The No Life King's Minions: Deepwoken Curse Bestiary

By admin

Deepwoken is an immersive open-world game that is currently in development by a small team known as Rolve. One of the intriguing aspects of Deepwoken is the unique curse of the no life king, which adds an element of mystery and danger to the game's lore. The curse of the no life king revolves around an ancient figure known as the no life king. This king was once a powerful ruler who sought incredible knowledge and power. In his quest for greatness, he delved deep into forbidden arts and became obsessed with immortality. However, the no life king's relentless pursuit of eternal life came with a heavy price.


At 6th level, the witch hunter learns how to sense unique spell signatures, and can follow the trail of a cast spell or spell effect cast back to its source. Once per day, when the witch hunter comes into contact with or is exposed to a spell effect or a magic item, she can spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature spell. She can do this even if the spell effect was instantaneous, but must start her examination within 1 round after she experienced the spell’s effect. Instead of locating a known creature, the witch hunter locates the caster of the spell effect or magic item she examined. Doing so does not allow the witch hunter to gain any intelligence about the spellcaster other than its location.

Once per day, when the witch hunter comes into contact with or is exposed to a spell effect or a magic item, she can spend a full-round action to examine the spell effect or magic item, and then gains the effect of a locate creature spell. Witch s Bane Any creature that casts an arcane spell within 30 feet of the witch hunter takes a 2 penalty to AC against her attacks and a 2 penalty on saving throws against her spells while this judgment remains in effect.

Pathfineer wtich hunnter

However, the no life king's relentless pursuit of eternal life came with a heavy price. As he pushed the boundaries of magic and dark arts, he inadvertently unleashed a powerful curse upon himself. This curse slowly drained the life force from his body, turning him into an immortal being trapped in a withered and decaying form.

Witch Hunter

So, I want to make a witch hunter type of character for Reign of Winter. Originally, I wanted to make a Musket Master. But wouldn't a Witch Hunter Inquisitor work better? I want to use a gun, so I don't know wish to choose.

What race? If you're a human, you can use your extra feat to just be proficient with the type of firearm you're interested in.

Vamptastic wrote:

What race? If you're a human, you can use your extra feat to just be proficient with the type of firearm you're interested in.

Yeah. I was thinking human. But here's the thing. From what I heard, Book 5 is full of firearms. So the original idea was to create this powerful sniper. But as I thought about it, it became the idea of this mercenary/bounty hunter who wields a musket as his choice of weapon and deals greater damage to witches. I know that there is witch hunting traits. But is there anything else I can use to make the concept with a Gunslinger? Or will I need to go Witch Hunter Inquisitor and E.W.P (musket)?

I think an inquisitor is more thematic, but a witch hunter isn't really a class. An entire party of witch hunters (say, an inquisitor, a cleric, a paladin, a gunslinger, a wizard) could exist.

Kimera757 wrote:

I think an inquisitor is more thematic, but a witch hunter isn't really a class. An entire party of witch hunters (say, an inquisitor, a cleric, a paladin, a gunslinger, a wizard) could exist.

How about an inquisitor with the Black Powder Inquisition at first level? That an idea? I would need to spend my starting gold on a gun, though.

To be honest I'd probably just multiclass the two classes if I were you. Maybe first 3 or so levels as musket master then the rest as inquisitor?

I'd do 5 levels of gunslinger for DEX to damage.

Do 3 levels of trench fighter if you want Dex to damage. Inquisitor with black powder inquisition is pricey, but works. But really, you don't need to be a Witch Hunter (Inquisitor) to be a Witch Hunter (Character). You could be a Barbarian with rage powers against magic. Make a Spellslinger Wizard and focus on targeting witches.

Barbarians have a lot of good stuff for that too, with Superstition, Witch Hunter, and Spell Sunder. Not sure if that's what you're after, but just saying inquisitor isn't the only way you could go.

EDIT: Ninja'd by a wide margin. >_>

Trench Fighter combined with Inquisitor with the Black Powder Inquisition looks like it could disrupt Witches pretty good.

Me'mori wrote:
Witch Hunter?

I'm thinking of staying within Paizo's classes. That way it would avoid any conflict with GMs.

So from what I'm reading, here are some of my choices:

- Gunslinger (Musket Master)
- Inquisitor (Witch Hunter)
- Gunslinger (Musket Master) 5/Inquisitor (Witch Hunter) 15
- Add in 3 levels of Trench Fighter

The Chort wrote:
Not sure if that's what you're after, but just saying inquisitor isn't the only way you could go.

Maybe I should be more specific. I'll breakdown what I'm looking for both thematic and gameplay wise.

Thematic: I'm looking to build a bounty hunter/mercenary with a hatred for witches, specifically the Witches in Irrisen. He prefers to attack from a distance and with stealth using a musket.

Gameplay: What I'm looking for is a build that can reflect the concept. So he should be good with a musket and be able to do a lot of damage with it and fill out a sniper role in the party. He should also do even more damage to witches and any arcane spell using enemies.

So any other ideas?

As others have mentioned, 4 levels of barbarian, urban barbarian even to pump dex, will get you witch hunter rage power. Use a headband of havoc to increase the bonus another +1, and it'll help bring more damage.

If you want to be an actual inquisitor, a 5 level dip will hurt more than it helps.

I have a couple, and even a 2 level dip with mine hurt.

I would take a 1 level gunslinger dip at most, or just the black powder inquisition and not dip at all.

Bane is too good to delay more than a level or 2, even for a static +dex to damage.

TGMaxMaxer wrote:

If you want to be an actual inquisitor, a 5 level dip will hurt more than it helps.

