Unleashing Mystical Curses: A Guide to Hexes in Pathfinder 2e

By admin

Pathfinder 2e Witch is a character class that taps into the arcane power of magic. Like other spellcasters in the game, the Witch specializes in casting spells and has access to a wide range of magical abilities. However, what sets the Witch apart is their focus on curses and hexes. Curses and hexes are a defining feature of the Pathfinder 2e Witch. These abilities allow them to debilitate enemies, manipulate minds, and control the battlefield. For example, a Witch might curse an opponent with a spell that lowers their defenses, making them more vulnerable to attacks.


But picking the lessons is really hard, and very important. There are several at each "level" of the feat (5 basics, 3 greaters, and 3 majors) and there are clearly traps. I messed up, misread that you cant take the "basic lesson" feat multiple times, and took a fasthealing lesson as my first one because we had no healer. Now I am stuck with it, as the party has gained feats to heal whenever they want.

You can only take 3 lessons and each gives you a focus spell, which given the way P2e expects you to play, is basically a free per encounter power on a very spellslot starved class. While patrons do not reveal their identities to witches, some information can still be gathered by studying the type of power a witch receives from them.

Pathfinder 2e qitch

For example, a Witch might curse an opponent with a spell that lowers their defenses, making them more vulnerable to attacks. Or they could hex a foe, causing them to become confused and unable to make coherent decisions. In addition to curses and hexes, the Witch is also proficient in various forms of magic, such as summoning familiars and casting spells based on their patron choice.

Pathfinder 2e qitch

Crafter Level ; Crafting Proficiency Rank ; Crafting Feat

Formula Price

Tools You have an appropriate set of tools and, in many cases, a workshop; Crafting Materials You must supply raw materials worth

Extra Requirements

STEP 2: Setup Time

This setup time is the base number of days it takes to create the item. If you decide to take the slow and methodical approach (Core Rulebook 244), you spend that number of days of Regular Setup in Table 1, and then attempt the Crafting check to determine your success. You can instead rush the process (Treasure Vault 158), taking days off the time needed to setup the item while introducing a greater risk of failure.

Below, you may change your Crafting Proficiency Rank and your Crafter Level.

STEP 3: Crafting Skill Check

Take the DC from Table 1. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. That choice sets the Setup Time and the Crafting DC.

Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.

Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.

Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.

Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest ( 30 gp ). If you want to try again, you must start over.

STEP 4: Finishing the Project

If your Crafting check is a success, you expend the raw materials and can complete the item immediately by paying the remaining portion of the item’s Price in materials. Alternatively, you can spend additional downtime days working on the item. Above, you may change your Proficiency Rank and your Crafter Level. Below you can choose your Crafting Check Result from Step 3 and you may select the Additional Days of Work. This webtool calculates the Remaining Balance.

If you are at least an Expert in Crafting, you can rush the finishing process (toggle the Rush the Finish ), reducing the value of the materials you must expend to complete the item. Doing so comes at a risk; at the end of the creation process, once the item is finished, you must attempt a DC flat check.

Success the item is complete and works perfectly.

Failure the item is still completed, but it gains a quirk.

Critical Failure the item is ruined or might become a cursed item attached to you.

Close
Change Ancestry NPC

To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. These provide the basic features from that ancestry, like darkvision, altered Speed, and unique abilities like a halfling’s keen eyes. For other ancestries, you can create similar templates following the same format. In addition to these base changes, you can add the effects of a specific heritage: you might apply the snow goblin heritage if your NPC is a Frostfur goblin and you want them to have cold resistance. You can also give them an ancestry feat, or even adjust their ability scores and skills to reflect the new ancestry’s strengths and weaknesses. For a half-elf, half-orc, or any other heritage essential to the character, you should always apply the heritage effect.

Anadi Anadi Android Automaton Automaton Azarketi Catfolk Conrasu Conrasu Doppelganger Doppelganger Dragon Dwarf Fetchling Ghoran Gnoll Gnoll Gnome Goblin Goloma Goloma Grippli Grippli Halfling Hobgoblin Human Kashrishi Kashrishi Kitsune Kobold Leshy Lizardfolk Nagaji Nagaji Ratfolk Shisk Shisk Shoony Skeleton Skeleton Slime Sprite Stheno Stheno Strix Tengu Vanara Vanara Vishkanya Vishkanya Apply Cancel
Apply Adjustment to a Creature

To use one of the creature adjustments in this section, just click the adjustment and the changes will be present in the card.

