The Healing Powers of Straw Voodoo Dolls: Myth or Reality?

By admin

In certain cultures, straw voodoo dolls are used as a form of sympathetic magic. These dolls are believed to have the power to affect the well-being of a person. Like traditional voodoo dolls made of cloth, straw voodoo dolls can be used for healing or for causing harm. The practice of using straw voodoo dolls can be traced back to ancient times when people believed in the power of sympathetic magic. The main idea behind this practice is that by manipulating a doll that represents a person, one can influence the events and experiences of that person's life. The straw voodoo dolls are typically made from natural materials such as straw, sticks, and leaves.


In summary any kind of game that has a story mixed with combat/fights at certain key point of the story it’s safe to do for me. For other kind of games, I really need to try a different approach, to have a better final result 🙂

The conclusion I can draw from those observation is simple if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first , and then worry about the story later. The conclusion I can draw from those observation is simple if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first , and then worry about the story later.

Anbers magic shop

The straw voodoo dolls are typically made from natural materials such as straw, sticks, and leaves. They are often crafted to resemble a human figure and are used in rituals or ceremonies. Those who believe in the power of straw voodoo dolls often use them for personal healing or for casting spells.

Amber’s Magic Shop officially out!

First of all, public service announcement: after a month of very intensive testing, my dating sim with optional crafting gameplay Amber’s Magic Shop it’s finally out!

You can download a demo and get more info at the game’s official page: http://winterwolves.com/ambersmagicshop.htm

As usual, if you buy from my site you’ll also get a free Steam key once it’s out there (not sure yet when, but should be in the next months). A mobile version is also planned and should be out probably around June on Android, followed by the iOS version later.

Gameplay and prototypes

Today I also wanted to talk a bit about what I’ve learned in the past months. As you know I like to try different things. This lead to two “experiments”: Queen Of Thieves’ randomized missions, and Amber’s Magic Shop crafting simulation.

While I know many people who liked both games gameplay, I am the first to admit that the result was less fun than I originally planned. Talking with people in forums and other devs, I think I found some basic mistakes I have done:

  • First of all, for both games I had the story written BEFORE the gameplay, and that forced me to tweak the gameplay based on the story and not the opposite
  • I didn’t really make any prototype for both games. I did one for the combat of Queen Of Thieves, but not for the whole “robbery missions” thing. Doing prototypes is essential to know if a game is fun or not early during development
  • Last but not least, I don’t enjoy particularly sim games. I mean I like playing them, but I’m not obsessed. My tastes have also changed with age: when I was 20 years old I remember playing very long games with Civilization (can’t remember which version was). Nowadays? I can barely play for a few hours. While for example I played a lot games like Horizons: Zero Dawn, starting the final battle at level 44… 😀

The conclusion I can draw from those observation is simple: if I decide to try again doing a game with more different gameplay, I should really either have a beta prototype to get early feedback from players, or at least code it myself first, and then worry about the story later. Otherwise, the final result it’s never going to be as good as it could have.

For VN/RPGs the thing is different, since you can tweak the battles as you play/read the story, that’s what I did both with Loren and SOTW, and both games are the ones which got more praises for gameplay. Same thing for PSCD, which probably has the best gameplay of all my games (unless you really hate card games…!).

In summary any kind of game that has a story mixed with combat/fights at certain key point of the story it’s safe to do for me. For other kind of games, I really need to try a different approach, to have a better final result 🙂

Last but not least, Love Bites coding/playtesting is progressing well. Below you see a fun scene where Brandon tries to invite Viktor to dance 🙂

Straw voodoo doll

These dolls are believed to act as a conduit for energy and can be manipulated to bring good luck, to heal a specific ailment, or to cause harm to an enemy. The use of straw voodoo dolls is controversial, as many people view it as a form of witchcraft or superstition. However, for those who believe in the power of sympathetic magic, these dolls are a powerful tool for manifesting intentions and influencing the world around them. Whether one believes in the power of straw voodoo dolls or not, it is clear that they have a rich history and cultural significance in certain regions of the world..

Reviews for "The Symbolism and Meaning Behind Straw Voodoo Dolls"

1. Jane - 2 stars
I found "Straw Voodoo Doll" to be a deeply disappointing and lackluster read. The writing felt disjointed and the characters lacked depth, making it hard to connect with them or invest in their story. The premise held promise, but it ultimately fell flat as the plot meandered without clear direction. Moreover, I found the ending to be anticlimactic and unsatisfying. Overall, "Straw Voodoo Doll" failed to captivate me and left me feeling underwhelmed.
2. Mark - 1 star
I cannot express how much I disliked "Straw Voodoo Doll". The plot was convoluted and confusing, leaving me unable to follow along and understand what was happening. The characters were one-dimensional and uninteresting, making it difficult to care about their fates. In addition, the prose was choppy and awkward, and the dialogue felt forced and unnatural. I struggled to finish the book and by the end, I was left feeling frustrated and disappointed. This was a complete waste of time and I would not recommend it to anyone.
3. Sarah - 2 stars
I had high hopes for "Straw Voodoo Doll", but unfortunately, it did not live up to my expectations. The story started off promising, but quickly became predictable and cliché. The pacing was uneven, with long periods of boredom followed by rushed and poorly executed action scenes. The characters lacked depth and their motivations were unclear, making it hard to connect with them on any level. I was hoping for a thrilling and engaging read, but instead, I found myself counting down the pages until it would be over. A disappointing read.

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