The Pendant of the Occult: Balancing Power and Corruption in Pathfinder Second Edition

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A pendant is a type of jewelry that is worn around the neck. It is typically made of a decorative element, often in the form of a charm or ornament, that hangs from a chain or cord. Pendants have been worn by many cultures throughout history for various reasons, including as a symbol of status, as a religious or spiritual talisman, or simply as a fashion accessory. The pendant of the occult in the game Pathfinder Second Edition (pf2e) is a specific type of pendant that is associated with magical or mystical properties. In the game, the occult refers to the supernatural or magical arts, often involving the use of arcane spells and rituals. The pendant of the occult is said to enhance the wearer's connection to the occult, granting them additional magical powers or abilities.



НОСИМЫЕ ВЕЩИ

Этот раздел включает магические предметы, которые вы носите на себе. Большинство имеют атрибут «настраиваемый», и это значит, что вы не можете носить более чем 10 таких предметов одновременно (стр. 598). Носимые предметы включают следующие подразделы, с особыми правилами, описанными в начале раздела.

Носимые Предметы Повышающие предметы Предметы компаньонов

Существует много различных вариантов носимых предметов.

Когда вы Настраиваете Предмет (Invest An Item), имеющий атрибут «повышающий» (apex), он улучшает показатель одной из ваших Характеристик либо на 2, либо до 18, в зависимости от того, что дает большее значение. Это дает вам все преимущества нового показателя Характеристики пока не закончится настройка: увеличенный Интеллект позволяет вам обучиться дополнительному Навыку и выучить новый язык, увеличение Выносливости дает вам больше ПЗ и т.д.

Повышающий предмет дает это преимущество только когда настроен первый раз за 24 часа, и вы можете одновременно получать преимущество только от одного повышающего предмета. Если вы пытаетесь настраивать повышающий предмет, когда у вас уже настроен один, вы не получаете увеличение показателя Характеритики, однако получаете любые другие эффекты от Настроить Предмет (Invest An Item).

Вы можете захотеть получить предметы, которые предоставляют преимущества животному, чудовищу или другого вида существу, которое помогает вам. Эти предметы имеют атрибут «компаньон», означающий что они работают только для животных компаньонов, фамильяров и подобных им существ. Обычно это единственные предметы, которые может использовать компаньон. На усмотрение Ведущего, другие предметы могут также подходить, но компаньон никогда не может Активировать Предмет (Activate an Item).

How should my players realize they misidentified an item?

One of my players critically failed an Identify Magic roll on a Pendant of the Occult, a magic item which can be used to cast Guidance on a target. Since he misidentified it, I told him it can be used on a target to give a -1 status penalty to their next attack roll, Perception check, saving throw, or skill check (basically reverse-Guidance). I immediately realized I didn't make the effect obvious enough, so the players probably won't notice that the Pendant is having the opposite effect unless I add some sort of descriptive flourish to make the effect blatant. Is there any guidance in the rules as to how (or when) PCs should realize that they misidentified a magic item? Or is it up to the GM to provide descriptions and hints as necessary, if the GM wants them to realize their mistake?

Follow David Gay asked Oct 2, 2020 at 13:46 David Gay David Gay 1,081 6 6 silver badges 17 17 bronze badges \$\endgroup\$ \$\begingroup\$ So is this a cursed item? \$\endgroup\$ Oct 2, 2020 at 13:58

\$\begingroup\$ Are the players using the item often enough for this to actually come up in play? \$\endgroup\$

Oct 2, 2020 at 14:54

\$\begingroup\$ @RevenantBacon No, it's a regular Pendant of the Occult. But since I told them it will impose a -1 penalty, they will use it on enemies. But really it will cast the Guidance spell on the enemies, as the Pendant of the Occult does. \$\endgroup\$

Oct 2, 2020 at 17:21

\$\begingroup\$ @Fering They just got the item, so I'm not sure how often they'll use it. +1/-1 is obviously not a huge deal, anyway. My question is mostly asking if there is any particular rules guidance about PCs realizing they misidentified, or if it's up to the GM to give them hints that they misidentified. I edited my question to hopefully make things clearer. \$\endgroup\$

Oct 2, 2020 at 17:23

The pendant of the occult is said to enhance the wearer's connection to the occult, granting them additional magical powers or abilities. The exact properties and effects of the pendant of the occult in pf2e may vary depending on the specific game or campaign. It could provide bonuses to certain types of spells or spellcasting abilities, or enhance the wearer's ability to communicate with or control supernatural entities.

2 Answers 2

Sorted by: Reset to default \$\begingroup\$

PCs misidentify an item when they critically fail an Identify Magic task (Core Rules, 238). Although they are allowed to retry on a failure, there is no explicit rule on retrying on a critical failure.

In-fiction it doesn't make much sense to re-identify the item, because the PC already believes they know what it is. Unless they are presented with some clear evidence that their belief is incorrect there is no reason to allow another try at identifying it. Since the effects of the item are so small, that may never happen.

