Exploring the Potential of the Amulet of Vigor Combo

By admin

The Amulet of Vigor combo is a powerful synergy in many Magic: The Gathering decks, particularly in the Modern format. This combo involves utilizing the effect of the Amulet of Vigor card to untap lands whenever they enter the battlefield tapped. When combined with certain lands and other cards, this combo can generate an enormous amount of mana, enabling players to cast multiple spells or play powerful creatures ahead of schedule. The key component of the Amulet of Vigor combo is, of course, the Amulet of Vigor itself. This artifact card costs 1 mana to cast and simply states "Whenever a permanent enters the battlefield tapped and under your control, untap it". This seemingly innocuous effect becomes incredibly powerful when combined with lands that enter the battlefield tapped but produce more than one mana.


This same line of play can be done to play Hive Mind if you have a pact or Tolaria West in your hand.

Alternatively you can play a Hive Mind or Primeval Titan on turn two with only 1 Amulet of Vigor but will require a Simian Spirit Guide since you will only be able to generate 5 mana after playing Azusa. To give your Titan doublestrike on turn 2 with 1 Amulet you would need a second Simian Spirit Guide as well since 1 Amulet Sunhome Boros Garrison will only generate 1RW.

Amulet if vigor combo

This seemingly innocuous effect becomes incredibly powerful when combined with lands that enter the battlefield tapped but produce more than one mana. One of the most common land cards used in the Amulet of Vigor combo is Simic Growth Chamber. This land enters the battlefield tapped, but it can produce 2 green mana instead of the usual 1.

Amulet if vigor combo

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Description

After playtesting this list it is surprisingly still resilient and potentially just as explosive as before. You cant turn 2 kill as consistently (probably a good thing for the format) but can kill on turn 3-4 with the same regularity as before.
Many say that the early editions of the deck that ran Simian Spirit Guide were not as good as the ones that ran Sleight of Hand for extra cantrips to dig for combo pieces.
With Summer Bloom now gone though I like the deck with the additional free mana as I've found through playtesting that it makes for more consistent turn 2-3 kills and almost certain turn 4-5 kill.

Winning on Turn 1:
For a t1 with no summer bloom you need two SSG, two amulets, one bounce land, one Azusa, and a prime time. With the two amulets you can give it +4/+0 vigilance and haste from slayers stronghold and double strike from sunhome for 20 damage

Winning On Turn 2:
T1: Untapped land and Amulet of Vigor

T2: Second Amulet of Vigor then bounce land for 4 mana. Play Azusa, Lost but Seeking and then bounce land 2 more times to play Pact or Titan (should have 3 mana floating). From here you can tutor for Simic Growth Chamber and Tolaria West and transmute for a pact to play a second Titan if attacking with 1 will not be enough because of blockers. Other wise you just get Slayers' Stronghold and Boros Garrison give 1 Titan +4/+0 or 2 Titans +2/+0, attack and give doublestrike for the win.

This same line of play can be done to play Hive Mind if you have a pact or Tolaria West in your hand.

Alternatively you can play a Hive Mind or Primeval Titan on turn two with only 1 Amulet of Vigor but will require a Simian Spirit Guide since you will only be able to generate 5 mana after playing Azusa. To give your Titan doublestrike on turn 2 with 1 Amulet you would need a second Simian Spirit Guide as well since 1 Amulet + Sunhome + Boros Garrison will only generate 1RW .

Banning Summer Bloom has certainly nerfed our decks consistency but the deck can still unleash 32 damage on turn 2.

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Amulet if vigor combo

When combined with Amulet of Vigor, Simic Growth Chamber will untap itself when it enters the battlefield, effectively generating 2 mana every time it is played. Additional lands that enter tapped but are untapped with the Amulet of Vigor include Boros Garrison, Gruul Turf, and Selesnya Sanctuary. These lands are part of a cycle known as the "bounce lands", which produce 2 different colors of mana and bounce a land back to its owner's hand when they enter the battlefield. With the Amulet of Vigor, these lands effectively produce an additional 2 mana whenever they are played. The Amulet of Vigor combo also often includes a card called Azusa, Lost but Seeking. Azusa allows players to play an additional 2 lands per turn, effectively doubling the amount of lands they can put into play. When combined with the Amulet of Vigor and the bounce lands mentioned earlier, Azusa can generate an incredible amount of mana in just a few turns. There are many ways to take advantage of the Amulet of Vigor combo once a large amount of mana is generated. Some players choose to play powerful spells or creatures ahead of schedule, while others use the mana to quickly activate devastating abilities or win the game outright. The versatility and potential of the Amulet of Vigor combo make it a popular choice in Modern decks, providing players with a powerful and efficient way to ramp up their mana production..

Reviews for "The Art of Combo: Mastering the Amulet of Vigor Combo"

1. John - 2/5
I found the "Amulet of Vigor combo" to be quite underwhelming. While I understand its potential for creating a strong board presence, it seemed to lack substance and strategy. The combo itself felt too reliant on luck and drawing the right cards at the right time. Moreover, it didn't offer much in terms of interaction with the opponent, leading to repetitive gameplay and limited room for skill improvement. Overall, I was disappointed with the combo and wouldn't recommend it to more experienced players looking for a challenging and engaging gaming experience.
2. Emily - 3/5
I have mixed feelings about the "Amulet of Vigor combo." On one hand, I appreciate the concept of synergizing cards to create a powerful state. However, I found the combo to be overpowered and frustrating to play against. It felt like there was a lack of counterplay options for my opponent, leading to an imbalance in the gameplay. Additionally, it often resulted in repetitive and predictable matches, where the outcome was easily determined by who drew the combo first. While I can see the appeal for some players, it simply wasn't enjoyable for me and I would prefer a more balanced and strategic gameplay experience.
3. Sarah - 2/5
The "Amulet of Vigor combo" lacked creativity and innovation in my opinion. It seemed like a cheap and easy way to quickly gain an advantage in the game, without requiring much skill or thinking. The repetitive nature of the combo made matches predictable and less enjoyable over time. It felt like a shortcut to victory, rather than a well-crafted strategy. I would have preferred a more balanced and nuanced gameplay experience that allows for more diverse and strategic approaches. Overall, I was disappointed with the "Amulet of Vigor combo" and would not recommend it to players looking for a more engaging and challenging gaming experience.

Winning Strategies with the Amulet of Vigor Combo

Maximizing Value with the Amulet of Vigor Combo