Unraveling the Mysterious Jessica Curse: Examining the F95 Phenomenon

By admin

The Jessica Curse F95 is a popular and controversial topic discussed within the gaming community. It refers to an urban legend surrounding a character named Jessica in a video game called F95. According to the legend, players who encounter the character Jessica are said to experience a series of misfortunes and ill-fated events in their real lives. The origins of the Jessica Curse F95 are shrouded in mystery. Some claim that it arose from a glitch in the game or a malevolent programming error. Others believe that it is a deliberate creation by the game developers to add an eerie element to the gameplay.



Unity - Jessika's Curse [v1.9] [Venus Noire JC]

I like the game an atmosphere and it has a beautiful artysle, theres a good amount of bugs some eveb game breaking, but man the devs abandon this game for long periods and just put all the money into their other game. Overall has potential and I enjoyed it but I doubt it'll ever be given the attention it needs from the devs.

Dec 5, 2023 2.00 star(s)

Satori6

Extremely buggy - unacceptable for almost a 2.0 version

There are game-breaking bugs (eg; the screen not zooming out and preventing you from targeting enemies).

The concept is interesting, and the art is good, although two of the characters look like a parody of a human due to the size of their breasts. The other two look ok.

The gameplay is simple and repetitive, but it works for this game due to the underlying kink mechanic.

There are a only a handful of animations. They're fun at the start, but they get old real quick due to how often they're triggered later on.

Only a couple of enemies seem to have sex/defeat scenes. I don't understand why they'd add new enemy types to a lewd game if they don't trigger any new lewd content.

I would probably give this 3 stars if it was a 0.2 version. For a game close to its 2.0 version, it doesn't have a lot to offer.

It feels like most of the resources were spent making the game look professional (fancy menus and walking animations) with the lewd content being an afterthought. A shame because this could've been a good game.

Nov 13, 2023 Likes: lurker2819 3.00 star(s)

Sotman

I don't know. This feels more like a demo rather than a game being in development. And it has been 4 years. At least the artwork is good.
The overall experience was very mild. The intro promised stuff that the game has yet to deliver

Apr 26, 2023 Likes: EonKain , redsling and lemongrabb 1.00 star(s)

Arkady

  • mighty fine artwork
  • fun characters
  • the story; it might be good, if actually made sense and worked, but that's clearly too much to ask
  • gameplay; maybe it'd be salvageable with balancing, but apparently the devs can't be bothered
  • the bugginess; not sure if the story, as far as implemented, would be good if events actually triggered, and did so in proper order
  • a single save, written to the registry - that's seriously some break out the torches and pitchforks level bullshit, and that's before even considering it'd be tempting to try both "sane" and "lusty-depraved" playthroughs
Apr 25, 2023 Likes: jttth and lemongrabb 2.00 star(s)

Deleted member 5546583

Writing and story is pretty poor. The game isn't in a playable state but, even if it was, it doesn't seem very fun, interesting or balanced. Only gets 2 stars because the CGs are very good.

In the future, I hope that a gallery gets added so that it will be possible to enjoy the CGs without having to play through the combat parts.

Feb 10, 2023 Likes: Redyqar and drone4of2 5.00 star(s)

barb's porn account

Solid animation, character design, and art - but what really sells it is the writing. The characters feel and read like 3-dimensional people, and that makes them much hotter.
Not much else to say - although at this stage of development (1/17/23) I'm having trouble advancing.

Jan 18, 2023 4.00 star(s)

eithon

it's pretty similiar to darkest dungeon. i like the concept a lot. game is fun and enjoyable but sadly too short. need more enemies and more animations. i hope they will develop more story or more animated stuff to this game. it's enjoyable but can't really play more than ten minutes.

Apr 13, 2022 Likes: junior20000 , M.Ed and Anarys 3.00 star(s)

Weimn

I love the characters and art style, but the game itself needs at least 20 more updates to be any good.

The animations look like it's a porn ad on a random website.
The gameplay is basically scuffed darkest dungeon.
The quests are basically "clear X", giving you gold as a reward.
Story? Idk, is that even a thing here? For sure we have some dialogs, but I have literally 0 interest in it.

I just wanna have a game with this artist and those characters in another genre. A VN, or like an RPGM. or basically anything. Cuz this game at it's current state is so far from being enjoyable.

