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U-magic Palaen is a term used to describe the phenomenon of magic in ancient civilizations, particularly in the Palaean era. This period, which is estimated to have lasted from 6000 to 4000 BCE, was marked by a remarkable advancement in human civilization and culture, particularly in the realms of art, architecture, and spirituality. During this time, the Palaean people, who inhabited the region now known as modern-day Mesopotamia, developed a deep understanding and reverence for magic. They believed that magic was a divine gift bestowed upon them by the gods, and they sought to harness its power in their daily lives. One of the most notable aspects of U-magic Palaen is its emphasis on rituals and ceremonies. The Palaean people believed that magic could be accessed and manipulated through the performance of specific rituals, which often involved the use of various tools, such as amulets, wands, and incantations.

Dancing runw weapon

The Palaean people believed that magic could be accessed and manipulated through the performance of specific rituals, which often involved the use of various tools, such as amulets, wands, and incantations. These rituals were performed by skilled practitioners known as magic-priests, who held significant influence in Palaean society. The Palaean people also believed that magic had the ability to impact various aspects of their lives, including health, agriculture, and warfare.

Is a triggered Dancing Rune weapon considered an ally?

Since a weapon that has a Dancing rune triggered becomes “autonomous and strike your foes”, does that make it an ally? The reason that I am asking is because I am wondering if a dancing Blade of the Rabbit Prince would qualify for the Rogue’s Gang Up feat which utilizes you and your ally to “harry an opponent in concert”. My logic is that since companions, who are still under control of the player, are considered allies for feats like Gang Up and Squad Tactics, an item that attacks an enemy on its own would also qualify.

Just for clarification, I understand that in the definition of the Dancing Rune, it says that it does not provide flanking however in this case, it is not the location of the other attack rather the fact that it is a different attack not under the control of the player that triggers the feat(s), yielding the “flat-footed” condition.

Here are the definitions so you do not have to look them up:

Gang Up
Rogue Feat 6
Source Core Rulebook pg. 186 2.0
* You and your allies harry an opponent in concert. Any enemy is flat-footed against

Dancing
Item 13
Source Core Rulebook pg. 583 2.0
* A dancing weapon flies autonomously and strikes your foes.
* Activate command, Interact; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.
* The weapon has a space of 5 feet, but it doesn’t block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can’t move through an enemy’s space. The weapon can’t use reactions, and its Fly actions don’t trigger reactions.
* While it’s activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon’s normal damage but has a +0 Strength modifier. The weapon’s abilities that automatically trigger on a hit or critical hit still function, but the weapon can’t be activated or benefit from any of your abilities while dancing.
* Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You can’t activate the item again for 10 minutes.

Blade of the Rabbit Prince
Item 15
This Item may contain spoilers from the Agents of Edgewatch Adventure Path
Source Pathfinder #160: Assault on Hunting Lodge Seven pg. 66
* This +2 greater striking dancing shortsword has a golden handguard resembling a bird with outstretched wings. The sword's blade is broken halfway up its length, but this doesn't impair the sword's function.
* Activate command, Interact; Effect You attempt to Trip or Disarm an opponent using Thievery instead of Athletics, and you add the blade of the Rabbit Prince's item bonus to the check. You do not need to have a hand free if you're wielding the blade of the Rabbit Prince, and your target can be up to two sizes larger than you.

Thank you for your time,
Dave

Dancing
Item 13
Source Core Rulebook pg. 583 2.0
* A dancing weapon flies autonomously and strikes your foes.
* Activate command, Interact; Effect You Release the weapon and it dances through the air, fighting on its own against the last enemy you attacked, or the nearest enemy to it if your target has been defeated. At the end of your turn each round, the weapon can Fly up to its fly Speed of 40 feet, and then can either Fly again or Strike one creature within its reach.
* The weapon has a space of 5 feet, but it doesn’t block or impede enemies attempting to move though that space, nor does it benefit from or provide flanking. The weapon can’t move through an enemy’s space. The weapon can’t use reactions, and its Fly actions don’t trigger reactions.
* While it’s activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon’s normal damage but has a +0 Strength modifier. The weapon’s abilities that automatically trigger on a hit or critical hit still function, but the weapon can’t be activated or benefit from any of your abilities while dancing.
* Each round, when the weapon is finished using its actions, attempt a DC 6 flat check. On a failure, the activation ends and the weapon falls to the ground. You can’t activate the item again for 10 minutes.
Pronounce imbolc

They used magic to heal illnesses, ensure bountiful harvests, and protect their communities from external threats. Magic was also closely intertwined with their religious beliefs, and they believed that the gods themselves were capable of wielding this mystical power. Archaeological discoveries have uncovered numerous artifacts and inscriptions related to U-magic Palaen. These artifacts provide valuable insights into the Palaean people's understanding and practice of magic. For example, the discovery of clay tablets containing ancient spells and incantations suggest that magic was a well-established and respected discipline during this time. However, the specifics of U-magic Palaen and its practices are still largely shrouded in mystery. The limited amount of information available makes it difficult to fully comprehend the intricacies of this ancient magical tradition. Nonetheless, the legacy of U-magic Palaen lives on in the echoes of ancient civilizations, reminding us of humanity's enduring fascination and exploration of the mystical and unknown..

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pronounce imbolc

pronounce imbolc