Treacherous Tombs and Deadly Temples: Navigating the Curse of the Pharaohs in AC Origins

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AC Origins Curse of the Pharaohs is a downloadable expansion for the popular game Assassin's Creed Origins. It was released on March 13, 2018, and offers players a new and unique experience within the game's ancient Egyptian setting. In Curse of the Pharaohs, players are transported to Thebes, the capital of Egypt during the New Kingdom era. Here, they must embark on a journey filled with intrigue, mystery, and supernatural events. The expansion introduces players to a curse that has been unleashed upon Thebes, causing undead pharaohs to rise from their tombs and wreak havoc on the city. As the protagonist Bayek, players must investigate the cause of the curse and find a way to stop the pharaohs from terrorizing Thebes.


One of the rocks that form part of the basic terrain of adepti abodes. This one looks most steady indeed.

At the start of your hero phase, you can heal 1 wound allocated to each friendly SYLVANETH unit that is wholly within 9 of an overgrown terrain feature or friendly Awakened Wyldwood. If my players want to go for 7d6 elemental no save over -6con 50 chance not to act, lose 1d4 levels, or a maximized ray of enfeeblement, then I am perfectly fine with it.

Verdant peak enchanted spell

As the protagonist Bayek, players must investigate the cause of the curse and find a way to stop the pharaohs from terrorizing Thebes. Throughout the expansion, players will encounter not only the undead pharaohs but also mythical creatures, such as giant scorpions and demigods. These battles against powerful enemies provide a challenging and thrilling gameplay experience.

Favorite Spells In Pathfinder

Boneshatter - PF Comp. Osirion. Good damage and not a ranged touch attack so you can hit those pesky rogues running around.

Scorching Ray - PF Core. One of my favorite if not the favorite spells period.

Burning Disarm - PF Comp. Cheliax. Take damage or drop you weapon (if you make the reflex save). Used this last night. Made the whole fight go completely different.

Emergency Force Sphere - PF Comp. Cheliax. Awesome spell for when someone is up on you. And right when you can get it, that sphere is still a b&%$# to get through.

heal, mass heal, wish, time stop, divine power, righteous might, haste, teleport, summon monster x, color spray, charm monster, dominate monster, mass suggestion, disintegrate, freedom of movement, resist energy, mind blank, moment of prescience, vision, greater scrying, fly, false life, feather falling, hero's feast, hmm.

off the top of my head those are my favourites I use a lot. I mostly use spells from the core rulebook.

Magic Missile, (and to a lesser extent, Missile Swarm) because nothing says I'm a mage more than classic, untyped, homing magical damage.

The Create Pit line of spells in the Advanced Player's Guide. They're great anti-golem spells but not deal-breakers like those aweful Orb spells from the 3.5 Spell Compendium.

Pathfinder Rulebook Subscriber

Spark (0-level spell), Suffocation (and it's mass incarnation), Pox Pustules, and most of the Compulsion effects make me happy on the inside, and almost all of my casters have them (usually mutliples are prepared cause they make me happy).

I mean, stealing someone last breath, or thought, what's not to love?

and then Spark, cause setting tiny things on fire is fun.

Anti-Magic Field, Dispel Magic, Greater Dispel Magic, Mage's Disjunction, Silence.. what can I say.. casters suck

Liz Courts Contributor Feb 9, 2011, 10:20 am

For classics I'm fond of bestow curse, hold person and sound burst.

For stuff from the APG, I'm liking ant haul (to get my Nodwick on) and ghostbane dirge to handle those pesky will-o'-wisps.

I've recently been fond of Gallant Inspiration from APG. What a GREAT immediate action spell!

Honestly, Prestidigitation, and ghost sound. I owned a few rp based games with just those 2 spells. And now at-will in PF. Hell yea!

Grease. Can grease the spot the opponent is standing on or about to charge through, or greasing his weapon (which worked pretty well against a BBEG in this one fight). The APG additions of adding an option such as a flask of acid makes it even more interesting.

Shield of Faith, Magic Vestments, Shield, Black Tentacles, Resiliant Sphere, etc. All good spells and so many more. All time favorite is invisibility. A caster can cast all his/her party buffs and non attack debuffs or summon monsters without risk of reprisal. well, mostly.

What is wrong with the orb spells? Yes I thought the secondary effect was a little dumb, but it is a fourth level spell that does 15d6 elemental damage. no save but still have to hit. No SR. I'd rather cast Crushing Despair, Black Tentacles, Bestow Curse, or Enervation. Personally, I allow orbs without any secondary effect. If my players want to go for 7d6 elemental no save over -6con/50% chance not to act, lose 1d4 levels, or a maximized ray of enfeeblement, then I am perfectly fine with it.

I pick mage hand, teleport and planar bindings.

Scorching Ray - PF Core. One of my favorite if not the favorite spells period.
Ac origins curse of the pharoahss

Curse of the Pharaohs expands on the RPG elements introduced in Assassin's Creed Origins. Players can level up Bayek and acquire new abilities and gear to enhance their combat skills. The new region offers plenty of side quests, mysteries, and hidden treasures to discover, providing hours of additional gameplay. One of the standout features of Curse of the Pharaohs is its visually stunning setting. The city of Thebes is beautifully reimagined with intricate details that capture the grandeur of ancient Egypt. The expansion showcases the rich history and mythology of the region, bringing it to life in a way that immerses players in the world of Assassin's Creed Origins. Overall, AC Origins Curse of the Pharaohs is a captivating expansion that offers a fresh and exciting adventure within the Assassin's Creed universe. Its engaging storyline, challenging gameplay, and breathtaking visuals make it a must-play for fans of the series..

Reviews for "The Dark Forces: Confronting the Curse of the Pharaohs in AC Origins"

1. Samantha - 2/5: The Curse of the Pharaohs expansion for Assassin's Creed Origins fell flat for me. While the setting and the idea of delving into Egyptian mythology were intriguing, the execution left much to be desired. The gameplay felt repetitive and the missions lacked depth. The story also failed to hold my interest, as it seemed disjointed and forced. Overall, I found this expansion to be a letdown and not worth the investment.
2. Mark - 3/5: As a fan of the Assassin's Creed series, I had high hopes for the Curse of the Pharaohs DLC. Unfortunately, it didn't quite live up to my expectations. The new locations and the addition of mythical creatures were interesting, but the overall experience felt uneven. Some missions were engaging, while others felt like filler content. Additionally, the difficulty level seemed unbalanced at times, making certain encounters frustratingly difficult. Although the DLC had its moments, it ultimately left me wanting more from the Assassin's Creed franchise.
3. Emily - 2/5: The Curse of the Pharaohs DLC for Assassin's Creed Origins left me disappointed. While the ancient Egyptian setting was breathtaking, the repetitive gameplay quickly became tiresome. The missions felt uninspired, and the overall story lacked the depth and intrigue that I had come to expect from the main game. Additionally, the technical issues, such as frequent crashes and glitches, further dampened my experience. Overall, I found this DLC to be underwhelming and a missed opportunity to expand upon the already impressive world of Assassin's Creed Origins.
4. Jacob - 2/5: I was excited to dive into the Curse of the Pharaohs expansion, but it left me feeling unsatisfied. The new map and the addition of supernatural elements were promising, but the execution fell short. The missions felt repetitive and lacked the necessary variety to keep me engaged. Furthermore, the exploration felt aimless and lacked a sense of purpose. The story, while interesting in theory, failed to deliver a compelling narrative. I was left wanting more from this expansion and hoping for a better experience in future DLCs.

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