Jan 11, 2022 Likes: lemongrabb , mc247 , ajodan and 7 others 2.00 star(s)

munaki712

=]] The game just poorly unbalance , Got tons of crit from enemies and characters atk miss or low damage 99% . the shops in town sell useless items . i didn't expect 2 years game could be this horrible.

Oct 20, 2021 Likes: jikmml , deynan584 , drone4of2 and 1 other person 4.00 star(s)

frankensteiner316

Its really cool. Bugs are an issue, i had to restart the game a couple of times due to the weird combat glitch, but other than that its a really good game. Hope to see it improve and expand because right now its pretty short. I cant give it a 5 star rating because of the bugs but its definetly solid enough to play.

Sep 5, 2021 Likes: M.Ed 1.00 star(s)

evilDragon

In short - Buggy directionless mess with terrible gameplay. Waste of good art and resources.

Good base game idea/ but terrible execution.
When I have seen the good art and a lewd darkest dungeon-type game I was hyped. Plus the devs connected with great SoC game.
But when I downloaded a demo (1.7.19 I can only imagine how bad it was before) i was shocked:
first bugs - the game crashed 3 times in 20 minutes I played it
Absolutely unnecessary and poorly implemented voice acting
Level design with no clear map
The devs put all their effort into graphics (making animated scenes etc.) without putting effort into the story and world building (first impression anyway)
I feel like the devs choose their priorities very poorly. This game had been in development 3 YEARS! And with a decent budget.

Yet it crashes and has lost of bugs. barely playable.
Its nice to have great graphics, voice acting, a lot of animations but it's worth going for when you have base rock-solid gameplay and writing.
And it is clear that high-quality art with animations and voice acting are expensive and they cant make a lot of content.
I hope this project either dramatically changes or dies so there would be one less game that is too ambitious to ever be realistically finished and in a good and playable state.

Sep 5, 2021 Likes: mc247 , ajodan , Exotic_Otterq and 4 others 4.00 star(s)

Fsama

I never write reviews but figured I would for Jessika's Curse. The reason being, I think it has the foundation of a very good game. The most recent update really showed what potential it has. Art is fantastic, animations are solid, and the core gameplay is fun and engaging. So instead of focusing on the things that will likely get fleshed out as the game developes (like bugs), I will instead focus on major problems/shortcomings that will need to be reworked.

So to put it very simply, this is Darkest Dungeon but stylized to fit around porn. Currently you have 4 available party members; a Busty Priestess, a Sardonic Sorceress, a Flat-Chested Rogue and a Bimbo Knight. All four characters are drawn extremely well and offer good, unique things in terms of looks and sexual appeal. Instead of gaining Stress your characters gain Lust, and are prone to fucking/masturbation/molesting each other or the enemies during the midst of battle if their Lust gets too high.

The problems stem from the fact that the rest of the game is TOO MUCH like Darkest Dungeon. I won’t compare every single aspect, instead just point out what doesn’t work in JC. First of all the combat is too hard. Enemies can 1-hit KO party members with a lucky crit. Normally this isn’t a big deal but in JC every dungeon has a boss at the end, and it is practically impossible to win vs. The boss without 4 party members. All the enemies have way too much health as well. Basic level 1 enemies have around the same amount of HP as the party, and the same damage. This makes it so that the most survivable way of fighting combat is spamming stun/blind, and then bursting down enemies who aren’t stunned/blind. If youre outnumbered, you will likely be taking a lot of damage which you have no way of actively restoring outside of combat.

The not-Curio interaction objects are pretty out of wack. Most are useless/pointless, excepting the Fountain Statue thing that heals a major portion of health. And conversely, the one not-Curio that can poison you, which will tick massive chunks of health every few steps through the dungeon until you heal it - and you can only heal during combat, so if you don’t get combat you might just lose someone and have to leave. There also needs to be some kind of keyboard button to open the chests so you don’t have to click on them every single time - if there is one I missed it.

