A Closer Look at the Making of Russian World Cup Mascots

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The Russian mascot for the World Cup is a very important and iconic symbol of the tournament. The mascot is a character that represents the host country and embodies the spirit and culture of Russia. The mascot is chosen through a selection process and is usually a combination of a traditional Russian symbol or animal and a representation of the sport of football. For the 2018 World Cup held in Russia, the mascot was a wolf named Zabivaka, which means "the one who scores" in Russian. Zabivaka was unveiled to the public on October 21, 2016, and quickly became popular among football fans around the world. The wolf symbolizes both strength and wisdom, and is a well-known animal in Russian folklore.


Available Patron Themes: Insanity, Occult, Stars, Transformation; 2nd—lesser confusion, 8th—dreadscape, 10th—compelling rant.

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The wolf symbolizes both strength and wisdom, and is a well-known animal in Russian folklore. Zabivaka was designed to appeal to both children and adults, with a friendly and approachable appearance. The mascot was depicted wearing a football jersey with the number 18, representing the year of the tournament, and had bright blue eyes and a mischievous smile.

Witch Patrons

At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.

At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.

Table: Patron Themes and Spells
Patron Theme Level Source
2 4 6 8 10 12 14 16 18
Agility jump cat’s grace haste freedom of movement polymorph mass cat’s grace ethereal jaunt animal shapes shapechange
Ancestors bless aid prayer blessing of fervor commune greater heroism refuge euphoric tranquility weird
Animals charm animals speak with animals dominate animal summon nature’s ally IV animal growth antilife shell beast shape IV animal shapes summon nature’s ally IX
Aurora color spray hypnotic pattern wall of nausea rainbow pattern blazing rainbow programmed image prismatic spray prismatic wall polar midnight PPC:PotR
Autumn ray of enfeeblement create pit gentle repose vitriolic mist major creation acid fog caustic eruption horrid wilting wail of the banshee PZO1140
Boundaries protection from evil see invisibility magic circle against evil dimensional anchor control summoned creature banishment ethereal jaunt dimensional lock gate ChoP
Conspiracies lock gaze disguise other tongues hypercognition dominate person symbol of persuasion vision frightful aspect overwhelming presence PZO1135
Death deathwatch blessing of courage and life speak with dead rest eternal suffocation circle of death finger of death symbol of death power word kill
Decadence negative reaction demand offering sepia snake sigil charm monster dream envious urge waves of ecstasy euphoric tranquility symbol of strife PZO1135
Deception ventriloquism invisibility blink confusion passwall programmed image mass invisibility scintillating pattern time stop
Devotion divine favor martyr’s bargain magic vestment greater magic weapon flame strike mass bull’s strength bestow grace of the champion holy aura mass heal ChoP
Dimensions hold portal rope trick blink dimensional anchor lesser planar binding planar binding banishment greater planar binding gate
Elements shocking grasp flaming sphere fireball wall of ice flame strike freezing sphere vortex fire storm meteor swarm
Enchantment unnatural lust calm emotions unadulterated loathing overwhelming grief dominate person geas euphoric tranquility demand dominate monster
Endurance endure elements bear’s endurance protection from energy spell immunity spell resistance mass bear’s endurance greater restoration iron body miracle
Entropy lesser confusion plague carrier babble wandering star motes feeblemind antimagic field insanity symbol of insanity interplanetary teleport PZO1135
Ethereal detect undead see invisibility ectoplasmic snare* condensed ether* ethereal envelope* ethereal jaunt ectoplasmic eruption* ethereal envelopment* etherealness PRG:OA
Fate doom anticipate peril helping hand blessing of fervor greater forbid action contingency jolting portent maze wish PAP:72
Healing remove fear lesser restoration remove disease restoration cleanse pillar of life greater restoration mass cure critical wounds true resurrection
Insanity memory lapse hideous laughter distracting cacophony confusion mind fog envious urge insanity symbol of insanity overwhelming presence
Jynx ill omen shatter bestow curse retribution mark of justice eyebite spell turning antipathy energy drain PPPC:BotC
