netflox and chill

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Magic spear art is a traditional form of weapon combat that originated in various ancient cultures around the world. This art form centers around the use of a spear, a long pole-like weapon with a pointed end, which can be used for both offense and defense. The magic spear art encompasses various techniques and strategies that allow practitioners to effectively utilize the spear in combat situations. These techniques involve precise control of the spear, including strikes, thrusts, and blocks, as well as footwork and body positioning. One of the key aspects of magic spear art is its emphasis on using the spear's natural advantages, such as its reach and versatility. The long reach of a spear allows practitioners to keep their opponents at a distance, making it difficult for them to close in and attack.


You are overstating the problem.

I think for the sake of word count, the fact that the light shield entry in Pathfinder Core does not include a bit about somatic casting infers that previous rulings are to be observed. Neither the light nor heavy shield state that, so in my campaign, the cleric uses a buckler, and the paladin just sticks his sword in the ground and uses that as his free hand and then grabs the sword.

Swordsmen and spell casting model kits

The long reach of a spear allows practitioners to keep their opponents at a distance, making it difficult for them to close in and attack. Additionally, the spear's pointed end can be used to deliver powerful thrusting attacks that can penetrate an opponent's defenses. In addition to its offensive capabilities, the magic spear art also focuses on defense.

Cure Cast VS Fast Cast

I was wondering about mixing -Cure Casting Gear with Fast Cast. Do we just add the numbers together to obtain 80% Fast Cast or is there a more complex formula to it?

Also, in order to obtain the recast reduction of Fast Cast Gear, does it need to be equipped when the spell goes off or will having it only during precast be enough?

Offline Posts: By 2014-09-27 11:13:00 Post deleted by User. Asura.Leoge Offline Server: Asura Game: FFXI user: Leoge Posts: 9 By Asura.Leoge 2014-09-27 12:11:19

Cure Cast and Fast Cast are additive for the -80% Casting Cap. In order to lower recast, you would need to be wearing the fast cast and/or haste gear at the end to lower the recast. Cure Casting time down does nothing for recast.

SCH in Light arts is -10% FC
Merits in Cure Casting Time is -20% Cure Casting Time

That's -50% more you need to find in equipment.

Bismarck.Marmite Offline Server: Bismarck Game: FFXI user: innit Posts: 176 By Bismarck.Marmite 2014-09-27 12:18:00

I don't actually use any -cure casting gear on white mage. Here is my cure precast set:

/sch (Light Arts), Merits, Orison Locket, Orvail pants, Impatiens, Ogapepo Cape, Gendewitha hands, Prolix Ring, Veneficium Ring, Loq. Earring, Winged Wand, Chelona Boots, Nahtirah Hat, Anhur Robe and Witful Belt.

This nets me with -80% cure casting time, but also with the benefit of -35% recast and 8% occ. quickens spellcasting.

Offline Posts: By 2014-09-27 12:23:07 Post deleted by User. Bismarck.Marmite Offline Server: Bismarck Game: FFXI user: innit Posts: 176 By Bismarck.Marmite 2014-09-27 12:29:20

Well if you use gearswap with precast and midcast sets, you always land cures in midcast, even on a occ. quickens proc. If you don't use it, however, occ quickens becomes less useful.

Quetzalcoatl.Wakmidget Offline Server: Quetzalcoatl Game: FFXI user: Classikmage Posts: 1388 By Quetzalcoatl.Wakmidget 2014-09-27 12:44:49 Asura.Leoge said: »

Cure Cast and Fast Cast are additive for the -80% Casting Cap. In order to lower recast, you would need to be wearing the fast cast and/or haste gear at the end to lower the recast. Cure Casting time down does nothing for recast.

SCH in Light arts is -10% FC
Merits in Cure Casting Time is -20% Cure Casting Time

That's -50% more you need to find in equipment.

Light Arts should never be counted into a total Cure casting time cap, since Light Arts and Dark Arts effects break the caps on the spells they work on.

The only things you should take into consideration when trying to build for capped casting time are Cure Cast merits and Fast Cast job trait from /rdm.