Disregarding health/damage, enemy balance is also not great. So far I’ve run into Myconids (Big-mushrooms), Goblins, Wolfs, and Bandit archers. Myconids are fine. They either do lust damage or low physical damage. Goblins seem overtuned. They have physical melee, physical ranged, and lust melee (but it seems to be able to target anyone). Wolfs are utterly broken and will completely wash your run if you get unlucky. The reason being is that Wolfs not only have high damage, but every single wolf has the ability to howl and call in a second wolf. You can get overwhelmed extremely quickly in a fight if all the Wolfs just decide to spam howl and you find yourself fighting an endless wave of wolfs. There needs to be an Alpha wolf or something who has this ability. Being able to call in reinforcements in a game that is very determined by Action-Economy (how many actions each team has) is gamebreaking. Wolfs are broken, through and through. Lastly the Bandit archers. Also broken. It seems if the bandit archers are located in the backline of the fight they can target all 4 players with the same amount of damage that their regular 1-target shots do. This is utterly insane, especially in the boss fight where there are 5 bandits. I will bring up Darkest Dungeon again to compare - all abilities that target multiple enemies/the whole line do significantly less damage, which is why they are balanced. Archers need to be tuned way down, specifically that one ability.

Finally the “Afflictions” mechanic. Basically if anything bad happens to your party members they will gain negative traits like “Nymphomaniac,” “Sadistic” etc. Currently they gain these traits way too quickly, there is no way to see what they actually do, and no way to reliably get rid of the traits. You just put them in the church, pay money, and hope they go away. These happen way too often and are way too detrimental. I have found that characters will ignore orders entirely with low lust because of these silly traits. If you’re going to do these negative traits, you need to do positive ones as well.

I’ll laundry list the rest of things I think need to change/would like to see added/removed.
-Gold grind is way too slow, and rewards for dungeons are pathetic.
-Needs to be a dedicated way to remove afflictions.
-Voiced dialogue is nice but unnecessary. This should not be a major focus of your development.
-Characters having clothing changes as they get Lustbroken would be cool to see in-dungeon. Having their equipment get upgraded as you upgrade at the blacksmith would also be cool. Since your following DDs style, color pallette swaps could be interesting.
-Dungeons are generally too long. Having a boss at the end of every dungeon means it should be short and to the point, not forcing you to wander around for 20 minutes.
-Characters need swappable skills (I think you’ve addressed this already). But in the current state there needs to be more stun/blind/disabling skills, or the combat balance needs to change altogether.
-Gallery only seems to show scenes of your party members trying to molest each other on lustbreak. It doesn’t show any of the monsterxparty interactions, or the partyxparty sex scenes.

That’s pretty much it. It sounds very negative, so I’ll end on a positive note. I like this game a lot. It could be my favorite porn game if the developments continues on well. The art is fantastic. The gameplay to porn ratio is perfect. The animations are solid for what they are, assuming they all get fleshed out more then 10/10. The style, music, world and setting are all great as well. So I give this game a 4/5. I hope to see it continue to develop, and will donate on patreon though I rarely do because I believe there is something good going here.

Introduction + Jessika's Curse Info/Question

Hey f95zone community, I've been on this site for a month or so (honestly not that sure, I am pretty new to this site) consuming content and I found something strange (likely caused by my lack of knowledge).

I enjoy games with solid gameplay like the rance games for example. I'm not much of a talker so I'll just end that off there.

So, the reason I made this introduction was because of a post I was about to make asking about Jessika's Curse and not knowing what tag to make the post on, I saw a introduction tag and was like "might as well".

Ages ago, I found the game Jessika's Curse (the copy i got was from 10/20/2018) and got myself a demo copy of it. Looking at the game again since i noticed this copy, I then got the town prototype of the Patreon page and it seemed like a downgrade. If there's a Patreon site, i -usually would get my copy of there (now i check here first) and I'm sure it would have been a public version so yah. The new demo I got is v.0801_02 while the version I had is v.1009_01 (knowing the difference between 01 and 02 may just answer this). The older copy is also 20 mb bigger and has a bug that requires a restart from my experience.

I don't really expect an answer to this question, just something that piqued my curiosity. Nice to meet you all and that about everything.

P.S. if you have any questions for some reason, i'll be happy to answer if I feel comfortable doing so

Jessika's Curse

The core of Jessika’s Curse will be turn-based combat that marries classic Jrpg concepts with elements from more recent roguelike games such as Darkest Dungeon. All characters in the game and all their moves and Battle-Lust interactions will be animated by hand in Spine: 2D, and the ones we’ve done so far promise that the game is going to look very sweet.

