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Left 4 Dead Witch: The Terrifying Enemy The Left 4 Dead Witch is one of the most feared enemies in the popular video game Left 4 Dead. This character is a special infected, meaning it possesses unique abilities that make it a dangerous adversary for the game's protagonists. The Witch can be described as a disturbed and melancholic figure. It often appears in dark areas, oblivious to its surroundings, and seemingly lost in deep sorrow. Its most striking feature is its long, unkempt hair covering its face, obscuring much of its visage. It wears a tattered white dress, adding to its eerie and unsettling presence.


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In an effort to prevent specters of the accused from flying free and accosting the afflicted, the jail keepers used shackles to hold the condemned the young, old, and ill included. The building, at the corner of Prison Lane and County Street present-day Federal Street measured thirteen feet stud, and twenty feet square, accommodated with a yard when built as the county jail in 1684.

Witch dundgeon salem mna

It wears a tattered white dress, adding to its eerie and unsettling presence. While it may seem harmless from a distance, disturbing the Witch is ill-advised. When alerted or approached, it will unleash its fury, transforming into a ferocious and agile creature capable of inflicting serious damage to any survivor unfortunate enough to cross its path.

Salem Jail in 1692, Site of

In 1692, the Salem jail was located on Prison Lane, today known as St. Peter Street. The building, at the corner of Prison Lane and County Street (present-day Federal Street) measured “thirteen feet stud, and twenty feet square, accommodated with a yard” when built as the county jail in 1684. It is thought to have had two stories. It was one of four jails where the majority of the accused witches were held (the others were in Boston, Cambridge, and Ipswich).

4 Federal Street, Salem, MA, USA

4 Federal Street. The old jail was at the intersection of St. Peter and Federal Streets.

4 Federal Street, Salem, MA, USA

More About Salem Jail in 1692, Site of

The conditions in the prison were appalling. It was dirt-floored, lice-ridden, dark, dismal, and stank of tobacco and dung. It was hot in the summer and cold in the winter. Iron bars covered the windows. In an effort to prevent specters of the accused from flying free and accosting the afflicted, the jail keepers used shackles to hold the condemned – the young, old, and ill included. The imprisoned would be charged for their room and board (approximately two shillings, sixpence a week), plus a fee for their chains. It is uncertain whether there were any below ground cells; “dungeon” likely meant the main room on the first floor.

It was in Salem jail where Martha Corey was excommunicated before her hanging on September 22. It was from here that Giles Corey was taken to an open field and crushed to death, in an effort to force him to stand trial. The 17-year-old granddaughter of George Jacobs, who had implicated her grandfather of witchcraft, wrote a letter asking for his forgiveness while he awaited his execution in Salem jail. Margaret Jacobs had been accused herself and in fear, had confessed to witchcraft and accused several others, including her grandfather. It was also here where Mary Warren, the servant of John and Elizabeth Proctor, was examined by the magistrates and the reverends. Warren had claimed to be afflicted, accusing her employers. When she recanted, she too was accused of witchcraft.

Once a person was convicted of witchcraft, it was usually only a matter of days before they were executed. Essex County High Sheriff George Corwin would collect the condemned at the jail, and they would be taken by cart, with mounted guards alongside, to the execution site on the edge of town.

A new Salem jail was constructed in 1813, across Prison Lane where it intersected with Bridge Street, closer to the North River. The old jail’s timbers were used to construct a residence on the old location in 1863 by Abner Cheney Goodall. The Goodall family, who still owned the building in the 1930s, opened Salem’s first “Witch City” attraction in that decade. They recreated a jail and charged admission to visit the “Old Witch Jail and Dungeon.”

In the mid-1950s, the New England Telephone Company razed the building to make way for their new office building, located at 10 Federal Street. There was little outcry about the loss of the historic site. The old attraction moved to a building on Lynde Street, which had originally been built as a chapel for the East Church and then was home, from 1908 to 1980, to Salem’s Christian Science Church. Opening in 1980, the attraction still operates today as the Witch Dungeon Museum. During the excavation for the new telephone building on Federal Street, beams from the old jail were discovered. Today, one is on display at the Salem Witch Museum, one is on display at the Witch Dungeon Museum, and one is in the collection of the Peabody Essex Museum.

The conditions in the prison were appalling. It was dirt-floored, lice-ridden, dark, dismal, and stank of tobacco and dung. It was hot in the summer and cold in the winter. Iron bars covered the windows. In an effort to prevent specters of the accused from flying free and accosting the afflicted, the jail keepers used shackles to hold the condemned – the young, old, and ill included. The imprisoned would be charged for their room and board (approximately two shillings, sixpence a week), plus a fee for their chains. It is uncertain whether there were any below ground cells; “dungeon” likely meant the main room on the first floor.
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The Witch possesses incredible speed and strength, making it a formidable opponent. It attacks with razor-sharp claws, which can quickly tear through the flesh and exoskeletons of its victims. Moreover, its screams are deafening, disorienting its foes and attracting hordes of other infected creatures, compounding the danger. Engaging the Witch in direct combat is often a death sentence. Instead, the survivors must exercise caution and utilize stealth to avoid attracting its attention. Infected that accidentally disturb the Witch are quickly dispatched or severely injured, further emphasizing the urgency for survivors to remain undetected. Despite its intimidating nature, the Witch has a few vulnerabilities that can be exploited. It is most vulnerable when it is in the middle of transforming or attacking. Coordinated teamwork, rapid response, and effective use of firearms are vital for surviving an encounter with the Witch. The Left 4 Dead Witch acts as a reminder of the dangers lurking in the post-apocalyptic world that the game's characters navigate. Its presence injects a sense of suspense and terror, heightening the overall gaming experience. Each encounter with the Witch becomes a test of skill, wit, and nerve. In conclusion, the Left 4 Dead Witch is a terrifying enemy in the video game Left 4 Dead. It possesses unique abilities, such as incredible speed and strength, and emits debilitating screams that attract other infected. Survivors must exercise caution and stealth to evade this menacing creature, as engaging it directly often leads to dire consequences. The Witch serves as a powerful reminder of the dangers and challenges that lie ahead for the game's protagonists..

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