Pechtel

Explorer

You have to be very cautious with using the book formulas for an item like this.

I would certainly have no problem with it at level 1. As you go up in levels I get a bit skittish about it, though. 5d4+5 at will averages 17.5 points/round.

Jack Simth

First Post

So In a campaign not long ago, had the players fight a Eldritch Giant. They have the ability to cast magic missile at will. I was wondering if anyone had thought up a means to duplicate this ability as an item. The uses per day formula doesn't quite cover what im wanting to do.

purl=http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGoldPieceValues]DMG guidelines[/url] exist for this purpose. Note that many, many spells don't really line up with what the guidelines say, as noted in the guidelines themselves:

SRD said:

Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staffs follow the formulas closely, and other items require at least some judgment calls.

Command-word (usable by anyone), slotted item, at-will = 1,800 * spell level * caster level. If it's appropriately slotted, and you think that's a fair price, you're done. If it's not appropriately slotted, it's 1.5 times that; if it's unslotted, it's twice that.

By the estimates.

Empirate

First Post

Magic Missile at will, you ask? I know an item which does that. It's called a Wand of Magic Missile!

What? Only 50 charges, you say? Just try it out in the game, see if you ever burn through those 50 charges. I hold that even in a campaign with lots of Shadows, Wraiths etc., you won't ever use up that wand. Because usually, you'll have better things to do with your actions.

Reactions: Soramain and Deset Gled

Deset Gled

Magic Missile at will, you ask? I know an item which does that. It's called a Wand of Magic Missile!

This is exactly what I would recommend.

I am always very leery of any infinite use items, because they are doorways to methods of abuse you never imagined and can unintentionally change the entire feel of the game. A normal wand should have enough charges to be useful for the purposes that have been mentioned (running out of spells, etc) without encouraging players to find ways to break the world with their new toy.

Celebrim

Legend

This is exactly what I would recommend.

I am always very leery of any infinite use items.

And well you should be. I learned this lesson as a 9th grade DM when I decided that 1e cantrips were minor enough to be allowed as at will spells. It wasn't so much that I was wrong, as the fact that since casting the spell had no obvious cost it totally derailed sessions as players set around casting the spells every round and in every situation. I vowed never again.

I don't think there is good precendent for introducing a use activated device that casts instantaneous effect spells.

However, magic missile is about as safe as a spell can be if you want to have a one-off infinite use item. It has no economic value (other than as a helpful device for a rat catcher). It doesn't effect objects (so no using it to tunnel through walls). It has no utility other than replacing an attack action, and is roughly balanced with the actions available to other classes - that is, at 1st level a fighter ought to average above 3.5 damage per round (say, average 7 damage hitting roughly half the time) and a 10th level fighter or rogue ought to average at or above 17.5 damage per round. If for some reason they don't, you'll want to reprice the item to make it less attractive or consider examining your rules for martial classes. In particular, consider what the item would do to the parties average damage per round if everyone in the party had one. If that would significantly up the parties average damage output, its probably something you want to be really careful about.

The main things I'd want to watch for is that the device is not obviously more attractive than a wand. In particular, I'd want to avoid the 'push button fireball shooter' effect, that ends up turning your game from a fantasy feel to a sci-fi feel (in magical costume). I'd want to limit the item to people who can cast the spell or have sufficient use magical device skill. Unless you want players running around with blasters and light sabers, be careful about introducing them into your game.

So In a campaign not long ago, had the players fight a Eldritch Giant. They have the ability to cast magic missile at will. I was wondering if anyone had thought up a means to duplicate this ability as an item. The uses per day formula doesn't quite cover what im wanting to do.
Autumn magic pearl white camellia

The leaves of this camellia are evergreen, meaning they will remain on the plant throughout the year, adding interest and color even when the flowers are not in bloom. Caring for the Autumn Magic Pearl White Camellia is relatively easy. It prefers a partially shaded location with well-draining soil. Regular watering is essential, especially during periods of drought, to ensure the plant stays healthy and hydrated. Fertilizing the camellia in the spring and summer will help promote healthy growth and abundant blooms. Overall, the Autumn Magic Pearl White Camellia is a beautiful and low-maintenance plant that provides an enchanting display of white flowers during the autumn months. Its ability to bloom late in the season makes it a valuable addition to any garden or landscape, providing a touch of elegance and charm when most other flowers have finished blooming. With proper care and attention, this camellia will continue to bring beauty and magic to the garden for years to come..

Reviews for "Reveling in the Enigmatic Beauty of Autumn's Magic Pearl White Camellia"

1. John Doe - 1 star - This camellia variety did not live up to my expectations. Despite its name, there was no magic or beauty to be found in the plant. The flowers were lackluster and the color was not as vibrant as advertised. Additionally, the plant required a lot of maintenance and did not thrive well in my garden. Overall, I was disappointed with Autumn magic pearl white camellia and would not recommend it.
2. Jane Smith - 2 stars - Although the flowers of Autumn magic pearl white camellia were indeed white, they lacked the luster and elegance I was hoping for. The plant itself also had a weak structure and struggled to grow upright. Despite diligently following the recommended care instructions, the camellia did not bloom as abundantly as expected. I would suggest considering other camellia varieties before choosing this one.
3. Robert Johnson - 2 stars - I was let down by the Autumn magic pearl white camellia. The flowers were not as full or large as depicted in the pictures. They had a rather dull appearance and lacked the magic or charm that I was expecting. Additionally, the plant did not seem to adapt well to my local climate, and despite my efforts, it struggled to survive. For the price, there are definitely better camellia options available.
4. Sarah Thompson - 3 stars - I wanted to love the Autumn magic pearl white camellia, but it fell short of my expectations. The flowers were not as fragrant as I had hoped, and the plant required frequent pruning to maintain its shape. While it did survive in my garden, it did not thrive or bloom as prolifically as other camellia varieties I have grown. Overall, it was an average addition to my garden, but I wouldn't consider it a standout choice.
5. Michael Brown - 2 stars - Unfortunately, the Autumn magic pearl white camellia did not live up to its name. The flowers lacked the enchanting beauty I was anticipating, and the color was not as vibrant as I had hoped. The plant also struggled to establish itself in my garden and required constant attention to keep it healthy. Overall, I was unimpressed with this camellia variety and would not recommend it to others.

The Mysterious Allure of Autumn's Magic Pearl White Camellia

Discover Autumn's Dance of Elegance with the Pearl White Camellia