Resilience and Rebellion: The Enchanting Story of the Regenerated Princess

By admin

Once upon a time, in a kingdom far away, there was a princess named Isabella. Isabella was not your typical princess; she loved adventure and had a rebellious spirit. She often dreamed of going on extraordinary quests and breaking free from the constraints of royal life. One day, while exploring the castle's mystical library, Isabella stumbled upon an ancient book containing a spell that promised to give her a new life. The spell claimed to regenerate her into a powerful warrior princess, free from the societal expectations and limitations that had bound her. Filled with excitement and curiosity, Isabella decided to perform the spell under the cover of darkness.



Blood Curse

As a bonus action, you can make one creature "Marked". Marked creatures cannot cast any magical spells, lose any magical resistances, and are weak to all damage done by spells regardless of damage immunities or resistances.

Amplify. All creatures within 30ft. of that marked creature also suffer the same effects.

Blood Curse of the Anxious [ ]

As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.

Amplify. The next Wisdom saving throw the target has to make before this curse ends has disadvantage. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of Banishing [ ]

Prerequisite: 15th level, Order of the Fiendbutcherer As a bonus action, you can force a creature to make a Charisma save (DC=10 + Your proficiency bonus + Your Wisdom score). On a failed save, they are bannished to: (a) their home realm, or (b) one plane of your choice. They are bannished there for one minute.

Amplify. You can force the Charisma save to have disadvantage. In addition to this, the banishment is permanent.

Blood Curse of Binding [ ]

As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn.

Amplify. This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.

Blood Curse of Bloated Agony [ ]

As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.

Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.

Blood Curse of Corrosion [ ]

Prerequisite: 15th level, Order of the Mutant As a bonus action, a creature within 30 feet of you must make a Constitution saving throw or become poisoned. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.

Amplify. The cursed creature suffers 4d6 necrotic damage, and suffers this damage again every time it fails its Constitution saving throw to end this curse at the end of its turn.

Blood Curse of the Exorcist [ ]

Prerequisite: 15th level, Order of the Ghostslayer As a bonus action, you can choose one creature you can see within 30 feet of you that is charmed, frightened, or possessed. The target creature is no longer charmed, frightened, or possessed.

Amplify. The creature that charmed, frightened, or possessed the target of your curse suffers 3d6 psychic damage and must make a Wisdom saving throw or be stunned until the end of your next turn.

Blood Curse of Exposure [ ]

When a creature you can see within 30 feet is hit with an attack or spell, you can use your reaction to temporarily weaken their resilience against it. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell.

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, having resistance to them until the end of the turn.

Blood Curse of the Eyeless [ ]

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness.

Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

Blood Curse of the Fallen Puppet [ ]

When a creature you can see within 30 feet drops to 0 hit points, you can use your reaction to make that creature immediately make a single weapon attack against a target of your choice within its attack range.

Amplify. You can first move the cursed creature up to half their speed, and you grant a bonus to the cursed creature’s attack roll equal to your Intelligence modifier (minimum of 1).

Blood Curse of the Howl [ ]

Prerequisite: 18th level, Order of the Lycan As an action, you unleash a blood-curdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. If they fail their saving throw by 5 or more, they are stunned while frightened in this way. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours. You can choose any number of creatures you can see to be unaffected by this howl.

Amplify. The range of this curse increases to 60 feet.

Blood Curse of the Marked [ ]

As a bonus action, you can mark a creature within 30 feet of you. Until the end of your turn, whenever you deal rite damage to the target, you deal an additional hemocraft die of rite damage.

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

Blood Curse of the Muddled Mind [ ]

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell. That creature has disadvantage on the next Constitution saving throw it must make to maintain concentration before the end of your next turn.

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration of spells until the end of your next turn.

Blood Curse of the Slayer [ ]

Prerequisite: 15th level, Order of the Giantkiller As a bonus action, All creatures that are within 60ft. of you and are of the size large or larger becomes weak to one type of damage of your choice. This type cannot be one they are already weak to, or are immune to.

Amplify. In addition to this, the type can be whatever the creature is immune to, and you can pick an additional damage type.

Blood Curse of the Souleater [ ]

Prerequisite: 18th level, Order of the Profane Soul When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to usher their soul to your patron in exchange for power. Until the end of your next turn, your weapon attacks have advantage.

Amplify. In addition, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Eyeless

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

hit dice:

hit points at 1st level:

hit points at higher levels:

armor proficiencies:

weapon proficiencies:

tools:

saving throws:

skills:

starting equipment:

spellcasting:

class features:

subclass options:

Created by

System

Statblock Type

Link/Embed

Copy Block Copy link

Find your way!