Light dancing lantern continual flame daylight rainbow pattern fire snake sirocco sunbeam sunburst fiery body
Mercy cure light wounds eagle’s splendor remove curse restoration cleanse heroes’ feast foe to friend euphoric tranquility true resurrection PPPC:BotC
Mind mindlink mental block mindscape door create mindscape psychic asylum create mindscape (greater) psychic surgery moment of prescience microcosm PRG:OA
Moon darkness darkvision owl’s wisdom moonstruck aspect of the wolf control water lunar veil horrid wilting meteor swarm
Mountain stone fist stone call stone shape spike stones wall of stone flesh to stone stone tell repel metal or stone clashing rocks PZO9456
Nightmares sleep detect thoughts oneiric horror phantasmal killer nightmare dream travel symbol of weakness demand polar midnight PZO1135
Occult detect undead command undead twilight knife black tentacles snake staff create undead waves of exhaustion trap the soul gate
Peace sanctuary calm emotions wind wall dismissal serenity word of recall forcecage euphoric tranquility antipathy ChoP
Plague detect undead command undead contagion animate dead giant vermin create undead control undead create greater undead energy drain
Plant entangle accelerate poison lily pad stride grove of respite tree stride repel wood animate plants control plants shambler PZO9456
Portents ill-omen locate object blood biography divination contact other plane legend lore vision moment of prescience foresight
Protection sanctuary resist energy wrathful mantle stoneskin interposing hand forbiddance greater spell immunity prismatic wall freedom PPC:HotHC
Recovery liberating command remove paralysis sacred bond freedom of movement cleanse heroes’ feast joyful rapture protection from spells mass heal PPC:HH
Revenge magic fang slipstream rage moonstruck beast shape III vengeful outrage phantasmal revenge seamantle storm of vengeance PZO1135
Rot decompose corpse warp wood fungal infestation fleshworm infestation plague carrier epidemic creeping doom horrid wilting cursed earth PPPC:BotC
Shadow silent image darkness deeper darkness shadow conjuration shadow evocation shadow walk shadow conjuration (greater) shadow evocation (greater) shades
Space mirror strike twisted space blink dimension door hostile juxtaposition repulsion walk through space bilocation teleportation circle PZO1135
Spirits ghostbane dirge invisibility speak with dead spiritual ally mass ghostbane dirge shadow walk ethereal jaunt planar ally etherealness
Spring feather fall alter self pup shape true form lightning arc chain lightning control weather stormbolts time stop PZO1140
Stars faerie fire dust of twilight guiding star wandering star motes dream cloak of dreams circle of clarity euphoric tranquility astral projection
Storms obscuring mist fog cloud call lightning ice storm call lightning storm wind walk control weather whirlwind storm of vengeance PZO9456
Strength divine favor bull’s strength greater magic weapon divine power righteous might mass bull’s strength giant form I giant form II shapechange
Summer goodberry flaming sphere daylight greater flaming sphere wall of fire sirocco sunbeam sunburst fiery body PZO1140
Thorns thorn javelin wrath thorny entanglement thorn body wall of thorns blade barrier repulsion mage’s sword wooden phalanx PZO1140
Time ventriloquism silence haste threefold aspect teleport disintegrate expend temporal stasis time stop
Transformation jump bear’s endurance beast shape I beast shape II beast shape III form of the dragon I form of the dragon II form of the dragon III shapechange
Trickery animate rope mirror image major image hallucinatory terrain mirage arcana mislead reverse gravity screen time stop
Vengeance burning hands burning gaze pain strike shout symbol of pain mass pain strike phantasmal revenge incendiary cloud winds of vengeance
Water bless water/curse water slipstream water breathing control water geyser elemental body III (water only) elemental body IV (water only) seamantle tsunami
Winter unshakable chill resist energy (cold only) ice storm wall of ice cone of cold freezing sphere control weather polar ray polar midnight PZO1140 and PZO1117
Wisdom shield of faith owl’s wisdom magic vestment lesser globe of invulnerability dream greater globe of invulnerability spell turning protection from spells mage’s disjunction
Woodlands entangle accelerate poison lily pad stride grove of respite tree stride repel wood animate plants control plants shambler PZO1140

Special Patrons

The following patrons swap out the spells normally provided by a patron theme at specific levels, and grant a specific hex and drawback at 1st level.