As the GM you can provide the PCs reasons to attempt this check again. Perhaps some NPCs correctly identify it and treat it with disdain, the PCs attempt to sell it and the appraiser won't take it, etc.

Outside of storytelling, each PC can make their own check to identify the item. Unless the entire party critically fails on the task, it seems unlikely everyone will misidentify the item. Additionally, someone with the Recognize Spell skill feat (pg.265) who is trained in Occult can use their reaction to identify the spell as it occurs.

PF2 Bestiary NPC Criminal Charlatan

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.

Base Stat Block – Charlatan

Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +10, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures

Campaign Examples – Charlatan

  • Lyrie Akenja (Human)
Stat Block – Lyrie Akenja

A historian into Thassilonian artifacts found in Varian, she has joined up with an adventuring group to explore ruins in the region.

Notes:

  • Encounters in Season 2.3 (39) of the Friday crew, but allowed to leave with their gear.

Lyrie Akenja – Charlatan (CREATURE 3)

  • Traits: NE Medium, Human, Humanoid
  • Perception +6
  • Languages Common, Thassilonian (read-only)
  • Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +8, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
  • Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
  • Items disguise kit, lute, sap, shortsword, thieve’s tools, Pendant of teh Occult, Everburning torch, Pearl Earrings (5 gp), 3 pp, 278 sp
  • AC 18; Fort +5, Ref +8, Will +10
  • HP 40;
  • Speed 25
  • Melee [one-action] shortsword +10 (agile, versatile S) Damage 1d6+2 piercing
  • Melee [one-action] sap +8 (agile, non-lethal), Damage 1d6+2 bludgeoning
  • Occult Spontaneous Spells DC 20, attack +11, 2nd (2 slots) charm, illusory disguise, invisibility, 1st (3 slots) illusory disguise, magic aura, unseen servant, ventriloquism, Cantrips (2nd) daze, ghost sound, guidance, mage hand, message, prestidigitation
  • Bard Composition Spells 1 Focus Point DC 19 1st Counter Performance (p 386), Cantrip (1st) Inspire Courage (p 386)
  • Sneak Attack The charlatan deals an extra 1d6 precision damage to flat-footed creatures
  • Familiar – Cat named Skivver.

This is a simplified character replacing the complex D&D 3.5 and Pathfinder 1st edition version updated for Pathfinder 2nd Edition campaign.

Content Updates

  • 2021-06-19 – Updated details for Lyrie
Pendant of the occult pf2e

It may also protect the wearer from certain types of magical attacks or provide resistance to certain types of magical damage. Obtaining a pendant of the occult in pf2e may require completing a quest or defeating a powerful magical creature. It could also be found in a hidden treasure chest or obtained through a trade with a mystical NPC (non-player character). In terms of gameplay mechanics, the pendant of the occult may be an item that the player character can equip, providing them with the associated bonuses or abilities. It may also have certain activation requirements, such as needing to be charged with magical energy or activated using a specific command word or gesture. Overall, the pendant of the occult in pf2e adds an element of magic and mysticism to the game, allowing players to tap into the supernatural powers of the occult and enhance their abilities as they navigate the game's challenges and adventures..

Reviews for "The Pendant of the Occult: A Weapon of Dark Sorcery in Pathfinder Second Edition"

1. Jane - 2 stars - I was really disappointed with "Pendant of the occult pf2e". The concept was interesting, but the execution fell flat for me. The writing style was confusing and convoluted, making it difficult to follow the storyline. Additionally, the characters lacked depth and development, making it hard to connect with them. Overall, I felt like the book had a lot of potential but ultimately failed to deliver an engaging and enjoyable reading experience.
2. Mark - 1 star - I couldn't even finish "Pendant of the occult pf2e". The plot was all over the place and the pacing was incredibly slow. The author seemed more interested in describing irrelevant details than advancing the story. The dialogue felt forced and unnatural, making it hard to believe or care about the characters. I was really disappointed with this book and would not recommend it.
3. Sarah - 2 stars - I was expecting an intriguing and suspenseful read with "Pendant of the occult pf2e", but unfortunately, I found it to be quite underwhelming. The plot was predictable and lacked originality. The characters were one-dimensional and their actions often didn't make sense. While the writing was decent, it wasn't enough to salvage the story. Overall, I was left feeling let down by this book and wouldn't recommend it to others.
4. Kevin - 2 stars - "Pendant of the occult pf2e" had a promising premise, but it failed to live up to my expectations. The pacing was incredibly slow, with long stretches of nothing happening. The characters were forgettable and I struggled to stay invested in their journey. The world-building was lacking, leaving me with more questions than answers. Overall, I found this book to be a disappointment and wouldn't recommend it to anyone looking for a captivating read.
5. Amanda - 1 star - I honestly don't understand the hype around "Pendant of the occult pf2e". The writing felt amateurish and the plot was ridiculous. There were so many inconsistencies and logical gaps that I couldn't suspend my disbelief. The characters were unlikeable and lacked any depth or development. I regret wasting my time on this book and would not recommend it to anyone.

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