Elevate Your Consciousness with the Buud Magic Cap.

By admin

The Buud magic cap is a powerful and mystical object that is said to possess extraordinary powers. Legends and stories surrounding this cap have been passed down through generations, captivating the imagination of those who hear about it. According to folklore, the Buud magic cap was created by a wise sorcerer who wanted to bring happiness and prosperity to the world. He crafted the cap using rare and mystical materials, incorporating spells and enchantments into its fabric. It is believed that the cap has the ability to grant the wearer's deepest desires and fulfill their wishes. The cap is said to have the power to bring good luck, wealth, and success to its wearer.


I ran into this

Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item. A better alternative would be similar to how treasure hoards are rolled to eliminate rerolling, but for the moment, I support RAW as much as possible as my primary design goal, with any deviations in the future as options.

Gamble induced magical item generator

The cap is said to have the power to bring good luck, wealth, and success to its wearer. It is also said to provide protection and ward off evil spirits and negative energy. Those who possess the Buud magic cap are believed to have a heightened intuition and enhanced magical abilities.

Intelligent Items

Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

Table: Intelligent Item Ability Scores
Score Base Price Modifier Ego Modifier
10
11 +200 gp
12 +500 gp +1
13 +700 gp +1
14 +1,000 gp +2
15 +1,400 gp +2
16 +2,000 gp +3
17 +2,800 gp +3
18 +4,000 gp +4
19 +5,200 gp +4
20 +8,000 gp +5
Table: Intelligent Item Alignment
d% Alignment of Item
01–10 Chaotic good
11–20 Chaotic neutral*
21–35 Chaotic evil
36–45 Neutral evil*
46–55 Lawful evil
56–70 Lawful good
71–80 Lawful neutral*
81–90 Neutral good*
91–100 Neutral
* The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item’s alignment.
Table: Intelligent Item Senses and Communication
Ability Base Price Modifier Ego Modifier
Empathy
Speech +500 gp
Telepathy +1,000 gp +1
Senses (30 ft.)
Senses (60 ft.) +500 gp
Senses (120 ft.) +1,000 gp
Darkvision +500 gp
Blindsense +5,000 gp +1
Read languages +1,000 gp +1
Read magic +2,000 gp +1
Table: Intelligent Item Powers
d% Item Power Base Price Modifier Ego Modifier
01–10 Item can cast a 0-level spell at will +1,000 gp +1
11–20 Item can cast a 1st-level spell 3/day +1,200 gp +1
21–25 Item can use magic aura on itself at will +2,000 gp +1
26–35 Item can cast a 2nd-level spell 1/day +2,400 gp +1
36–45 Item has 5 ranks in one skill* +2,500 gp +1
46–50 Item can sprout limbs and move with a speed of 10 feet +5,000 gp +1
51–55 Item can cast a 3rd-level spell 1/day +6,000 gp +1
56–60 Item can cast a 2nd-level spell 3/day +7,200 gp +1
61–70 Item has 10 ranks in one skill* +10,000 gp +2
71–75 Item can change shape into one other form of the same size +10,000 gp +2
76–80 Item can fly, as per the spell, at a speed of 30 feet +10,000 gp +2
81–85 Item can cast a 4th-level spell 1/day +11,200 gp +2
86–90 Item can teleport itself 1/day +15,000 gp +2
91–95 Item can cast a 3rd-level spell 3/day +18,000 gp +2
96–100 Item can cast a 4th-level spell 3/day +33,600 gp +2
* Intelligent items can only possess Intelligence-, Wisdom-, or Charisma-based skills, unless they also possess some form of ability to move.
Table: Intelligent Item Purpose
d% Purpose Ego Modifier
01–20 Defeat/slay diametrically opposed alignment* +2
21–30 Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) +2
31–40 Defeat/slay divine spellcasters (including divine entities and servitors) +2
41–50 Defeat/slay non-spellcasters +2
51–55 Defeat/slay a particular creature type (see the bane special ability for choices) +2
56–60 Defeat/slay a particular race or kind of creature +2
61–70 Defend a particular race or kind of creature +2
71–80 Defeat/slay the servants of a specific deity +2
81–90 Defend the servants and interests of a specific deity +2
91–95 Defeat/slay all (other than the item and the wielder) +2
96–100 Choose one +2
* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).
Table: Special Purpose Item Dedicated Powers
d% Dedicated Power Base Price Modifier Ego Modifier
01–20 Item can detect any special purpose foes within 60 feet +10,000 gp +1
21–35 Item can use a 4th-level spell at will +56,000 gp +2
36–50 Wielder gets +2 luck bonus on attacks, saves, and checks +80,000 gp +2
51–65 Item can use a 5th-level spell at will +90,000 gp +2
66–80 Item can use a 6th-level spell at will +132,000 gp +2
81–95 Item can use a 7th-level spell at will +182,000 gp +2
96–100 Item can use true resurrection on wielder, once per month +200,000 gp +2
Table: Base Magic Item Value and Ego Modifier
Base Magic Item Value Ego Modifier
Up to 1,000 gp
1,001 gp to 5,000 gp +1
5,001 gp to 10,000 gp +2
10,001 gp to 20,000 gp +3
20,001 gp to 50,000 gp +4
50,001 gp to 100,000 gp +6
100,001 gp to 200,000 gp +8
200,001 gp and higher +12

Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.

Buud magic cap

The cap's abilities are said to be activated by the wearer's pure intention and belief in its powers. It is not a mere accessory, but a tool that connects its wearer to the spiritual realm and harnesses the energy of the universe. However, it is necessary to use the cap with caution and integrity, as its powers can be easily corrupted if used for selfish or harmful purposes. The Buud magic cap is thought to have been passed down through chosen individuals who are deemed worthy of its powers. These individuals are said to be able to communicate with the cap and understand its will. It is believed that the cap chooses its owner based on their character and intentions. Over time, the Buud magic cap has become a symbol of hope and inspiration. Many people seek its power in their quest for happiness, success, and fulfillment. However, it is important to remember that true magic lies within oneself and that external objects, like the Buud magic cap, are only tools to assist on the journey. The Buud magic cap continues to intrigue and captivate people's imaginations, reminding us of the wonders and mysteries that exist in the world. Whether real or merely a product of imagination, the stories and legends surrounding this magical object spark a sense of wonder and curiosity in all who encounter them..

Reviews for "Journey into the Unknown with the Buud Magic Cap."

1. Stacy - 1/5 stars - I was really disappointed with "Buud magic cap". The concept seemed interesting, but the execution was poor. The writing was weak, there was no character development, and the plot felt disjointed. I couldn't connect with any of the characters and found myself struggling to stay engaged with the story. Overall, I would not recommend this book.
2. Mark - 2/5 stars - "Buud magic cap" had potential, but it fell flat for me. The pacing was off, with long stretches of nothing happening followed by rushed and confusing action scenes. I also found the dialogue to be stilted and unnatural. The twists and turns in the plot were predictable and lacked originality. I was hoping for an exciting and imaginative fantasy, but this book just didn't deliver.
3. Emily - 2/5 stars - I found "Buud magic cap" to be lacking in depth and substance. The world-building was underdeveloped, leaving me with questions about the magic system and the rules of the world. The characters felt one-dimensional and lacked complexity. The romance subplot felt forced and unnecessary. Overall, I was left feeling unsatisfied and wishing for more from this book.
4. John - 1/5 stars - "Buud magic cap" was a major disappointment for me. The writing style was amateurish and filled with grammatical errors and awkward phrasing. The story lacked originality and was full of clichés. The characters were forgettable and lacked any real development. I found myself rolling my eyes at the predictable plot twists and lackluster dialogue. I wouldn't recommend wasting your time on this book.
5. Sarah - 2/5 stars - I had high hopes for "Buud magic cap", but unfortunately, it didn't live up to my expectations. The pacing was slow, and the story took too long to get interesting. The world-building was lackluster and left me wanting more. The characters were forgettable and lacked depth. While there were a few moments of excitement, they were few and far between. Overall, I found this book to be underwhelming and wouldn't recommend it to others.

Unleash Your Creativity with the Buud Magic Cap.

Manifest Your Desires with the Buud Magic Cap.