Quetzalcoatl.Wakmidget Offline Server: Quetzalcoatl Game: FFXI user: Classikmage Posts: 1388 By Quetzalcoatl.Wakmidget 2014-09-27 12:51:03 Josiahkf said: »

Occasionally quickens spellcasting on whm can be a double edged sword though, since most things you'll cast would rather get the cureskin and potency boost

Nevermind the fact now we have acerbic sash+1, not having to rely on witful anymore


Only if you use two sets, if you combine all stats into the same set as the OQS piece you will get the affect of everything. but with /sch and capped casting time, OQS on cure is becoming more and more obsolete. It's a difference between 90% casting time and 100% casting time. Don't get me wrong, it's still a benefit. Just not as noticeable with maxed casting time + Light Arts.

Cerberus.Conagh Offline Server: Cerberus Game: FFXI user: onagh Posts: 3189 By Cerberus.Conagh 2014-09-27 12:57:01 Bismarck.Marmite said: »

I don't actually use any -cure casting gear on white mage. Here is my cure precast set:

/sch (Light Arts), Merits, Orison Locket, Orvail pants, Impatiens, Ogapepo Cape, Gendewitha hands, Prolix Ring, Veneficium Ring, Loq. Earring, Winged Wand, Chelona Boots, Nahtirah Hat, Anhur Robe and Witful Belt.

This nets me with -80% cure casting time, but also with the benefit of -35% recast and 8% occ. quickens spellcasting.

This made me sad, Orvail pants, really?

AF3+2 legs is Cast time and 5% cured converted to MP.

Offline Posts: 162 By Luthiene 2014-09-27 12:57:04 Quetzalcoatl.Wakmidget said: » Asura.Leoge said: »

Cure Cast and Fast Cast are additive for the -80% Casting Cap. In order to lower recast, you would need to be wearing the fast cast and/or haste gear at the end to lower the recast. Cure Casting time down does nothing for recast.

SCH in Light arts is -10% FC
Merits in Cure Casting Time is -20% Cure Casting Time

That's -50% more you need to find in equipment.

Light Arts should never be counted into a total Cure casting time cap, since Light Arts and Dark Arts effects break the caps on the spells they work on.

The only things you should take into consideration when trying to build for capped casting time are Cure Cast merits and Fast Cast job trait from /rdm.


Is this true? So I can make a fast cast set for cures that reaches 80%, and when I pop Light Arts, that will raise up to 90%?

Cerberus.Conagh Offline Server: Cerberus Game: FFXI user: onagh Posts: 3189 By Cerberus.Conagh 2014-09-27 13:01:55 Luthiene said: » Quetzalcoatl.Wakmidget said: » Asura.Leoge said: »

Cure Cast and Fast Cast are additive for the -80% Casting Cap. In order to lower recast, you would need to be wearing the fast cast and/or haste gear at the end to lower the recast. Cure Casting time down does nothing for recast.

SCH in Light arts is -10% FC
Merits in Cure Casting Time is -20% Cure Casting Time

That's -50% more you need to find in equipment.

Light Arts should never be counted into a total Cure casting time cap, since Light Arts and Dark Arts effects break the caps on the spells they work on.

The only things you should take into consideration when trying to build for capped casting time are Cure Cast merits and Fast Cast job trait from /rdm.


Is this true? So I can make a fast cast set for cures that reaches 80%, and when I pop Light Arts, that will raise up to 90%?

JA's break the cap, a continious effect is not considered a ja in this instance, alacrity can with with dark arts and weather effect up for corresponding spell element.

Explains how /sch works.

Explains how it impacts Regen durations.

If this was the case sch/blm no ja would have a better recast/fc than RDM which it doesn't.

Cerberus.Conagh Offline Server: Cerberus Game: FFXI user: onagh Posts: 3189 By Cerberus.Conagh 2014-09-27 13:04:58

Cure Cast time does not affect recast.
Fastcast and cure cast time must be worn in Precast - when you start casting to take effect
Fastcast only affects recast time if worn when spell is finished casting.

Haste has a bigger effect on recast than fastcast does as 10% FC is halfed for recast to 5% where as 5% haste is always 5% recast.

you can get 25.6 % haste on gear haste wise before it caps out.

