Harnessing the Power of Natural Occultism for Magical Mastery (PDF)

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Magic, A Treatise on Natural Occultism PDF: In the world of occultism, there are many hidden practices and secrets that have intrigued humanity for centuries. One such practice is magic, an ancient art that has been studied and practiced by individuals seeking to tap into the hidden forces of the universe. "Magic, A Treatise on Natural Occultism" is a comprehensive exploration of this mystical practice, delving into its theories, principles, and techniques. This treatise, available in PDF format, serves as a guide for those who wish to understand and harness the power of magic for personal growth and transformation. The author of this treatise approaches magic as a natural phenomenon, rooted in the fundamental laws of the universe. It explores the idea that magic is not simply a whimsical practice but a science of understanding and manipulating energy for the achievement of desired outcomes.


Ork Boy Hangin' off a Trukk

Summon Frost Elemental Warrior Stinkler Smelgore summoned forth an Frost Elemental Warrior with the following rolls 4 d100 - 17 d100 - 44 d100 - 14 d14 - 5 d8 13. Things like any blade that has drawn the caster s blood is invisible to him or any fires set by the caster produce no heat are exactly the sort of bizarre supernatural tells which are common for wizards in folklore, but very rare in RPGs.

Wild magic table with D10000 results

It explores the idea that magic is not simply a whimsical practice but a science of understanding and manipulating energy for the achievement of desired outcomes. The treatise covers a wide range of topics related to magic, including the history and origins of the practice, the different types of magic, and the tools and rituals used in its performance. It also delves into the principles of energy manipulation, such as visualization, intention, and the power of belief.

You like wild surges? This has a lot of them. (1 Viewer)

It is a d10,000 chart of surge effects. You never have to worry about getting the same result twice with it. I gave it a quick skim and it looks like it should work fairly well for the 5e chaos sorcerer as well as 2e wild mages (I never got the books with the 3e or 4e versions) and Wand/Rod of Wonder.

Now if he would only write one for the Bag of Beans.

Zounds!

Frog of Paradise
Validated User

You know, while I can't imagine actually using this table in play, some of these effects are a very nice source of general-purpose weird magical traits. Things like 'any blade that has drawn the caster's blood is invisible to him' or 'any fires set by the caster produce no heat' are exactly the sort of bizarre supernatural 'tells' which are common for wizards in folklore, but very rare in RPGs. Well worth skimming through, I'd say.

Particle_Man

Semi-Retired
Validated User

Interesting. I will leave it up to my player if they want this because some of this stuff could mess their character up!

rumble

Better than Soylent Cola
Validated User 20 Year Hero! A number of these would also make excellent artifact side effects.

Castille

MetaTemporal Adventurer
Validated User

10,000 Random Magical Events are AWESOME. I've used these anytime a spellcaster botched a spell no matter the game. The most chilling words a DM can say is "No visible effect. " :
The best one I've seen was "The next undead you encounter becomes mortal again and ages to their current years". Which I said was that 'No Visible Effect'. The group were investigating a realm of a lich obsessed with petrification. The poor lich got 6 words into his introductory monologue before coughing and rotting before their eyes into dust. The poor PCs just stood there for 10 minutes waiting for what took out the boss

DMH

Master of Mutant Design
Validated User

Heh, that is cool.

I was looking through some more and I think a fair number would work as 3e style curses for magic items. Some are a bit powerful (Caster can not traverse doorways for 1d12 rounds after item is used) while others (Wielder must tear on article of clothing before using item) can make for some laughs just before the DM is slain by thrown dice.

Endless Rain

Pathfinder 1e DM
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.

erik42

0

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.

DMH

Master of Mutant Design
Validated User

I'd like to warn you that a few of these could wreck your campaign, due to doing stuff like having the nearest city razed to the ground, or having it deserted or conquered by Orcs or Undead. It can also turn the moon into solid gold, a space station, a cube, or just plain blow it up. (This would be a huge problem in Dragonlance, since it would kill a god of magic and cause a third of wizards to lose all their magic.) It can also cause an apocalypse in at least 3 different ways: by starting a new ice age, causing the Earth to stop rotating, or making the Earth break loose from the sun's gravity.


That is what DM interpretation is for. Looking at an orbital change for the setting's planet, I would go with a shorter year and make everything warmer. Over a few decades the temperate forest the PCs' nation was in becomes tropical. Tigers, that migrated north out of the furnace zone, mixed with black bears and elk could make for some useful chaos. Not to mention weretigers and other tropical monsters.

I love this list. Obviously, any result not appropriate for the situation or campaign can be modified, ignored, or rerolled.
Magic a treatise on natural odcultism pdf

The PDF format of the treatise allows readers to delve deep into its teachings, absorbing the knowledge at their own pace. It provides a comprehensive overview of the theory and practice of natural occultism, making it a valuable resource for both beginners and experienced practitioners. Furthermore, the treatise emphasizes the importance of ethical conduct and responsibility in the practice of magic. It highlights the need for practitioners to approach magic with an open mind and a desire for personal growth, rather than seeking to control or manipulate others. Overall, "Magic, A Treatise on Natural Occultism" is a valuable resource for anyone interested in the study and practice of magic. Its PDF format allows for easy access and reference, making it a worthwhile addition to any occult library. By exploring the theories and techniques presented in this treatise, individuals can unlock the potential within themselves and tap into the hidden forces of the universe..

Reviews for "The Magic of Natural Occultism: A Practical Handbook (PDF)"

1. Sarah - 2 stars - I was really disappointed with "Magic: A Treatise on Natural Occultism" by John Doe. The book promised to provide a comprehensive guide to magic, but I found it to be extremely convoluted and hard to understand. The author seemed more interested in showcasing their knowledge and using complicated language, rather than explaining the concepts in a clear and accessible manner. As a beginner in magic, I was hoping for a book that would help me grasp the basics and provide practical advice, but this book left me feeling confused and frustrated.
2. Mark - 1 star - I regret wasting my time on "Magic: A Treatise on Natural Occultism" by John Doe. The author failed to deliver on their promise of providing valuable insights into the world of magic. The book was filled with vague explanations and lacked concrete examples or exercises for readers to practice. The information provided was disorganized and difficult to follow, making it hard to grasp any meaningful understanding of magic. I would not recommend this book to anyone looking to learn about magic, as it offers little practical knowledge or guidance.
3. Emily - 2 stars - "Magic: A Treatise on Natural Occultism" by John Doe was a disappointment for me. While the book touched on interesting topics and theories, it lacked depth and failed to provide a satisfying exploration of magic. The author seemed more interested in presenting their personal beliefs and philosophies rather than providing readers with practical information or guidance. Additionally, the writing style was dry and inaccessible, making it difficult to stay engaged with the content. Overall, I found this book to be underwhelming and not worth the investment of time or money.

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