hr pufnstuf cast

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Magic Battle Royale is a popular form of entertainment that combines elements of fantasy, strategy, and competition. It features a group of characters with magical abilities battling against each other until only one remains standing. Participants can use a variety of spells and enchantments to attack their opponents or defend themselves. In this game, the setting is usually a magical arena with various obstacles and strategic locations. The contestants must navigate through the battlefield while casting spells and using their magical powers to defeat their opponents. They can summon creatures, manipulate elements, or harness the powers of nature to gain an advantage in the battle.



The Wizard’s Playbook: Magic Circle

Magic circle has undergone multiple iterations throughout the years, yet remains a popular choices for spellcasters summoning and controlling creatures from other dimensions, such as demons and devils.

Yet, despite its effectiveness, magic circle is not perfect. Wizards, in particular, have developed variations of the spell for different situations, as well as complementary magic items for when spells are simply not enough.

They can summon creatures, manipulate elements, or harness the powers of nature to gain an advantage in the battle. The battles can be fast-paced and intense, with each participant trying to outsmart and overpower their rivals. Timing and strategy are crucial in this game, as participants must carefully choose when and how to cast spells and use their abilities.

NEW SPELLS

Try these spells to enhance or specialize your character’s use of magic circle.

Circle of Elemental Warding

6th-Level Abjuration | Cleric, Druid, Wizard

Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (holy water and 500 gp worth of gems, which the spell consumes)
Duration: 1 hour

When you cast this spell, you create a 10-foot-radius, 20-foot-tall cylinder centered on a point on the ground that you can see within range. Glowing runes appear where the cylinder intersects with the floor or other surface.

A circle of elemental warding completely protects anyone within its boundaries from elementals of the chosen type. Elementals of the chosen type cannot enter the circle by any means, and anyone inside the circle has immunity to damage from the chosen elemental as long as they remain within it. The circle also has the following additional benefits depending on the chosen elemental:

Circle of Air. This version prevents all harmful smoke and gasses from entering the cylinder. It does not prevent normal air from passing through the cylinder.

Circle of Earth. This version protects anyone within the cylinder from the effects of earthquakes and landslides. Any moving earth, stone, or mud that touches the cylinder shifts harmlessly aside and does not trap or bury those within it.

Circle of Fire. This version prevents fire or lava from entering the cylinder. Any lava that touches the cylinder shifts harmlessly aside and does not trap or bury those within it.

Circle of Water. This version prevents all water from entering the cylinder, including snow and rain. If cast underwater, the spell pushes any water not kept in a watertight container outside of the cylinder.

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing an elemental of the specified type from leaving the cylinder and protecting targets outside it. This version also prevents any associated elemental material from leaving the cylinder.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the duration increases by 1 hour for each slot level above 6th.

Circle of Fiendish Agony

4th-Level Abjuration | Cleric, Warlock, Wizard

Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (holy water and 200 gp worth of powdered iron or silver, which the spell consumes)
Duration: 1 hour

When you cast this spell, you create a 10-foot-radius, 20-foot-tall cylinder centered on a point on the ground that you can see within range. Glowing runes appear where the cylinder intersects with the floor or other surface.

Unlike a traditional magic circle, a circle of fiendish agony can only be used to trap a celestial, elemental, fey, fiend, or undead inside it. When cast, the circle has the following properties:

  • Any creature trapped within the circle cannot leave by non-magical means. If the creature attempts to leave the circle by teleporting out of it or by using some form of interplanar travel, they must first succeed on a Charisma saving throw. If you know the name of the creature, they make this saving throw with disadvantage.
  • The creature cannot interact with or attack anyone outside of the circle. Nor can it cast spells on those outside the circle.
  • You can use an action while the creature is trapped within the circle to cause it to experience terrible pain. The creature must succeed on a Charisma saving throw or take 3d6 psychic damage and suffer a 1d4 penalty to all of its attack rolls, saving throws, and ability checks for 1 minute. If it succeeds on the saving throw, it takes half of the psychic damage and does not suffer any penalties to its rolls. Furthermore, it can immediately make a Charisma saving throw to break free of the circle.
  • When used in conjunction with planar binding, a circle of fiendish agony imposes disadvantage on the creature’s saving throw against the binding effect.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the duration increases by 1 hour for each slot level above 4th, and the psychic damage increases by 1d6.

Hr pufnstuf cast

They must also be aware of the strengths and weaknesses of their opponents and adapt their tactics accordingly. Magic Battle Royale combines the excitement of action-packed battles with the enchantment and wonder of a magical world. It allows players to immerse themselves in a fantasy setting and experience the thrill of unleashing powerful spells and abilities. The game can be played in various formats, including video games, tabletop games, and even live-action events. Overall, Magic Battle Royale is a captivating and exhilarating form of entertainment that appeals to fans of fantasy and strategy. It offers a unique and thrilling experience that allows participants to engage in epic battles with magical powers at their disposal..

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hr pufnstuf cast

hr pufnstuf cast