No adjustment Ghost Ghoul Mindless Skeleton Mindless Undead Mummy Shadow Skeleton Undead Vampire Wight Zombie Experimental Mutant Primeval Rumored Secret Society Member Apply Cancel Close

Source Books

All data you can find in this website have been collected from official Paizo books. These are the source books used:

Adventure Path 66 books

Age of Ashes - Player’s Guide Age of Ashes - 01 - Hellknight Hill Age of Ashes - 02 - Cult of Cinders Age of Ashes - 03 - Tomorrow Must Burn Age of Ashes - 04 - Fires of the Haunted City Age of Ashes - 05 - Against the Scarlet Triad Age of Ashes - 06 - Broken Promises Extinction Curse - Player’s Guide Extinction Curse - 01 - The Show Must Go On Extinction Curse - 02 - Legacy of the Lost God Extinction Curse - 03 - Life’s Long Shadows Extinction Curse - 04 - Siege of the Dinosaurs Extinction Curse - 05 - Lord of the Black Sands Extinction Curse - 06 - The Apocalypse Prophet Agents of Edgewatch - player’s guide Agents of Edgewatch - 01 - Devil at the Dreaming Palace Agents of Edgewatch - 02 - Sixty Feet Under Agents of Edgewatch - 03 - All or Nothing Agents of Edgewatch - 04 - Assault on Hunting Lodge Seven Agents of Edgewatch - 05 - Belly of the Black Whale Agents of Edgewatch - 06 - Ruins of the Radiant Siege Abomination Vaults - player’s guide Abomination Vaults - 01 - Ruins of Gauntlight Abomination Vaults - 02 - Hands of the Devil Abomination Vaults - 03 - Eyes of Empty Death Fists of the Ruby Phoenix - player’s guide Fists of the Ruby Phoenix - 01 - Despair on Danger Island Fists of the Ruby Phoenix - 02 - Ready? Fight! Fists of the Ruby Phoenix - 03 - King of the Mountain Strength of Thousands - player’s guide Strength of Thousands - 01 - Kindled Magic Strength of Thousands - 02 - Spoken on the Song Wind Strength of Thousands - 03 - Hurricane’s Howl Strength of Thousands - 04 - Secrets of the Temple-City Strength of Thousands - 05 - Doorway to the Red Star Quest for the Frozen Flame - player’s guide Quest for the Frozen Flame - 01 - Broken Tusk Moon Quest for the Frozen Flame - 02 - Lost Mammoth Valley Outlaws of Alkenstar - player’s guide Quest for the Frozen Flame - 03 - Burning Tundra Strength of Thousands - 06 - Shadows of the Ancients Outlaws of Alkenstar - 01 - Punks in a Powder Keg Outlaws of Alkenstar - 02 - Cradle of Quartz Blood Lords - player’s guide Outlaws of Alkenstar - 03 - The Smoking Gun Blood Lords - 01 - Zombie Feast Blood Lords - 02 - Graveclaw Blood Lords - 03 - Field of Maidens Blood Lords - 04 - The Ghouls Hunger Pathfinder Kingmaker Adventure Path Blood Lords - 05 - A Taste of Ashes Gatewalkers - player’s guide Blood Lords - 06 - Ghost King’s Rage Gatewalkers - 01 - The Seventh Arch Gatewalkers - 02 - They Watched the Stars Gatewalkers - 03 - Dreamers of the Nameless Spires Stolen Fate - 01 - The Choosing Stolen Fate - player’s guide Stolen Fate - 02 - The Destiny War Stolen Fate - 03 - Worst of All Possible Worlds Sky’s King Tomb - player’s guide Sky’s King Tomb - 01 - Mantle of Gold Sky’s King Tomb - 02 - Cult of the Cave Worm Sky’s King Tomb - 03 - Heavy is the Crown Season of Ghosts - player’s guide Season of Ghosts - 01 - The Summer that Never Was

