Unlocking the Power of Wolf Magic in Your Life

By admin

Wolf magic begins now. The mystical power of wolves has fascinated humans for centuries. This ancient form of magic holds transformative and protective attributes that can be harnessed by those who are open to its influence. To begin using wolf magic, one must first foster a deep connection with the spirit of the wolf. Wolves are known for their strength, loyalty, and intuition. By channeling these qualities, one can access the power that lies within them.



Wolf magic begin now how to use

Just ordered the latest release from Chance at Wolfs Magic. This is another amazing prop that just raises the bar, yet again, for kids magic. I've been looking forward and now it finally here. Check it out at his site.

Posted: May 19, 2006 04:13 am

Thanks for the order Jeff!
I am very proud of this effect and can't wait to hear from those who have made the purchase. It was an adventure to make this happen but in the end it was worth the effort.
I understand it is an investment but I can assure you it will outlast and outperform any effect of it's kind.
Let the reviews begin and I will be here to answer any questions along the way.
Take care,
Chance Wolf
Wolf's magic & Wacky Wolf Prod.

Creator of Wacky Wolf Productions & Fine Collectibles

A DECADE of building Magic and we're just getting started!

Posted: May 19, 2006 04:27 am

I just placed an order for 2 of them. You may ask why 2? I say. Why not. It looks amazing Chance and Shelley.
http://www.wolfsmagic.com/Run_Wolf_Run.htm
I can not wait until I have it in my hands. I have been buying your stuff for over a year now Chance. No regrets ever. I have gotten what I have paid for. Great props. Great Service. These are the things that I play with. I look foward to my weekends because of Wolf's Magic. My Monday thru Friday 9-5 job is a good job, but when I get to perform on the weekends, that's when I love what I do. I wish you all the best Chance and Shelley. Thanks for creating wonderful magic.
Respectfully,
http://www.eddietheclown.com

Posted: May 19, 2006 05:52 am

I too ordered my new Wplfsmagic product. Can't wait to recieve it. Will post a review as soon as I recieve it.

Posted: May 19, 2006 06:26 am

It looks like a great prop. Chance, I would love to see more non sucker effects in your wacky line if possible.

Posted: May 19, 2006 10:48 am

Looks great! not to get off the subject but just wondering if you have any cases for the hip hop magician? bought it a little while ago and am about to add it into the show but don't want it to get damaged during travel etc.!
I couldn't find one on the website!
thanks
Greg

"Its a magic thing. you wouldn't understand" Posted: May 19, 2006 11:04 am

I think Chance build them.
I got own from a lokal Case manufactur. It was about 90€. They fit very well. I think of getting an other one for Run Wolf Run.
Or The Performers Station build by Chance. When will you release it, Chance .

Posted: May 19, 2006 01:55 pm

I just ordered mine! Yahoo! It's interesting that normally I wait several months after an magic effect goes on the market to see the reviews, but with Wolf Products you never have to worry - you know the quality is phenomenal, as is the overall effect. I'm just honored to have the opportunity to own some of these Wolf Products. They're classics before they even go on the market. - Joel

May the magic be with you! Posted: May 19, 2006 04:14 pm

My check is in the mail. Waiting a long time for this effect. Now, who wants my ol' Run Rabit Run'? LOL
Max

Posted: May 19, 2006 06:11 pm

Also just got it the moment I received Chance's email that it was ready. It was expensive but I am sure that it will be worth it.

“Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits.”
—Hakim, Loreweaver

Posted: May 19, 2006 08:34 pm Looks like a good entertainment peice. Posted: May 19, 2006 09:02 pm

Looks as great as all of Chance's (and Shelley's) stuff. Read the email when I finally dragged my lazy b*%% out of the bed at 1 p.m. (I work nights, cut me some slack). my wife has now put out a contract on Chance's life. She figures it'll be cheaper to have him bumped off than for me to continue purchasing all this magic from him.

