Elusive Enchantments: The Curse of the Royal Legends Marshes

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Royal Legends Marshes Curse Advice The curse that haunts the Royal Legends Marshes has become a source of great concern for the kingdom. For centuries, the marshes have been shrouded in mystery and tales of woe. It is said that the curse was cast by an ancient sorcerer who sought revenge against the ruling family. The curse is said to bring death and despair to anyone who dares to enter the marshes. Many have tried to break the curse, but all have failed. The curse seems to have a powerful hold on the marshes, making it impossible for anyone to find a way out.


Additional Cost A cost a spell may have that its controller may pay (or, in some cases, must pay) in addition to its mana cost to cast that spell. See rule 118, “Costs,” and rule 601, “Casting Spells.”

Mandatory additional costs must still be paid even if the spell is cast without paying its mana cost a form of alternative cost ; optional additional costs may also be paid if desired in this case, even if those costs include mana. If a permanent or spell is a copy of the back face of a transforming double-faced card even if the card representing that copy is itself a double-faced card , the mana value of the copy is 0.

Will cast magic for a small fee

The curse seems to have a powerful hold on the marshes, making it impossible for anyone to find a way out. People who have ventured into the marshes have reported strange occurrences, such as hearing whispering voices and feeling an eerie presence that seems to be watching them. Despite the dangers, there are those who are determined to find a way to break the curse.

Are you allowed to choose to not pay costs for a spell that you started to cast?

Say I start the process for casting a spell, and activate Selvala, Explorer Returned as part of the process of casting the spell. I have plenty of lands available to cast the spell whether Selvala gave me any additional mana or not. But due to something that was revealed when I activated Selvala, I now know that casting the original spell is a bad idea. Can I simply choose not to produce enough mana to cast the spell, thus having it reversed and returned to my hand? I'm aware that I could have just activated Selvala before starting to cast the spell; and cannot think of any legitimate reason why I would begin to cast the spell first if there is a chance I would not want to follow through with it.

  • magic-the-gathering
Follow asked Dec 14, 2021 at 19:27 GendoIkari GendoIkari 73.6k 4 4 gold badges 164 164 silver badges 289 289 bronze badges

I think this might be a duplicate of boardgames.stackexchange.com/questions/12132/…. This one involves gaining information during the casting of the spell, and the other one doesn't, but I don't think that makes them materially different.

Dec 14, 2021 at 19:33

@murgatroid99 I was looking for that exact question without luck; because I knew I remembered reading something like this. However, I do think that the fact that you gained new information after you began to cast the spell does make an important difference here; Selvalva's ability specifically deals with gaining new information while casting a spell and even starting to cast a spell with a risk that you may or may not be able to complete casting it. It isn't clear that the ability and rulings on Selvalva are only intended to cover the case where it is not impossible to make enough mana.

Dec 14, 2021 at 19:54

My reading is that the ruling on Selvala very clearly only applies when you are incapable of casting a spell: "If you activate Selvala’s ability while casting a spell, and you discover you can’t produce enough mana to pay that spell’s costs, the spell is reversed."

Dec 14, 2021 at 19:57

@GendoIkari Since you include Selvala in your question, am I correct in assuming you're actually asking how to handle reversing her ability if the spell casting gets cancelled?

Dec 14, 2021 at 21:35

@Hackworth No, the question is purely about the legality of choosing to reverse the casting of the spell. I understand the specifics of what you can or can't reverse when a spell becomes illegal.

Dec 14, 2021 at 22:11
Royal legends marshes curse advice

They seek advice from wise sages and search for ancient texts that may hold the key to lifting the curse. Some believe that the answer lies in an enchanted amulet that is said to have the power to break any curse. But finding this amulet proves to be a difficult task, as it is said to be hidden deep within the marshes. For those who dare to enter the marshes, it is advised to proceed with caution. It is important to be well-prepared and to gather as much information as possible before venturing in. The marshes are treacherous and unforgiving, and it is crucial to have a plan in place for emergency situations. One should also be aware of the signs of the curse. Strange occurrences, such as sudden changes in weather or the presence of unnatural creatures, should not be ignored. If one begins to experience these signs, it is advised to leave the marshes immediately and seek help from experienced curse-breakers. In conclusion, the curse that haunts the Royal Legends Marshes is a powerful force that has plagued the kingdom for centuries. Breaking the curse requires great determination and caution. The search for the enchanted amulet and seeking advice from wise sages are crucial steps in the quest to lift the curse. However, one must be prepared for the dangers that lie within the marshes and be vigilant for the signs of the curse. Only with careful planning and perseverance can the curse be broken, and the marshes be freed from their haunting past..

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