Building a DND Character Around the Anti-Magic Field: Tips and Build Ideas

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An anti-magic field is a powerful and highly sought-after spell in the world of Dungeons and Dragons (D&D). It creates an area where magic cannot be used, nullifying the effects of spells and magical abilities. This field is often used as a strategic tool by adventurers, as it can incapacitate or weaken enemies who rely heavily on magic. The anti-magic field works by emanating a spherical aura that dampens all magical effects within its range. The field cancels out any ongoing spell effect or magical ability, rendering them ineffective. This includes spells cast by both allies and enemies, making it crucial for those within the field to rely on their physical abilities rather than magical ones.


Magical Travel: Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spells, temporarily closes while in the sphere.

Magical Travel Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. Magical Travel Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel.

Dnd anti magic field

This includes spells cast by both allies and enemies, making it crucial for those within the field to rely on their physical abilities rather than magical ones. One of the key aspects of an anti-magic field is that it also prevents the casting of spells. Any attempt to cast a spell within the field will fail, as the magic is instantly nullified.

Antimagic Field

An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.

Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.

Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Mythic

Select a number of spell schools equal to half your tier. Spells and effects of the chosen schools are unaffected by the antimagic field.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.
Dnd anti magic field

This means that spellcasters within the field will have to rely on other means of attack and defense, such as physical combat or the use of non-magical items. It's important to note that the anti-magic field does not discriminate between types of magic. It affects all spells and magical abilities equally. This can be advantageous for those utilizing the field, as enemies who heavily rely on magic will be significantly weakened. However, it can also hinder spellcasting allies who may be dependent on magic to support the party. In D&D, anti-magic fields can be created through various means. Certain spells, such as "Antimagic Field" or "Dispel Magic", can create temporary fields that last for a specific duration. Additionally, magical artifacts or items may possess the ability to generate an anti-magic field, granting the user a powerful advantage in certain situations. The use of an anti-magic field requires careful consideration and planning. It can be a double-edged sword, as it affects both allies and enemies. Players must weigh the potential advantages and disadvantages of utilizing the field before implementing it in their strategy. However, if used effectively, an anti-magic field can be a valuable asset in neutralizing powerful magical opponents and gaining the upper hand in battles..

Reviews for "The Anti-Magic Field and its Impact on DND Magical Beasts and Monsters"

1. John - 2 stars - I was really excited to play with the anti-magic field in Dnd, thinking it would add a unique twist to the game. However, I quickly realized how frustrating it was. It basically nullified all the magic abilities and spells that I had spent hours building up. It felt like a huge waste of time and effort. I understand that it adds a challenge, but it ruined the overall enjoyment for me.
2. Emily - 1 star - I have to say, the anti-magic field in Dnd is one of the most annoying mechanics I have ever encountered. It renders all my magical abilities useless, which completely ruins my character's playstyle. It's like throwing all my hard work down the drain. I want to feel powerful and magical in the game, and the anti-magic field just strips that away. It takes away the complexity and fun of playing a magic-based character.
3. Mike - 2 stars - I have mixed feelings about the anti-magic field in Dnd. On one hand, I can understand its purpose in adding a challenging aspect to the game. However, I found it frustrating and unbalanced. It felt like the DM was specifically targeting my magic-based character every time, making it almost impossible to contribute to combat encounters. It got to a point where it felt like my character was just there for the sake of it, as all my abilities were useless. I think the anti-magic field needs some tweaking to make it more balanced and enjoyable for all players.
4. Sarah - 3 stars - The anti-magic field in Dnd definitely adds an interesting dynamic to the game. However, I found it to be quite limiting and stifling. It seemed like the DM used it too often, making it difficult for magic-based characters to shine. While it can be a fun challenge at times, I think it should be used more sparingly to allow players to fully utilize their magical abilities and enjoy the benefits of their character choices. It's a cool concept, but it needs some moderation.

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