Lost Omens 16 books

Lost Omens World Guide Lost Omens Character Guide Lost Omens Gods & Magic Lost Omens Legends Lost Omens Pathfinder Society Guide Lost Omens Ancestry Guide Lost Omens Azarketi Ancestry Web Supplement Lost Omens The Mwangi Expanse Lost Omens The Grand Bazaar Lost Omens Absalom, City of Lost Omens Lost Omens Monster of Myth Lost Omens Knights of Lastwall Lost Omens Travel Guide Lost Omens Impossible Lands Lost Omens Firebrands Lost Omens Highhelm

Non-Paizo Rulebook 7 books

Battlezoo Bestiary BattleZoo Ancestries: Dragons BattleZoo Ancestries: Dungeons BattleZoo Ancestries: Slimes BattleZoo Ancestries: Doppelgangers BattleZoo Ancestries: Sthenos BattleZoo Ancestries: Mimics

There are no restrictions on the race of a witch, but dhampir, fetchling, ganzi, kitsune, sprite, gnoll, and automaton adventurers often become witches.
Pathfinder 2e qitch

The patron is a significant aspect of the Witch class, as it determines the types of spells the Witch can access. For instance, a Witch who chooses the Trickery patron might have access to illusion and enchantment spells, while a Witch who selects the Death patron could specialize in necromancy and harmful magic. The Pathfinder 2e Witch is a versatile class that provides players with an array of options when it comes to spellcasting and combat. Whether it's inflicting curses on enemies, aiding allies with supportive spells, or summoning otherworldly beings to fight alongside them, the Witch is a formidable force on the battlefield. When creating a Witch character, players should consider their desired play style and role in the party. The Witch excels at controlling the battlefield and manipulating opponents, so players who enjoy strategic gameplay and cunning tactics will find this class appealing. Additionally, the Witch's spellcasting abilities make them a valuable asset in a support role, providing healing, protection, and other beneficial effects to their allies. Overall, the Pathfinder 2e Witch is a fascinating character class that combines the allure of witchcraft with the power of magic. With their curses, hexes, and access to a broad range of spells, the Witch can weave a web of chaos and control, making them a force to be reckoned with in any adventure..

Reviews for "Pathfinder 2e Witch vs. Other Spellcasting Classes: Pros and Cons"

1. John - 2 out of 5 stars - I was really excited to try Pathfinder 2e, but I found it to be overly complex and unnecessarily convoluted. The character creation process was long and confusing, and the rules were hard to grasp. It felt like I needed a degree in game design just to understand how to play. Overall, I found the system to be overwhelming and not enjoyable for someone looking for a more accessible tabletop role-playing experience.
2. Sarah - 1 out of 5 stars - Pathfinder 2e was a major disappointment for me. The changes made from the previous edition were unnecessary and only served to complicate the gameplay. The class balancing felt off, and it seemed like certain classes were given a significant advantage over others. I also found the combat system to be slow and tedious, with too many rules and calculations to keep track of. In my opinion, this new edition took away the charm and simplicity of the original Pathfinder and made it a frustrating experience.
3. Alex - 2 out of 5 stars - As a long-time player of Pathfinder, I was excited to try the new edition. However, I found that Pathfinder 2e significantly slowed down the pace of the game. The addition of additional actions, reactions, and new rules mechanics made encounters feel dragged out and bloated. It also felt like there was a lack of character customization compared to the previous edition, with fewer options available. I wanted to like Pathfinder 2e, but unfortunately, it didn't live up to my expectations and I found it to be a step backward in terms of gameplay enjoyment.
4. Emily - 3 out of 5 stars - While I appreciate the effort to innovate and refresh the Pathfinder system, I felt that Pathfinder 2e fell short in terms of overall balance. Certain classes and abilities seemed overpowered, while others felt underwhelming. The new action economy system, although interesting in theory, made combat more cumbersome and time-consuming. I think there is potential in Pathfinder 2e, but it needs some fine-tuning to address these issues and create a more polished and enjoyable experience.

The Versatility of the Pathfinder 2e Witch: Blending Magic and Melee

Defying the Gods: The Pathfinder 2e Witch's Relationship with Deities

We recommend