Resources

  • RANDOM GENERATORS
  • WORLDBUILDING PROMPTS

WHO WE ARE

LEGAL

Get the news

Listen to our Podcast

Our Allies

by 3 Armored Kittens · v.0.9423.0083 - Marianna Trench © 2017 - 2023 [en] | Anvil Time: 19:30, Jan 16 2024

Can a Blood Hunter / Bard use Blood Curse of the Eyeless and Cutting Words on the same attack roll?

I've seen a reactionary curse that says you roll your hemocraft die to reduce an attack roll that you can see. Since this and the Lore Bard's use of Bardic Inspiration work mechanically the same via Cutting Words and uses a resource, could/should it be used in the same reaction to reduce a roll?

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

From DnD beyond Follow 4,947 4 4 gold badges 32 32 silver badges 80 80 bronze badges asked Sep 27, 2020 at 19:48 Propofthedead Propofthedead 235 1 1 silver badge 12 12 bronze badges \$\endgroup\$

\$\begingroup\$ Have you got the text for reactionary curse? I assume that uses a reaction? \$\endgroup\$

Sep 27, 2020 at 19:53

\$\begingroup\$ Can you please let us know which source you're using for the Blood Hunter? \$\endgroup\$

Sep 27, 2020 at 21:04

\$\begingroup\$ Are you asking about a blood hunter/bard multiclass using both Cutting Words and reactionary curse against a single roll or are you asking about a bard and a blood hunter working together to apply both to a single attack roll? \$\endgroup\$

Filled with excitement and curiosity, Isabella decided to perform the spell under the cover of darkness. With the help of her loyal companion, a mischievous talking cat named Oliver, Isabella gathered all the necessary ingredients and carefully recited the incantation. As the final words left her lips, a brilliant light filled the room, and Isabella felt an overwhelming surge of energy coursing through her veins.

The enchanting revolt of the regenerated princess spell

In an instant, Isabella's appearance transformed. Her once delicate, flowing gown was replaced by armor, strong and unyielding like her newfound spirit. Her tiara became a crown of power, gleaming with the promise of endless possibilities. Isabella had become the embodiment of her deepest desires and wildest dreams. The next morning, as the sun rose over the enchanted kingdom, Isabella emerged from the castle gates. The townspeople gasped in awe at the sight of their once docile princess, now a fierce warrior ready to take on the world. Isabella, now known as Princess Isabella the Regenerated, had captivated the hearts of her people. But her transformation was not just a physical one. Isabella's spirit shone brighter than ever before as she embarked on quests to defend the kingdom from danger and injustice. She fought fiercely with grace and determination, winning battles and hearts wherever she went. Princess Isabella the Regenerated became a symbol of hope and empowerment, inspiring others to break free from their own constraints and embrace their true selves. Her enchanting revolt against the expectations placed upon her was a powerful reminder that individuals have the power to shape their own destinies. As time went on, Isabella's legend grew, and her name became synonymous with courage and resilience. She inspired future generations of princesses to live authentically and defy societal norms. Princess Isabella the Regenerated showed the world that true power lies in embracing one's true self and standing up for what is right, no matter the cost. And so, the tale of the enchanting revolt of the regenerated princess spell reminds us that sometimes, the greatest magic lies within ourselves. It teaches us to be brave, to challenge the status quo, and to believe in our own ability to create a world where everyone can be their most authentic selves..

Reviews for "Defying Expectations: The Regenerated Princess and her Enchanting Journey"

1. Emily - 2 stars - I was really excited to read "The Enchanting Revolt of the Regenerated Princess Spell" based on the title and cover, but I found myself quite disappointed. The plot was confusing and all over the place, with too many unnecessary subplots that didn't add much to the overall story. The characters were also poorly developed, making it difficult to connect with them or care about their journey. Overall, this book just didn't live up to my expectations.
2. Mark - 1 star - I couldn't even finish "The Enchanting Revolt of the Regenerated Princess Spell" because it was so boring and predictable. The writing style felt juvenile and lacked depth, making it hard to engage with the story. The dialogue was unrealistic and awkward, and the pacing was all over the place. I was really hoping for a captivating and magical tale, but sadly, this book fell flat for me.
3. Sarah - 2 stars - I had high hopes for "The Enchanting Revolt of the Regenerated Princess Spell," but unfortunately, it failed to deliver. The world-building was weak and lacked sufficient detail, leaving me feeling confused and disconnected from the magical realm. The story felt rushed and disjointed, with important events and character developments happening without much explanation or buildup. While the concept had potential, the execution was disappointing, and I found it hard to stay engaged throughout the book.

Embracing Destiny: The Enchanting Revolt of the Regenerated Princess

The Power of Love and Courage: The Enchanting Revolt of the Regenerated Princess

We recommend