the trace of your lips 2023

By admin

Once upon a time, in a small village called Meadowbrook, there lived a very special chicken named Gladys. Unlike other chickens, Gladys possessed magical powers. She had a strikingly beautiful appearance, with shimmering feathers that changed colors depending on her mood. Gladys was adored by both the villagers and the other farm animals. They admired her ability to make flowers bloom with a mere touch of her wings and to heal wounded animals with her mesmerizing gaze. Her gentle and kind nature attracted everyone towards her, and they often sought her magical assistance.


In an ironic twist, the actual dungeon is a bit weaker. Interesting, and arguably frustrating use of one-way and secret doors. The drow show up, but they have none of the plethora of magical equipment, or clever use of their abilities, indeed, they fight as 1st level fighters and have no order of battle to speak of. An underutilization of this iconic adversary. I mean the dungeon is still alright, there’s a Guardian Naga demanding tribute near the entrance, your usual warded tombs, some drow fighting an ahnkheg but this feeling of organic naturalism has dissipiated. Most of the protections on the tomb only target evil creatures, a surprising twist. There is a sort of BBEG (a wraith with a legion of undead followers) and a big smackdown at the end, but it feels a bit contrived, included almost out of reflex. I would have appreciated giving the Wraith some sort of agenda, or some hint of how he got here. This pertains to the tomb in general. Adding some specificity, fleshing out the culture a bit more, replacing the drow with some sort of weirdo cultists, this would have added some color to it. The intruders in the canyon feel like they belong, conversely the drow in the tomb feel out of place. Are the drow meant to be devil-worshippers, in thrall to the Deathwraith?

Treasure is concealed more or less properly, and is colorful jewelry, interspersed with piles of coin, and a good spread of magic items, with many consumables. You can tell if something is living, the extent of its wounds at 75 hp scrapped up, at 50 wounded, at 25 or less fragile , whether it was ever living at some point, whether it has died, whether it s soul was judged in the underworld and whether the judgment was in its favor or not, and whether it is dying.

Sinister spell 12k

Her gentle and kind nature attracted everyone towards her, and they often sought her magical assistance. Every morning, Gladys would wake up to the sound of cheerful birds singing songs of joy. She would then stretch her wings and step out of her cozy little coop.

SMN In Sinister Reign.

Just curious about recommendations or strategies others may have for doing this content. From my personal experience so far, Acc plays a big part so I tend to use Shiromochi. An Impact from Fenrir MAY deal over 10k damage with over 2000% TP. My Flaming Crushes are mostly between 3k~4k damage, with occasional misses, and very rare spikes up to 7k~12k.

Meteor Strike is best choice for Rosulatia. Dealing typically 8k damage with very little Pet TP anywhere up to 9k~12k depending on Pet TP.

Kill the adds that Rosulatia spawns, they die to 1-2 flaming crushes, and don't respawn. Besides that, I think they have regain, and they're generally annoying.


I'm planning to expand on this thread once more input is provided. I didn't want to cram all this into Summoner's Guide.

Asura.Pergatory Offline Server: Asura Game: FFXI user: Pergatory Posts: 1283 By Asura.Pergatory 2015-08-17 11:23:45

If you have someone who can make darkness skillchains, Night Terror MBs work really well on pretty much everything in there. My lowest was 13k, highest was over 40k on Morimar. I think my lowest Night Terror without magic burst was maybe 6k, so even without skillchains it isn't bad.

Flaming Crush worked decently on most things too, I was getting anywhere from 4-6k on the low end up to 10k+ on the high end. Some of the NMs have crazy high evasion, others don't. I bounced back and forth between my acc builds and never quite settled on what's best since it seems to vary wildly based on the NM you get.

Rakshaka and I tried various approaches and ultimately settled on the Night Terror MBs as the best one all around. COR & PLD made the skillchain for us. Afraid I can't recall how Impact did compared to Night Terror.