Posted: May 19, 2006 10:02 pm

Run Wolf Run Update!
Hey Folks,
In less than 24 hours, we have sold 30 UNITS!! The first run was only 45 units so only 15 left to go! Shelley and I appreciate the great support and look forward to your reviews.
Thanks for all the kind words above. except you Steve!! The Café guys will kill ya if you have me bumped off! Shelley would probably THANK YOU!!

macmagic,
We are working out the cases for the RWR and hope to have them available very soon. We can order cases for the Hip Hop Magician. Just send us an email and we will get one ready for you.

Thanks again folks!
Chance

Creator of Wacky Wolf Productions & Fine Collectibles

A DECADE of building Magic and we're just getting started!

Posted: May 20, 2006 01:03 am 14 left now!! Posted: May 20, 2006 02:32 am Now I need the Chicken Sword, and I will have an all Wolf man show for me!! Posted: May 20, 2006 04:39 am Quote:

On 2006-05-19 17:02, Stevethomas wrote:
Looks as great as all of Chance's (and Shelley's) stuff. Read the email when I finally dragged my lazy b*%% out of the bed at 1 p.m. (I work nights, cut me some slack). my wife has now put out a contract on Chance's life. She figures it'll be cheaper to have him bumped off than for me to continue purchasing all this magic from him.

I think my wife will split the cost with your wife. Also, I'd like to know how Rogue Clown talks his wife into letting him buy two!! If I bought two it would be Run Magician Run. Now you know why I let the Ultimate Chopper go. I didn't want that thing lying around. would have had to sleep with one eye open to protect my "swanickels". can you say Bobbit?!

A few more DVD sales to me and I'll be buying you that Chicken Sword. Great prop that I just love to perform with.
Smartini

Posted: May 20, 2006 10:27 am

Hey Jeff, thanks for the Run Wolf Run, I couldn't have done it with out ya!!
My wife will have a hit man on me when she finds out about this., I just recently broke down and admitted how much the Weasel was.

Posted: May 20, 2006 11:29 am

Hey The Great Smartini,
I have a deal with my wife. Once a month I get to keep the payment of one gig and use that to buy new tricks or costumes.
I lucked out and had a gig that was 6 hours long for a corporate event. Otherwise, I am married now, so I give my paycheck and most of my cash to the little woman for evertything else. ( she always has new bling bling all of the time.) Man!! I can not wait for this one. How many different shows can you do with all of the Wolf's Magic props that you own? I love the case for the ABC Re-combobulater!! I have used it for the hip hop magician, and for other prop like my twistem balloon apron and to protect my JVC video camera.
Let me know when you get yours Steve. Take care.
RC

Posted: May 20, 2006 06:22 pm

AAAAAH. I hate all of you! Let's see. sell a buncha stuff to buy the new ICue2 (squared) to update from my ShowTech OR buy the new Run, Wolf, Run! AAAAAH! I'm gonna put out a contract on myself now. Chance, you'll have to wait your turn. Those bullets are expensive!

I have (almost) ALL of Chance's items, short of the Ka-Blammo, the Elephant Table and the Snake Basket. I know I'll end up with the RWR.

Wolf magic begin now how to use

Enjoying the game even though you are so weak in the beginning that things are SLOW. Grabbed all the surrounding towns. Played twice on easy and got curb stomped twice. I have no idea what I am doing wrong. I have about 8 towns and can BARELY field one 9 level stack of Orc habreldiers with an awesome attack level of 5 (even though I am a warlord - boy, that makes a difference huh?). The AI is running around with multiple stacks of 9 with their attacks at 7. My hero has an incredible attack level of 8. Sharee's dragon hero has an attack of 20. WTF? I don't mind losing - but I would like to know why. How is she able to support both mundane and magical units? The dragon has about 5 spells cast on it and I can't cast hardly any because I am starving for magic. Is it because I picked Death? Great battlefield spells but MAN the units SUCK. Great . I have units where all damage is permanent. Yay? What exactly are you supposed to do with skeletons?

I used to play MoM back in the day and have played the hell out of Age of Wonders series but I just cannot wrap my mind what I am doing wrong. Is Easy level broken - in that all the levels are normal or whatever?

