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This Destiny 2 collector’s edition is no longer available for pre-order. Although we may see a restock sometime in the future. Here’s what your $250 investment will get you:

Our editors strive to ensure that the information in this article is accurate as of the date published, but please keep in mind that offers can change. Our editors strive to ensure that the information in this article is accurate as of the date published, but please keep in mind that offers can change.

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Destiny 2: The Witch Queen Review - Yes, It’s Better Than The Taken King

Bungie pulled it off. Despite a frankly worrying amount of hype, The Witch Queen delivers on every front, and there is absolutely no question that it is Destiny’s best campaign and will likely prove to be its best expansion across both games. And I do not believe it is particularly close.

Yes, that includes the beloved Taken King expansion, the moment where Destiny 1 transformed into something that felt like maybe it did have legs after all. While perhaps the difference between vanilla D1 and the Taken King is greater than the gap we’re seeing here, that’s not exactly fair because Destiny 2 is just coming off what I have considered it’s best year to date already.

And with the Witch Queen, things just got better.

Bungie’s main focus this time around was crafting a lengthy, memorable campaign in a way that we haven’t seen for I would argue really any of its Destiny 2 expansions so far. While Forsaken was the best of the bunch before this, it was still the “kill the lieutenants and fight the big boss” format at its core. Shadowkeep was just oddly structured, mainly about assembling a single set of armor for one final mission. Beyond Light did more “kill lieutenants” things in between a rather interminable grind for Stasis aspects and fragments.

If I could say one thing about Destiny 2’s Witch Queen campaign, it’s that it’s all meat, no fat. There are no moments where you’ll stop and need to go complete 10 bounties or grind out 200 planetary kills. Those types of objectives are saved for side quests you can do later, while the main campaign is just huge mission after huge mission.

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I am praising the campaign even not having taking on the Legendary version yet, which is already instantly beloved by players, as my Twitter feed indicates. My goal was just to get through the campaign on Normal to hit all the story beats, and even on that difficulty, I very much enjoyed myself and was able to see the kinds of things Bungie was doing with this campaign this time around. It’s not just about difficulty, it’s about depth. There are very few “defend for three waves until a door opens” segments, and the longer things go, the more you’ll run into decently elaborate puzzles and mechanics you will have to work out for yourself. Nothing as complicated as raids, perhaps, but certainly more substantive than any story campaign we’ve seen from Destiny so far, which includes both vanilla D1 and D2. This is better than those campaigns, too.

I would love to do a deep dive into the story, which is also best-in-class for Destiny, but it’s hard to say much at all without getting into spoiler territory, which I will save for when it’s not literally day 2 of launch. All I’ll say is that I found the central mystery of how Savathun got the light very compelling, which kept me guessing at the truth until the end, and I was delighted with the answers I found. This is also a deeply personal characterization of Savathun herself, the realization of years of storylines, plus some great moments from longrunning characters like Zavala, Ikora, Eris and even our own Guardian who yes, gets to speak a fair amount this time around.

Finishing the campaign, you are presented with a whole lot of “loose threads” to finish up. Several exotic quests. More exploration of the Throne world. But I do not even need to chase down all those down to say that this expansion is Bungie’s best ever. The raid isn’t out yet, but there is roughly a zero percent chance that given everything else Witch Queen has brought, that it’s not going to be good as well.

And it’s not just the campaign and story. What Bungie has done here in other departments is working extremely well too. Void 3.0 is a joy to play around with, so good that I never once felt the need to take it off during the entire campaign, and I cannot wait to use it on my Titan and Hunter in addition to my Warlock. The new weapon type, glaives, are an absolute blast, and I used my new one throughout the entirety of the campaign.

Weapon crafting is a system I never knew I wanted in Destiny, where it’s shaping up to be the kind of long term investment grind the game has been lacking for years now. I’m already strategizing which types of weapons I’m building in my head, and I get excited each time that little “weapon level up” icon flashes onscreen. And this system is only getting started, where it’s clear that it’s going to be a core part of Destiny’s loot system going forward from here.

I haven’t even spoken about Season of the Risen, the attached Destiny season that will produce most of the ongoing content for the next few months. It’s another advantage over the Taken King era, as once you beat that expansion you were essentially just running the raid and hunting down Dreadnaught secrets. Here, we have many, many ongoing story beats from both Witch Queen and Risen to track as we head into what is almost assuredly going to be another solid year for the game.

I cannot call this a “return to form” for Bungie because Destiny has already been so good lately. But if you’ve been missing Halo-style campaigns with variable difficulty, gorgeous level design and impressive fights, Witch Queen checks every box. This is the best thing Destiny has produced in seven years.

Many of the usual retailers (such as GameStop and Target) aren’t carrying the Destiny 2 expansion The Witch Queen. However, you can still find it listed at the following storefronts.
Steam
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