The Secret to Financial Success: Investing in Magical Carpets

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Invest in magical carpet

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Flying carpet headache

One of my players just annoyed the hell out of me by purchasing a two person flying carpet. He is an 11th level fighter with a 9th level cohort oracle. The oracle used her action to control the flying carpet and move into position and then the fighter makes a full attack. Rinse and repeat.

Is this a common high level tactic the buffer/healer using their action to move the fighter into position so he gets all his attacks.

I know with mounts because the mount uses your initiative you only make one attack. But in this case it's more like fighting from the back of a wagon someone else is controlling and using their initiative to move.

Targeted dispel on the carpet.

I'd allow it. Looks fun and flavorful. And you might be happy to know that vehicle combat rules are coming out in Ultimate Combat. If you are really having trouble with dealing with the pair, notice you have two points of failure, the fighter himself and the oracle, one of which is likely to fail a Will save. The carpet itself is subject to attacks, a nice Disintegrate will ruin their day, or a Dispel Magic to suppress it.

Cover also screws them over, as do small areas without room to fly. Plus, as an intelligent enemy, I'd say the pair flying around on the colorful carpet make damn nice targets, and focus them a bit. Once they've taken a few volleys of arrows, or held actions to hit them, they might change tactics. I'd like to see the Oracle (whom I presume isn't statted out for melee combat based on that information) resist a good powerful Bull Rush or Drag combat maneuver, pull his butt off that carpet. A jump onto the carpet will quickly bring it down too.

The carpet also specifically says it is voice commanded, so Silence will really screw them over. Illusions are also a nice one, put up an illusion of a clear area, ala the Roadrunner, and laugh when their interaction is running into it at 40 feet movement. then ask for their Will save.

Flying enemies with grab and snatch, take the driver, now the fighter is reduced to fewer attacks. Or you can go the brute force way and throw enough fireballs that they roll a 1 and watch the carpet burn away.

So in short. there are plenty of ways to deal with a magic carpet. And at 11th level, plenty of those are available. But. the point of being a PC is to be awesome. don't throw these anti-carpet guns at them every fight, save them for boss battles or really difficult fights.

Paraxis wrote:

Is this a common high level tactic the buffer/healer using their action to move the fighter into position so he gets all his attacks.

Very common tactic to get fighters into position to make Hasted full attacks. Usually it starts when a caster gets Dimension Door.

Paraxis wrote:

I know with mounts because the mount uses your initiative you only make one attack. But in this case it's more like fighting from the back of a wagon someone else is controlling and using their initiative to move.

Full melee attacks from a mount don't work if the mount has moved because the movement of the mount has taken time off of the six-second round. I would see this working the same way. Allow full ranged attacks. Do not permit full melee attacks. This is consistent with the rules system regarding movement and the coordination of activities that are taking place simultaneously.

Yes, as Howie says those actions happen at the same time actually.

The oracle does not do 6 seconds worth of actions while everyone else stands around doing nothing, and then the fighter gets 6 seconds, and then the evil orc.
They all act at the same time, the fighter is just a bit faster than the orc, which is why his hits connect a bit earlier and might kill the orc before his weapon fully reached the fighter.

You could argue that way: standing on a flying carpet means standing on an unstable ground and thus full attacks are prohibited (or provoke an AoO. )
But think about balance first - is it really that great deal? I mean, he used his cohort and the expensive carpet, should give him some advantage, eh?

You let him take leadership, expect him to be more powerful. Either ban the feat or deal with the concequences, trust me it isnt the flying carpet that is causing the headache.

Pathfinder Starfinder Roleplaying Game Subscriber Paraxis wrote:

One of my players just annoyed the hell out of me by purchasing a two person flying carpet. He is an 11th level fighter with a 9th level cohort oracle. The oracle used her action to control the flying carpet and move into position and then the fighter makes a full attack. Rinse and repeat.

Is this a common high level tactic the buffer/healer using their action to move the fighter into position so he gets all his attacks.

I know with mounts because the mount uses your initiative you only make one attack. But in this case it's more like fighting from the back of a wagon someone else is controlling and using their initiative to move.

Help.

You allowed him to buy the carpet so it's at least your fault. But the problem is easily solved. The carpet is eminently attackable by a variety of means.

My policy on cheap tricks is thus. Allow it the first one or two times and then deal with it appropriately.

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The important thing to note here is that if your entire combat is brought down by a fighter getting a full-round attack, then it's not a very well-built encounter. You could try using passive aggressive options like destroying the carpet (and perhaps you should, once, just to show them they need to realize the consequences of using such a vulnerable tactic), but although this is an effective tactic, it's not the worst thing they could be doing. And the most important thing to remember is that the player spent a large amount of his well-earned money (not only on the carpet, but also on gear for the cohort), and you shouldn't shut him down just because he made an effective (pair of) character/s. It may seem like he's screwing you over, but what he's doing is within the rules, and, once again, he could be doing worse. Try not to nerf him- try to find ways to make the rest of the party shine as much as him. (That was a hard lesson for me to learn when I first started DMing- I hated it when the group came up with an effective tactic because it screwed up my adventures, and so I kept finding myself absentmindedly plotting ways to specifically screw them over. Then I realized the point of the game for the DM isn't to beat the players, but rather to help the entire group create a fun environment.)

And if you just can't figure out a way to make it all work, then TALK TO THE PLAYER. Tell him that you're uncomfortable with the combo he's been using, and work out something else for him instead (allow him to spend the money he spent on the carpet on something else). Please, for the sake of your players, do this before you start willy-nilly destroying his magic items/nerfing his character, because otherwise it'll cause the player to harbor resentment towards you for something that you (albeit unintentionally) allowed.

Is this a common high level tactic the buffer/healer using their action to move the fighter into position so he gets all his attacks.
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