I have a couple, and even a 2 level dip with mine hurt.

I would take a 1 level gunslinger dip at most, or just the black powder inquisition and not dip at all.

Bane is too good to delay more than a level or 2, even for a static +dex to damage.

It's not just for +dex to damage though, to my mind it'd be more for getting effective full attacks with a 2-handed firearm.

If it was me with that character concept I'd have the 3-5 levels of gunslinger for the (gattling) sniper element of the build and the rest of the levels as either inquisitor or ranger for the stealthy bounty hunting. Probably inquisitor because domains/inquisitions are cool and solo tactics seems like a great addition to the character, as well as wis to initiative and access to Follow Aura or Bloodhound (really funky spells).

Of course, I'd also be a dwarf for their innate defences against magic and for the dwarven gunsmith trope.

Not knowing the details of gunslingers, does the artifice domain's at-will mending ability help against alleviating the misfire worry of guns? I see that the dancing weapon property can't be used on ranged weapons but you can trade it for a supernatural ranger trap of your choice by taking the trap subdomain, which could also fit in with the character concept?

If you are looking for a bounty hunter type character, ranger might work. I think there is a gun-based ranger archetype, and the favored enemy could target the most common race the gm throws witch for you, and have favored terrain cold for irrisen

If you are thinking about using a two-handed firearm it is really hard to make any choice other than 3 levels in Gunslinger (Musket Master). It is really the only viable way you are going to get to be able to make full attacks with a two-handed fire arm.

I would also caution you about mixing up the idea of a witch hunter profession in gameplay and a class or archetype that says witch hunter.

Let's take a look at the Witch Hunter archetype and see if it really helps you hunt you some witches.

Spell Sage: You lose Monster Lore and can identify spells being cast better. Here's the thing though, you don't care what the spell is. You just care that they are casting. Ready an action against the suspected witch spellcasting and drop a huge hit on them and they will have a tough time getting that spell off (and you did a bunch of damage). This is generally a bad trade for you.

Knowledgeable Defense: Here is the payoff for the extra ability to identify spells. sometime you get a small bonus to resist that spell. As above, if you disrupt the spell with a crap ton of damage, I guarantee you will make a save against it (as they weren't able to cast it). Very small benefit and you lose some of the abilities I would think would make you most iconic as a witch hunting inquisitor. Discern Lies for example. I can see you using that in a village to help ferret out witches.

Spell Scent: This is pretty thematic, I actually like it. But I can't think of too many times it will make a big difference in the game. Typically you are going to find the witches you are facing. At least in the Reign of Winter.

Witch's Bane Judgement: This seems really thematic until you start looking at how it actually plays out. You can use it to make arcane casters within 30 feet (remember wanting to use the long range weapon?) get a -2 AC and -2 on saves vs you. But you probably aren't casting spells on them, so the saves don't help. And if you just use the +3 to hit you get to ALL creatures from the Justice Judgement (+4 at the next level). So it doesn't really make you any better at hunting witches than you were with out it.

On balance, I would stear clear of the Witch Hunter archetype if you want to be a Witch Hunter in gameplay. It won't make you any better at your job of hunting witches. it is pretty much just a name tag.

To be honest I'd probably just multiclass the two classes if I were you. Maybe first 3 or so levels as musket master then the rest as inquisitor?
Deepwoken curse od the no life king

Not only did the curse strip away the no life king's physical vitality, but it also severed his connection to the realm of the living. He became trapped in a spectral realm known as the Abyss, unable to interact with the world in his true form. To compensate for his lost power and search for a way to break the curse, the no life king created an army of loyal followers known as the Deepwoken. These Deepwoken are followers who have willingly succumbed to the curse, giving up their own humanity for a chance to serve the no life king. They gain immortality, but at the cost of their physical appearance, becoming monstrous and distorted creatures. The Deepwoken devote themselves to the no life king's bidding, carrying out his will in his absence. The curse of the no life king serves as a central aspect of Deepwoken's narrative. Players will have the opportunity to uncover the secrets of the curse and its origins as they explore the game's immersive world. They may even discover a way to break the curse and lift the burden from the no life king's shoulders, restoring him to his former glory. The curse of the no life king adds a layer of complexity to Deepwoken's gameplay and storytelling. It provides a compelling motivation for players to venture out into the world, uncovering the truth behind the curse and potentially altering the fate of the no life king and his followers..

Reviews for "The No Life King's Corruption: Deepwoken Curse Moral Dilemmas"

1. Emily - 2/5
I had high hopes for "Deepwoken: Curse of the No Life King" after hearing so much hype about it, but I was ultimately disappointed. The game felt lacking in terms of storyline and character development. The quests were repetitive and didn't feel meaningful. Additionally, the game had numerous bugs and glitches that took away from the overall experience. I wanted to enjoy this game, but unfortunately, it fell short of my expectations.
2. Andrew - 2/5
I found "Deepwoken: Curse of the No Life King" to be a frustrating and tedious game. The combat mechanics were clunky and unresponsive, making battles more of a chore than an enjoyable experience. The world felt empty and devoid of life, with no memorable NPCs or engaging side quests. The game also lacked depth in terms of customization options and progression. It felt like a cash grab rather than a polished and well-developed game.
3. Samantha - 1/5
"Deepwoken: Curse of the No Life King" was a total letdown for me. The game was riddled with pay-to-win mechanics, making it nearly impossible to progress without spending real money. The in-game currency was scarce, and the prices for items and upgrades were exorbitant. It felt like the developers were more interested in making money than creating an enjoyable gaming experience. I do not recommend this game to anyone who values fair and balanced gameplay.

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