Healing Gone Wrong: The Danger of Misusing Curative Spells in Manga

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Misuse of Curative Spells in Manga Curative spells are a common element in many manga and anime series. These magical abilities have the power to heal injuries and cure ailments, making them an invaluable tool for characters in their quests and battles. However, there are instances where these curative spells are misused, leading to unintended consequences and potentially harmful outcomes. One common misuse of curative spells in manga is the over-reliance on them to solve all problems. Characters may become careless in their actions, knowing that they can simply heal themselves or others with a spell. This can result in reckless behavior and a lack of consideration for the consequences.


The worst part is that most of the plot's purpose is the fulfil random fetiches.

El reinicio como Sanador Redo of Healer Маг-целитель новый старт Высшее исцеление чары моментальной смерти и кража умений 回复术士的重启人生 回复术士的重来人生 回復術士のやり直し. Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

Misuse of curative spells manga

This can result in reckless behavior and a lack of consideration for the consequences. For example, a character might charge headfirst into battle without thinking about strategy or tactics, assuming that they can easily heal any injuries they sustain. Another misuse of curative spells is the disregard for the limits of these abilities.

Healing Spell Material Component

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

Just a quick opinion post: I've found that healing spells can be a good way to
cut down on excess gold in my campaign. It's the one "commodity" of the D&D
game that really needs a material component costing some cash. Healing potions
cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

At first and second level this may seem harsh, but it's usually a good time to
hand out extra gold anyway. Hmmmm. Keep some gold on hand for healing spells
or purchase that new armor?

Does that amount seem reasonable?

Beyond Conan! D&D IN BARBARIC WORLDS

Sir Bob

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"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.
> Just a quick opinion post: I've found that healing spells can be a good
way to
> cut down on excess gold in my campaign. It's the one "commodity" of the
D&D
> game that really needs a material component costing some cash. Healing
potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.
>
> At first and second level this may seem harsh, but it's usually a good
time to
> hand out extra gold anyway. Hmmmm. Keep some gold on hand for healing
spells
> or purchase that new armor?
>
> Does that amount seem reasonable?

I can't say about the amount, but I've seen exactly this approach used in a
series of D&D-esque fantasy novels to maintain a sense of "gritty" despire
the presence of magical healing. IIRC, the rationale was that clerical
healers were relatively rare and limited in capacity, and while mages could
churn out healing potions by the truckload, they cost an arm and a leg to
produce even *before* the market-price markup.

Jeneth Hawke

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"Zath the Spider God of Zamora" wrote.
> Just a quick opinion post: I've found that healing spells can be a
> good way to cut down on excess gold in my campaign. It's the one
> "commodity" of the D&D game that really needs a material
> component costing some cash. Healing potions cost 50 gp, thus
> I've decided to put a 20 gp cost to healing spells.
>
> At first and second level this may seem harsh, but it's usually a
> good time to hand out extra gold anyway. Hmmmm. Keep some
> gold on hand for healing spells or purchase that new armor?
>
> Does that amount seem reasonable?

It's an interesting idea and the amount seems reasonable, but I'm not sure
that I like using gold as the actual material component. It raises a lot of
"why doesn't this work for other items/spells?" issues and some "why would
god [x] use money to heal the sick?" issues.

I'd be tempted to bump the cost of the component up another 5gp and simply
make the material component a standard 25gp flask of holy water that gets
used up during the casting. Maybe you have to poor it onto the wound or
something?

Zath the Spider God of Zamora

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Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.


> It's an interesting idea and the amount seems reasonable, but I'm not sure
> that I like using gold as the actual material component. It raises a lot of
> "why doesn't this work for other items/spells?" issues and some "why would
> god [x] use money to heal the sick?" issues.

No, it wouldn't be gold. It would be like the wizard spells..'sacrifices in the
amount of x gold.'

BTW, Hyboria is a little different from Tolkienesque worlds like Oerth or Toril.
The religious sects are all led by selfish bastards and most of the Gods are
simple creations to overbear the weak-minded.

>
> I'd be tempted to bump the cost of the component up another 5gp and simply
> make the material component a standard 25gp flask of holy water that gets
> used up during the casting. Maybe you have to poor it onto the wound or
> something?

That's a great idea.

Michael Scott Brown

не прочитано, 18 июн. 2003 г., 11:18:32 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

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"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.
> Just a quick opinion post: I've found that healing spells can be a good
way to
> cut down on excess gold in my campaign. It's the one "commodity" of the
D&D
> game that really needs a material component costing some cash. Healing
potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

Michael Scott Brown

не прочитано, 18 июн. 2003 г., 12:19:17 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

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"Zath the Spider God of Zamora" wrote in
message
> > I'd be tempted to bump the cost of the component up another 5gp and
simply
> > make the material component a standard 25gp flask of holy water that
gets
> > used up during the casting. Maybe you have to poor it onto the wound or
> > something?
>
> That's a great idea.
> Thanks!

This particular idea is un-Bah.

JB

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"Zath the Spider God of Zamora" wrote in
message news:3EEFE83F. @qwest.net.


> Just a quick opinion post: I've found that healing spells can be a
good way to
> cut down on excess gold in my campaign. It's the one "commodity" of
the D&D
> game that really needs a material component costing some cash.
Healing potions
> cost 50 gp, thus I've decided to put a 20 gp cost to healing spells.

