Hand Held Magic Wand Massagers: The Perfect Travel Companion for On-The-Go Relaxation

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Handheld magic wand massagers have become increasingly popular, providing a convenient and effective way to relax and relieve tension in various parts of the body. These devices are designed to mimic the movements of a professional masseuse, offering a deep tissue massage experience right in the comfort of your own home. One of the main advantages of a handheld magic wand massager is its portability. Unlike bulky massage chairs or tables, these devices are lightweight and compact, making them easy to take with you on the go. Whether you're traveling or simply need a quick massage at the office, a handheld wand can provide instant relief. These massagers typically feature different intensity levels and various massage modes, allowing you to customize your massage experience to suit your preferences and needs.

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These massagers typically feature different intensity levels and various massage modes, allowing you to customize your massage experience to suit your preferences and needs. Some models even come with interchangeable massage heads, offering different sensations and targeting specific muscle groups more effectively. The magic wand massagers also utilize vibration technology, which stimulates blood circulation and helps to relax muscles.

Weapon Focus: Ranged Touch Attack

Would I have to take Weapon Focus Ranged Touch Attach and Weapon Focus Rays so that my Schorching Ray and my Acid Arrow both get the bonus?

Or if I'm using Vampiric Touch with the Reach Spell Feat?

Kalyth wrote:

Would Weapon Focus: RTA include Rays?

Would I have to take Weapon Focus Ranged Touch Attach and Weapon Focus Rays so that my Schorching Ray and my Acid Arrow both get the bonus?

Or if I'm using Vampiric Touch with the Reach Spell Feat?

I don't beleive that Pathfinder rules have covered this explicitly yet. Probably will in Ultimate Magic.

In the mean time, read the 'Weapon Like Spells' section of 'Complete Arcane' which coveres exactly what your asking about.

Rays are ranged touch attacks. They, themselves, are not a "weapon;" they are the delivery of a "ranged touch attack."

A ranged touch attack isn't a weapon. Hence, can't take it for weapon focus or improved crit. I've always allowed players to take weapon focus and improved crit 'Ray' however.

Silent_Xrytizah wrote:
A ranged touch attack isn't a weapon. Hence, can't take it for weapon focus or improved crit.

Weapon Focus (Combat): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

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Sean more or less covers this appropriately enough in the (hard to find) FAQ.

Quote:

Can you take Weapon Specialization (ray) or Improved Critical (ray) as feats? How about Weapon Specialization (bomb) or Improved Critical (bomb)?

All four of those are valid choices.

Note that Weapon Specialization (ray) only adds to hit point damage caused by a ray attack that would normally deal hit point damage; it doesn't increase ability score damage (such as from ray of enfeeblement) or drain, negative levels (such as from enervation), or other damage or penalties from rays.

Weapon focus isn't on that list specifically but you'd have to be pretty pedantic to argue it doesn't apply since it's not specifically on there.

Edit: My reading challenge isn't dyslexia, it is skimming a topic and assuming what the topic without really reading it. thus my above answer doesn't really directly apply to the topic at hand :D

0gre wrote:

Weapon focus isn't on that list specifically but you'd have to be pretty pedantic to argue it doesn't apply since it's not specifically on there.

Weapon Focus: Ray is written in the book. It's fine. The OP was asking if he could take Weapon Focus: Ranged Touch Attack and have it apply to all RTAs including rays.

*edit* However, the FAQ link there is still useful when considering the topic, so technically we're still contributing!

As for the original post I would certainly allow weapon focus (RTA) with rays, orbs, and arrows all lumped together but most of the references I've seen refer to Rays specifically which would imply otherwise. ask your GM, he'll probably let it slide.

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Since 3.0, the rule of thumb was to break ranged touch attack spells into two "weapon types" for purposes of feats: missiles and rays. acid splash, acid arrow, or the 3.x orb spells are missiles, with just about every other ranged touch attack spell (or spells modified by Reach Spell metamagic) being rays or using other rules (such as splash weapons for fire seeds (acorn)). Acid Dart, Binding Darkness (APG), Fire Bolt, Hand of the Acolyte/Apprentice, Icicle, Lightning Arc, and Telekinetic Fist domain/school abilities should probably be considered missiles, while other ranged touch domain/bloodline/school abilities are explicitly rays. 3.x and earlier versions had more missile spell choices than Pathfinder, so the difference was less glaring.

The only sticking point for using "ranged touch attacks" as a weapon type (as long as splash weapons are treated as their own type), IMO, is the spell spectral hand. It is neither a missile nor a ray, but delivers ranged touch attacks and already gains a +2 bonus on attack rolls. As long as spectral hand and splash weapons are not included, I don't think it would be unbalancing to combine the missile and ray types in Pathfinder.

If the game system broke ranged spells into clearly distinct categories it might be more reasonable but as it is currently it's pretty weird and I'm not comfortable using legacy rules, mostly because I don't have sources to reference.

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Hand held magic wand massager

This can be especially beneficial for individuals who suffer from muscle soreness, tension, or fatigue. The deep tissue massage provided by these devices can help alleviate pain and promote faster recovery after intense workouts or physical activities. In addition to their physical benefits, handheld magic wand massagers also offer a mental and emotional relaxation. The soothing massage can help reduce stress, promote better sleep, and enhance overall well-being. Whether you're looking to unwind after a long day or simply want to pamper yourself, these massagers are a perfect self-care tool. Overall, handheld magic wand massagers provide a convenient, portable, and effective way to relax, relieve tension, and promote overall well-being. With their customizable settings and various massage modes, these devices can cater to individual needs and preferences. So why not invest in a handheld wand massager and experience the magic of a relaxing massage anytime, anywhere?.

Reviews for "Hand Held Magic Wand Massagers: The Secret to a Stronger, More Powerful Orgasm"

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