We want success in combat to require a good dose of preparation and smart configuration, but will also design it to allow personal preference and playstyle to thrive. Each character in your party can equip a limited amount of skills from her pool, and it’s up to you to figure out what combinations get the job done.

The world of Jessika’s Curse is a sexy and seductive place, and many attacks don’t assault your party’s health but target their lust instead. If a girl’s lust becomes too high there is a good chance your commands will be ignored in favor of less constructive things (those boobs aren’t going to squeeze themselves. ). The times when this happens it will be done via lavish hand-crafted animations. When lust gets to maximum levels enemies will use a special lust cinematic to knock the girl out in fitting H-game style.

CORE FEATURES

Battle Lust
The attacks from the game’s monsters often don’t assault your party’s health, but target their lust instead. When lust gets too high the party members will succumb to their desires and start doing naughty things!

Challenging Gameplay
We’re inspired by games that offer a real gameplay challenge. Success in Jessika’s Curse will require a good dose of pre-combat preparation, as each character in your party can only equip a limited amount of skills from her pool.

A world ruled by dark Deities
The world of Jessika’s Curse is shaped by twisted Deities. Our inspiration for this comes from things like Warhammer’s Gods of Chaos, which means the game world will be filled with unnatural hentai-esque madness.

Other features
• Hand-painted characters animated in Spine: 2D
• A ton of explicit animations per party member (often involving enemies)
• Beautiful side-scrolling backgrounds in the style of Dragon’s Crown
• A town that grows in size and epicness

LINKS

• Patreon is our main income source. Please consider supporting!

OUR OTHER GAMES

• Seeds of Chaos is a free to play dark fantasy eroge made in Ren'py. It is inspired by the worldbuilding of Berserk, Dark Souls, The Witcher and other epic fantasy series.

Others believe that it is a deliberate creation by the game developers to add an eerie element to the gameplay. Regardless of its origin, the Jessica Curse F95 has captured the attention and curiosity of many gamers. Those who have allegedly encountered the Jessica character within the game report a variety of strange occurrences following their encounter.

Jessica curse f95

These include unexplained accidents, financial difficulties, relationship problems, and even health issues. Some players claim that these events are purely coincidental, while others firmly believe that they are a direct result of encountering Jessica. The controversy surrounding the Jessica Curse F95 also extends to the debate on whether it is just an urban legend or a real phenomenon. Skeptics argue that it is nothing more than a hoax or a clever marketing ploy to generate buzz for the game. On the other hand, believers share their personal experiences and attribute their misfortunes to the curse. Despite the lack of concrete evidence, the Jessica Curse F95 continues to be a subject of fascination and speculation among gamers. It has become a viral topic, with online forums and social media platforms buzzing with discussions about the alleged curse and its consequences. Many players actively seek out the character Jessica in an attempt to test the legitimacy of the curse. In conclusion, the Jessica Curse F95 is an intriguing urban legend within the gaming community. Whether it is a genuine curse or a cleverly crafted hoax, the topic has managed to captivate the interest of many gamers. As the legend persists, players continue to debate its authenticity and eagerly share their own experiences, contributing to the ongoing mystique of the Jessica Curse F95..

Reviews for "Overcoming the Jessica Curse: A Personal Account from an F95 Survivor"

1. John - 1 star
I found "Jessica Curse f95" to be incredibly disappointing. The graphics were outdated and the gameplay was repetitive. The story was also lackluster, with predictable plot twists and uninteresting characters. Overall, I felt like the game did not live up to the hype, and I regretted spending my time on it.
2. Sarah - 2 stars
I had high expectations for "Jessica Curse f95" after hearing positive reviews, but unfortunately, it fell short for me. The controls were clunky and hard to master, which made the gameplay frustrating. Additionally, the dialogue was poorly written and the voice acting was subpar. I couldn't fully immerse myself in the game due to these flaws, and I ended up feeling bored and unsatisfied.
3. David - 1 star
I couldn't get into "Jessica Curse f95" at all. The storyline felt disjointed and confusing, making it difficult to follow along. The game also had numerous technical issues, such as lag and glitches, which interrupted my gameplay experience. The lack of polish and attention to detail was evident throughout, and it ultimately made the game unenjoyable for me. I would not recommend it to others.

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