Once a specific patron has been selected, a witch cannot change her patron or raise a hand against that entity without losing her spellcasting, hexes, and familiar. These categories are limited in the patron themes they can provide; their witches must select from one of the four listed for each entry. These patrons are extraordinary examples of their kind, often invested with unique or mythic powers and pursuing long-term agendas measured in centuries or eons.

Celestial Agenda

While good deities and empyreal lords have organized faiths to carry out their wills, powerfully ranked agathions, angels, and archons—and occasional intersectional councils of good outsiders—sometimes invest white witches with celestial might to defend the weak and heal the sick.

You gain the ward hex at 1st level, but your patron holds you to a higher standard: you must be of good alignment, and you take a –2 penalty on Bluff, Intimidate, Sleight of Hand, and other skill checks to deceive or threaten others.

Available Patron Themes: Endurance, Healing, Light, Portents; 4th—castigate, 10th—rebuke, 16th—greater planar ally (good outsiders only).

The Condition of All

Aeons are often patrons to witches, seeking out mortals who share their vested interest in some agenda that helps them promote the cosmic balance.

You gain the scar hex at 1st level, but such service requires unwavering commitment to their cause, and you lose your spellcasting and hexes (but not your familiar) if your alignment changes after taking your first witch level; you regain your spellcasting and hexes once you revert to your original alignment.

Available Patron Themes: Elements, Time, Transformation, Wisdom; 2nd—forbid action, 8th—dismissal, 12th—geas/quest.

Empath

Your patron is a manifestation of the collective living experience—mortal desire and purpose given direction by the beliefs of countless minds and hearts.

You gain the tongues hex at 1st level, but you cannot help but feel the despair, pain, and other negative emotions in those around you, taking a –5 penalty on saving throws against emotion effects.

Available Patron Themes: Ancestors, Mind, Spirits, Wisdom; 2nd—burst of insight, 6th—analyze aura, 10th—retrocognition.

Fey Gifts

A powerful fey or other entity has offered you magic. You serve as an anchor and scrying focus in the Material Plane for your patron, but you also provide frequent amusement.

You gain the charm hex at 1st level, but your fey patron delights in your failure and injury and frequently jinxes you; once each day, the Gamemaster can demand you reroll a single ability check, attack roll, saving throw, or skill check and use the worse result.

Available Patron Themes: Agility, Enchantment, Trickery, Winter; 2nd—disguise self, 4th—hideous laughter, 16th—irresistible dance.

Green Whispers

Your witch powers are bestowed by a representative of natural forces, such as an ancient treant or nature spirit, who expects you to wield such gifts on its behalf.

You gain the feral speech hex at 1st level, but you cannot abide the touch of iron or steel; contact with either metal deals 1d3 points of damage each round, and wearing metal armor prevents you from casting spells until it is removed.

Available Patron Themes: Animals, Endurance, Moon, Transformation; 2nd—entangle, 6th—plant growth, 10th—tree stride.

Hag’s Calling

Hags of exceptional power—most often mute hags and dreamthief hags—sometimes invest mortal agents with the same well of ancient power they have mastered. Hags most often invest their changeling daughters with such power, either once they have proven loyal or else to tempt them into wickedness.

You gain the coven hex at 1st level, but you can neither use the aid another action nor receive benefits from others’ aid another actions.

Available Patron Themes: Moon, Plague, Shadow, Vengeance; 2nd—disguise self, 8th—sending, 10th—commune (hag/patron rather than deity).

Infernal Contract

Your power was brokered from a powerful daemon, demon, or devil to speed the corruption and moral decay of mortals. When you die, your soul goes to Abaddon, the Abyss, or Hell, and you can’t be raised or resurrected except by extraordinary means—though bold service may earn you a favored position in damnation.