Asura.Rakshaka Offline Server: Asura Game: FFXI user: Rakshaka Posts: 26 By Asura.Rakshaka 2015-08-17 12:06:42

Yeah, we also had a SCH make the SC for us using Immanence (aero -> noctohelix), which is nice, because then the person(s) making the skillchain aren't in range of the nasty TP moves.

Kill the adds that Rosulatia spawns, they die to 1-2 flaming crushes, and don't respawn. Besides that, I think they have regain, and they're generally annoying.

Put up earthen armor for Sajj'aka, he has an arena-wide aoe that does i think 90% of your hp in damage.

Sajj'aka and August melt to dark magic BPs. I think tier 3 Arciela resisted magic, so we used phys pacts. For tier 3 Arciela, make sure to have shock squall ready for when she summons the Naakual. I think she does it every 20%, then can do it any time under 10%, not entirely sure though. Command shock squall on the summon as soon as they start to ready their tp move. Make sure you have max magic acc gear on too, as Yumcax and Hurkan can resist the stun.

Teodor resists dark magic. I think we used phys pacts on him. Also for him, try not to leave your summons on him if possible, as he does an aoe drain, which basically make your summons health batteries for him.

Morimar and August have deadly frontal cone abilities, so don't stand in front of them. August's is called No Quarter. This has a long charge time. We didn't test if this was stunnable. It does 10k needles damage. He only uses it when his little gold wings are out, which appear after he uses daybreak, which I think is a very quick ability, so you probably wouldn't have time to stun it.

Darrculin has a move called Stalking Prey which is aoe damage terror hate reset. So, just resummon as soon as you see this move go off.

Life After Death II: Dubious addition to the original concept. Druids go to the elemental planes and become elementals? That’s actually kind of neat. Once again the concept of playing some sort of campaign of planar courtly conquest is so immense it could easily encompass an entire volume. 1 page is therefore little more then a teaser.
There is something interesting about codifying the undead as petitioners of a certain alignment of insufficient dedication so that they are rejected from the planes. They must either become undead under the control of a powerful outsider (of both alignments? Are there solars out there with a menagerie of the living dead?) or more interestingly, they become wandering spirits in the astral plane, trying to possess wandering mortals, and risk being erased by psychic storms every month or so. The possibilities are intriguing, but at this level, they are less then outlines. Good fodder for conversation, the start of something ambitious or soaring imagination, not something that can be run as is.
The trace of your lips 2023

The moment she set foot on the fresh green grass, flowers automatically blossomed, and the air filled with a vibrant fragrance. Gladys had a close friendship with the village children. They would gather around her, listening intently to her stories about faraway lands and mythical creatures. The children would giggle in excitement as she demonstrated her magical abilities, causing small sparks of light to dance around them. The magic Gladys possessed was not just limited to healing and creating beauty. She had the power of telepathy and could communicate with animals of all kinds. When a distressed animal was unable to express its pain, Gladys would comfort it with her soothing presence and heal its wounds with her magical touch. The villagers soon realized that Gladys' magical powers extended beyond the realm of animals. She had the ability to foresee certain events and warn the villagers of impending danger. This made her a beloved protector of the village, and the villagers relied on her guidance. One day, a fierce storm threatened to destroy Meadowbrook. The howling winds and torrential rain would cause immense damage if left unchecked. Gladys called upon her magic and created a protective shield around the village, shielding it from the wrath of the storm. The villagers, grateful for her protection, celebrated Gladys as their hero. As time went by, news of Gladys' magical abilities spread far and wide. People from neighboring villages began visiting Meadowbrook to witness her enchanting powers. They would bring their sick animals and seek her healing touch, and she would comfort them with her ethereal presence. Despite her fame, Gladys remained humble and kind-hearted. She continued to perform acts of kindness and bring joy to the lives of those around her. The village of Meadowbrook flourished under her care and protection, with the villagers forever grateful for the miracles she brought into their lives. Gladys the magic chicken became a legendary figure, not just in Meadowbrook but throughout the land. Her story would be passed down from generation to generation, inspiring children and reminding them of the power of love, compassion, and the magic that lies within each of us..

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the trace of your lips 2023

the trace of your lips 2023

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