Сообщения 1 – 15 из 18 15 дек. 2022 в 12:23

yes it's because you picked Death.
meld some spirits into nodes to get more magic power and move on to the stronger Death summon units fast.

15 дек. 2022 в 12:43

I prefer play life + dwarves and use the fountain spell to tax the F out of every town (using alchemy to turn all that gold into mana to pay the costs for the enchantments)
you also have a +100% gold spell in life which makes it great at developping economically

also if you pick Myrran as perk youll start on the other world with probably no other AI (except neutrals) so its also a good strat if you want to go slow

15 дек. 2022 в 12:43

I am just speculating here, but don't forget alchemy. Place some towns for population, not production. Give them markets. Convert gold to mana until you can own some nodes. I have not played death, but I do play orcs and halberdiers with a little buffing is working. I have not faced a Str20 hero, but my hero is about that strong.

15 дек. 2022 в 13:53

NOTE>>> I am playing the 12 pick option>>

The most powerful Death build I have ever played was Myrran, Draken, 1ea Life, Chaos, Water, Nature and 5x Death. (Gotta love their Air Ships, most powerful unit in range there is)

Made a point of attacking Troll stacks with my Ghouls, turning their swordsmen into Undead servants. For some reason their Regeneration still works, even though undead cannot be healed.
When I finally took a Troll city, started making units and cast Lycanthrope on them, nice units.

15 дек. 2022 в 13:56

A good plan for death is to rush Shadow Demons, then run around with stacks of those. That makes for a decent midgame.

After that, depends what you have available!

16 дек. 2022 в 14:55

Yeah death is actually quite difficult to play unless you use specific strategies.

I recommend newcomers to play life+halfling+warlord.

Crank out Slingers , and cast Heroism and other buff spells and watch them rule.

As you get better you will learn to play other harder combos

11 янв. 2023 в 12:54 Автор сообщения: TickTack

A good plan for death is to rush Shadow Demons, then run around with stacks of those. That makes for a decent midgame.

After that, depends what you have available!

So in my current campaign I'm the flip side of this equation and I'm wondering what is the best strategy for dealing with shadow demons? I'm playing as Horus and Gnolls.

What I know so far is Wolf Riders aren't the answer.

Which also makes me wonder more broadly speaking what the strategy is with Gnolls. I mean early rush with Wolf Riders is great but they clearly do not have legs that carry them into mid or late campaign at all.

11 янв. 2023 в 13:44 Автор сообщения: TickTack

A good plan for death is to rush Shadow Demons, then run around with stacks of those. That makes for a decent midgame.

After that, depends what you have available!


A good plan for death is to have 10 books and START with Shadow Demons, and putting all mana and maybe even gold into them.

11 янв. 2023 в 15:06

Death is all about one thing: The summoned units. That's all that matters. Death really does nothing for you expect provide you with some of the most OP summoned units. As others have said, its not a good choice for beginners IMO.

I do differ on some of the other suggestions though.

I think the best way to really get started and understand the game is to play Sorcery with Conjuration and Sorcery Mastery. Yes, that means you won't get to pick any Uncommon spells to start, but that's ok.

The problem you run into is that in the beginning of the game you can't produce very much.

Don't waste your time building poor units. Begin by summoning units. That way you can summon units and use them to get active while your town builds toward economic improvement.

As for starting race for something like this, I would say High Elves, Klackons or Gnolls. These aren't ideal, but starting with High Men may be a bit too much if you are new.

In any event start by building these in this order: Granary, Marketplace, Farmer's Market, Sawmill, Forester's Guild. Then, you may want to produce a few units, depending on what's going on, either for defense or minor offense. Then make a Miner's Guild, and only then start to really pump out units. Typically, build Fighter's Guild before bothering to build any units (unless you are using Warlord).

Sorcery is great at two things in the early game: Getting Sorcery Nodes and taking Neutral Towns. It's also good on defense due to Phantom Warriors. With just Magic Spirits you should be able to find towns that you can conquer with just Phantom Warriors. You can also find nodes that you can take with just Phantom Warriors. You can go in with a Spirit, summon all your warriors, if that's not enough then Flee and try again until you take the node (should be relatively easy nodes). You can also take easy lairs with just Phantom Warriors as well, like War Bears, etc.