You gain the misfortune hex at 1st level, but your magic requires sacrifice; each day when you prepare spells, you must deal 1d6 points of damage to yourself as part of your infernal ritual, feeding the lost blood to your familiar. At 5th level and every 5 levels thereafter, this damage increases by 1d6.

Available Patron Themes: Enchantment, Strength, Trickery, Vengeance; 8th—lesser planar ally, 12th—planar ally, 16th—greater planar ally (your bonus spells can be used to summon only the type of outsider your patron represents).

Touched by the Outer Gods

Your powers hail from an incomprehensible being from beyond the stars, whose motivations and needs erode your psyche.

You gain the unnerve beasts hex at 1st level, but you take a –2 penalty on saving throws against confusion and emotion effects and are affected by such effects for at least 1 round even on a successful saving throw.

Available Patron Themes: Insanity, Occult, Stars, Transformation; 2nd—lesser confusion, 8th—dreadscape, 10th—compelling rant.

Shadowbound

Deep exposure to entities from the Plane of Shadow—kytons, nightshades, owbs, and similar ethereal forces—has infused you with shadow.

You gain the disguise hex at 1st level, but you also gain light blindness.

Available Patron Themes: Death, Deception, Ethereal, Shadow; 8th—shadow conjuration, 12th—shadow walk, 16th—greater shadow evocation.

3rd Party Witch Patrons

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

Your patron is a manifestation of the collective living experience—mortal desire and purpose given direction by the beliefs of countless minds and hearts.
Russain mascot world cup

Zabivaka quickly became a favorite among fans and was seen at all the World Cup venues, entertaining and interacting with spectators. The role of the mascot goes beyond just being a symbol. Zabivaka played an important role in promoting the World Cup and engaging with fans. The mascot made appearances at various events and activities leading up to the tournament, including school visits, promotional campaigns, and public appearances. Zabivaka also had a presence on social media, with its own official accounts where fans could follow its adventures and interact with the character. The Russian mascot for the World Cup symbolizes the excitement and passion of the tournament. It helps to create a sense of unity and excitement among fans, both young and old. With its friendly and playful character, the mascot adds a touch of fun and creativity to the tournament, making it a memorable experience for everyone involved..

Reviews for "Iconic Russian World Cup Mascots: From Zabivaka to Zakumi"

1. John - ★★☆☆☆:
I was extremely disappointed with the Russian mascot world cup. The mascots were creepy and not at all cute or appealing. The designs were poorly executed and looked like cheap knock-offs. Additionally, the activities and events around the mascots were underwhelming. Overall, it was a letdown and not worth the hype.
2. Laura - ★☆☆☆☆:
I can't believe how much I disliked the Russian mascot world cup. The mascots were tacky and uninspired. Their costumes were clearly made with low-quality materials and the overall design lacked creativity. The events and activities were far from engaging or entertaining. It was a waste of time and money. I would not recommend it to anyone.
3. Alex - ★★☆☆☆:
I had high expectations for the Russian mascot world cup, but unfortunately, it fell short. The mascots were forgettable and lacked the charm and charisma of previous world cup mascots. The events and activities were subpar and did not offer anything unique or exciting. It was a missed opportunity to showcase the culture and creativity of Russia. Overall, it was a lackluster experience.
4. Sarah - ★☆☆☆☆:
I was extremely let down by the Russian mascot world cup. The mascots were unappealing and felt like a desperate attempt to cash in on the world cup hype. The events and activities were poorly organized and lacked any wow factor. It was a disappointment from start to finish. I would advise others to save their time and money and skip this event altogether.
5. Mark - ★★☆☆☆:
I was not impressed with the Russian mascot world cup. The mascots lacked originality and were overshadowed by previous world cup mascots. The events and activities were average at best, offering nothing unique or memorable. Overall, it was a forgettable experience. I wouldn't recommend it to anyone looking for an exciting and enjoyable world cup experience.

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