Offline Posts: 162 By Luthiene 2014-09-27 13:12:51 Cerberus.Conagh said: »

Cure Cast time does not affect recast.
Fastcast and cure cast time must be worn in Precast - when you start casting to take effect
Fastcast only affects recast time if worn when spell is finished casting.

Haste has a bigger effect on recast than fastcast does as 10% FC is halfed for recast to 5% where as 5% haste is always 5% recast.

you can get 25.6 % haste on gear haste wise before it caps out.


Thanks for explaining this. All sets I've seen that people have for precast, neglect cure casting time and stack fast cast instead. I guess it just comes down to preference? Why do people not use Cure Clogs still then? I guess WHM has tons of ways to reach the cure casting cap. Now, I'll have to make a potency set that also has 26% haste to maximize those recasts.

Bismarck.Marmite Offline Server: Bismarck Game: FFXI user: innit Posts: 176 By Bismarck.Marmite 2014-09-27 13:16:17 Cerberus.Conagh said: » Bismarck.Marmite said: »

I don't actually use any -cure casting gear on white mage. Here is my cure precast set:

/sch (Light Arts), Merits, Orison Locket, Orvail pants, Impatiens, Ogapepo Cape, Gendewitha hands, Prolix Ring, Veneficium Ring, Loq. Earring, Winged Wand, Chelona Boots, Nahtirah Hat, Anhur Robe and Witful Belt.

This nets me with -80% cure casting time, but also with the benefit of -35% recast and 8% occ. quickens spellcasting.

This made me sad, Orvail pants, really?

AF3+2 legs is Cast time and 5% cured converted to MP.


Why? What don't you understand about it being a precast set? Obviously AF3+2 mp return is calculated once you have cured.
As for the -healing magic time on them, I don't need it as I'm capped at -80%.

Cerberus.Conagh Offline Server: Cerberus Game: FFXI user: onagh Posts: 3189 By Cerberus.Conagh 2014-09-27 13:19:05 Luthiene said: » Cerberus.Conagh said: »

Cure Cast time does not affect recast.
Fastcast and cure cast time must be worn in Precast - when you start casting to take effect
Fastcast only affects recast time if worn when spell is finished casting.

Haste has a bigger effect on recast than fastcast does as 10% FC is halfed for recast to 5% where as 5% haste is always 5% recast.

you can get 25.6 % haste on gear haste wise before it caps out.


Thanks for explaining this. All sets I've seen that people have for precast, neglect cure casting time and stack fast cast instead. I guess it just comes down to preference? Why do people not use Cure Clogs still then? I guess WHM has tons of ways to reach the cure casting cap. Now, I'll have to make a potency set that also has 26% haste to maximize those recasts.

My sets were updated a few months ago are are decent I'd guess.

I posted my sets sometime ago, not an all in one set but they work.

You can assign Macroset1 to Precast have in line 2 this

/ma "cure IV" Until you seleect and confirm the target it wont send command line 3 to ask for midcast gear (making all in one sets gimp on any machine)

/macroset3 on line 3


My genbu shield has potency and cast time augments on it.
My mending cape came from incursion and has healing skill and Potency on it.

Maybe my group is strange but clarics and druids tend to cast just fine when wielding a shield. I guess that would make it a house rule but I agree with A Man in Black.
Netflox and chill

Practitioners learn how to deflect and block incoming attacks using the spear, using it as a shield to protect themselves from harm. By combining defensive and offensive moves, practitioners can effectively neutralize their opponents and gain the upper hand in combat. Furthermore, magic spear art also incorporates fluid movements and agility. Practitioners learn how to move quickly and gracefully, allowing them to evade and counter their opponents' attacks. This agility is essential in combat as it allows practitioners to maintain their balance and adapt to changing situations. Throughout history, magic spear art has been practiced in various forms and styles in different regions. Each style has its own unique techniques and strategies, reflecting the specific cultural contexts in which they developed. In summary, magic spear art is a traditional form of weapon combat that involves the skilled use of a spear. It encompasses a wide range of techniques and strategies, allowing practitioners to effectively utilize the spear's reach, versatility, and defensive capabilities. With its focus on agility and precise control, magic spear art is a powerful martial art form that has been honed and perfected through centuries of practice..

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netflox and chill

netflox and chill