If you go with Gnolls then be sure to take Resist Magic as a starting spell. Don't take Counter Magic right now because it apparently doesn't work. Always start with Word of Recall. Research Summoning Circle ASAP.

Restart the map if you don't get a decent starting position with both woods and hills.

I think many people make a mistake of going Life to start and then waiting way to long to get active because it takes too long to build Normal units. Use Sorcery (or Chaos with Hell Hounds) and focus on summoning to get started. Use multiple Magic Spirits and if you find some stuff that makes it worthwhile, then put together a stack of 2 or 3 Nagas even. You can be going around with Nagas and Magic Spirits conquering stuff with Sorcery long before its feasible to build your first Normal unit.

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By channeling these qualities, one can access the power that lies within them. Meditation is a key practice in wolf magic. Finding a quiet space and focusing on one's breath allows for the entrance into a state of deep connection with the energy of the wolf.

Wolf magic begin now how to use

Visualize yourself surrounded by a pack of wolves, feeling their strength and unity. Allow their essence to merge with yours, creating a powerful bond. Intuition plays a vital role in wolf magic. Trusting your instincts and allowing your inner wolf to guide you in decision-making is essential. Listen to the subtle whispers in your mind and follow the path that feels right, even if it seems unconventional. Protection is another facet of wolf magic. Visualize a shimmering white light surrounding you, creating a shield of pure energy. Call upon the spirit of the wolf to stand guard and keep negative energies at bay. This shield will strengthen over time with consistent practice and belief in its power. The moon holds a significant place in wolf magic. Just as wolves are often connected to the moon's energy, so too can practitioners utilize its power. Perform rituals or spells during the full moon to enhance the potency of your intentions. The moon's energy amplifies the natural abilities of wolf magic. Finally, gratitude is an integral element of wolf magic. Show appreciation to the spirit of the wolf and the universe for the guidance and wisdom they provide. Expressing gratitude allows for the continuous flow of positive energy and strengthens the connection with the wolf spirit. In conclusion, wolf magic is a powerful and ancient form of magic that holds transformative and protective attributes. By fostering a connection with the spirit of the wolf, practicing meditation, trusting intuition, utilizing protection techniques, harnessing the energy of the moon, and expressing gratitude, one can begin to utilize the mystical power of wolf magic. Embrace the spirit of the wolf and let its magic ignite within you..

Reviews for "Embracing the Wisdom of the Wolf: A Journey into Wolf Magic"

1. Jane - 2 stars
I was very disappointed with "Wolf Magic Begin Now How to Use". The book promised to provide practical and effective techniques for harnessing the power of wolf magic, but it fell short of my expectations. The author's explanations were vague and lacked in-depth knowledge about the subject matter. I also found the book to be poorly organized, making it difficult to follow along and understand the concepts being presented. Overall, I would not recommend this book to anyone looking for a comprehensive and insightful guide to wolf magic.
2. Ryan - 1 star
I was highly dissatisfied with "Wolf Magic Begin Now How to Use". The author seemed to have very limited understanding of the subject and failed to provide any valuable insights or techniques. The book was filled with generic and unhelpful advice that could be found in any basic introduction to magic. The lack of depth and originality made it feel like a waste of time and money. I was expecting an in-depth exploration of wolf magic, but instead, I found a shallow and poorly written guide that offered nothing new or insightful.
3. Sarah - 2 stars
I found "Wolf Magic Begin Now How to Use" to be quite underwhelming. The book lacked proper structure and seemed more like a collection of random thoughts and information rather than a cohesive guide. The author's writing style was also quite confusing, making it difficult to follow along and understand the concepts being presented. Additionally, I felt that the book lacked practical exercises and hands-on techniques to actually incorporate wolf magic into daily life. Overall, I was disappointed by the lack of depth and practicality in this book.

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