So now healing potions cost 70gp so now spells cost 40gp so now potions
cost 90gp.

Hint: Healing Potions don't cost money because they're *healing*
potions.

> At first and second level this may seem harsh, but it's usually a good
time to
> hand out extra gold anyway. Hmmmm. Keep some gold on hand for
healing spells
> or purchase that new armor?
>
> Does that amount seem reasonable?

J.M. Joensuu

не прочитано, 18 июн. 2003 г., 19:57:24 18.06.2003 Написать сообщение автору Чтобы ответить автору, войдите в систему Переслать Чтобы переслать сообщение, войдите в систему Удалить У вас нет разрешения на удаление сообщений в этой группе. Скопировать ссылку Пожаловаться на сообщение Чтобы пожаловаться на сообщение, войдите в систему Показать исходное сообщение

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"Jeneth Hawke" wrote in message news:.


> "Zath the Spider God of Zamora" wrote.
> > Just a quick opinion post: I've found that healing spells can be a
> > good way to cut down on excess gold in my campaign. It's the one
> > "commodity" of the D&D game that really needs a material
> > component costing some cash. Healing potions cost 50 gp, thus
> > I've decided to put a 20 gp cost to healing spells.
>
>

> It's an interesting idea and the amount seems reasonable, but I'm not sure
> that I like using gold as the actual material component. It raises a lot of
> "why doesn't this work for other items/spells?" issues and some "why would
> god [x] use money to heal the sick?" issues.
>
> I'd be tempted to bump the cost of the component up another 5gp and simply
> make the material component a standard 25gp flask of holy water that gets
> used up during the casting. Maybe you have to poor it onto the wound or
> something?
>
>
> - Jeneth Hawke

Why should the component be poured to ground? I can understand it
being holy water, but it should be poured to the *wounds*, and many
oils and/or herbal brews could be used too.
Material components might be healing herbs too, or almost anything but
gold, really. White marble? Pearl? Pearl might do: first it is
enchanced with positive energy, then it is crunched and the dust is
put to the wounds so that the positive energy heals them.

Anyway, I think that healing spells would rwork anyway, but half the
normal amount. Makes some emergency-saves available. The biggest
problem would be that if the component costs much, they might buy
wands/potions anyway. Frees the spell slots.

Misuse of curative spells manga

While curative spells can be powerful, they often have restrictions or limitations. Characters may attempt to use these spells beyond their capabilities, either by casting them too frequently or on injuries that are too severe to be healed. This can result in the spells backfiring or causing unintended side effects. For instance, a character may cast a curative spell repeatedly, draining their own energy and leaving them weakened or vulnerable. Furthermore, the misuse of curative spells can undermine the tension and stakes in a manga series. If characters can easily recover from injuries, the sense of danger and urgency can be diminished. This can reduce the impact of significant plot events and character development. Additionally, the overuse of curative spells can make fights and battles less compelling, as characters can simply heal themselves and continue fighting indefinitely. Misuse of curative spells is not limited to the characters themselves. In some cases, the author may misuse these spells as a plot device. They may use curative spells as a convenient way to resolve conflicts or as a deus ex machina to save characters from seemingly dire situations. While this may provide temporary satisfaction, it can undermine the narrative integrity and believability of the story. In summary, the misuse of curative spells in manga can have various negative effects. It can lead to reckless behavior, disregard for limits, reduced tension, and undermine the narrative integrity. It is important for both the characters and the authors to use curative spells responsibly and in a way that enhances the overall story and character development..

Reviews for "The Slippery Slope: How Misusing Curative Spells Can Lead to Disaster in Manga"

1. Sarah - 1 out of 5 stars - I found "Misuse of curative spells manga" to be extremely disappointing. The plot was weak and poorly developed, and the characters lacked depth and likability. Additionally, the artwork wasn't very visually appealing and the action scenes were confusing and hard to follow. Overall, I wouldn't recommend this manga to anyone who enjoys well-crafted stories and engaging characters.
2. John - 2 out of 5 stars - "Misuse of curative spells manga" had potential, but it failed to deliver. The concept of a world where curative spells are misused sounded interesting, but the execution fell flat. The pacing was slow and the story lacked direction. The protagonist was unsympathetic and I struggled to connect with any of the characters. It felt like the mangaka was trying too hard to be unique and ended up sacrificing coherent storytelling. While the art style was decent, it wasn't enough to salvage the overall experience for me.
3. Michelle - 2.5 out of 5 stars - I wanted to like "Misuse of curative spells manga" because I love fantasy and magic-themed stories, but unfortunately, it didn't live up to my expectations. The premise had potential, but the pacing was overly slow and the plot became convoluted. The characters were forgettable, lacking depth and development. The artwork was decent, but it couldn't make up for the underwhelming storytelling. It's not the worst manga I've read, but it definitely fell short in several areas.
4. David - 1.5 out of 5 stars - I couldn't get into "Misuse of curative spells manga" at all. The plot felt disjointed and confusing, making it hard to follow and be engaged in the story. The characters were one-dimensional and lacked any real growth or complexity. The artwork was mediocre and failed to capture my attention. Overall, it was a disappointing read that I wouldn't recommend to any manga fans looking for a captivating and well-crafted story.

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