Through the Looking Glass: 5e Magic Items for Divination and Scrying

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In Dungeons and Dragons 5e, magic items play a significant role in enhancing a character's abilities and providing unique and powerful effects. These items can be found as rewards for completing quests or defeating powerful enemies, and they can also be created through the use of special materials and spells. Magic items in 5e come in various forms, including weapons, armor, wands, rings, and potions. Each magic item has its own set of properties and abilities, making them valuable assets to any adventurer. Some items provide passive bonuses such as increased damage or improved defense, while others grant the user access to powerful spells or abilities. One interesting aspect of magic items in 5e is their rarity.


Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties.

Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it this can t be the same short rest used to learn the item s properties. begingroup I ve read through the books and the above is my interpretation of it, that being you are able to smith magic items as long as you are proficient in smithing and have the requisite materials, but it obviously won t be able to make anything that has spell effects, like invisibility since I cannot cast that.

5e toils majic items

One interesting aspect of magic items in 5e is their rarity. Magic items are classified into five tiers of rarity: common, uncommon, rare, very rare, and legendary. The rarer an item is, the more powerful and sought-after it becomes.

Can you craft magic items with smith's tools?

Could you settle this argument for us, please — if you are proficient in smith's tools, are you able to smith magic items (swords, shields, armour), provided you are at the correct level and have the requisite materials and time? I’ve read through Xanathar’s Guide to Everything, the DMG, and the Player’s Handbook. Page 129 of Xanathar’s says you need the proficiency, or Arcana. My interpretation is that you need just one, so you are able to smith magic items as long as you are proficient in smithing and have the requisite materials, but it obviously won’t be able to make anything that has spell effects, like invisibility, since I cannot cast that. The other party’s interpretation of Xanathar’s is that you need Arcana as well as the tool proficiency.

Follow 49.5k 8 8 gold badges 217 217 silver badges 303 303 bronze badges asked Sep 23, 2018 at 22:51 Shaun1nuahs Shaun1nuahs 27 1 1 silver badge 2 2 bronze badges \$\endgroup\$

\$\begingroup\$ Is there any reason you think this can or can't be done? Have you read through the rules for crafting magic items in the DMG and subsequently Xanathar's Guide to Everything? What rules exactly are in conflict here that need clarifying? \$\endgroup\$

Sep 23, 2018 at 23:04

\$\begingroup\$ I’ve read through the books and the above is my interpretation of it, that being you are able to smith magic items as long as you are proficient in smithing and have the requisite materials, but it obviously won’t be able to make anything that has spell effects, like invisibility since I cannot cast that. I’ve read through xanathars and DMG and player’s handbook. On pg129 of xanathar’s it says you need the proficiency, or arcana. but, the other party interprets it as, you need arcana as well as the profiency \$\endgroup\$

Sep 23, 2018 at 23:28

\$\begingroup\$ Essentially I’m trying to get other rulings on this so we can come to a parity on the ruling of it. \$\endgroup\$

Sep 23, 2018 at 23:28 \$\begingroup\$ Are you the DM or the player? \$\endgroup\$ Mar 13, 2019 at 17:48
5e toils majic items

Legendary items, for example, are incredibly powerful and often possess game-changing abilities. Creating magic items in 5e is a complex process that involves gathering rare materials, conducting experiments, and casting powerful spells. This process requires a character to have proficiency in the Arcana skill and access to the necessary resources. The creation of magic items can take days or even weeks to complete, depending on the item's complexity and power. Magic items in 5e are not just limited to combat enhancements. They can also provide utility and support in various ways. For example, a magic ring might allow the wearer to breathe underwater or grant them the ability to understand and communicate with animals. These utility items can be invaluable in specific situations and add depth to a character's abilities. Overall, magic items in 5e are a crucial part of the game's mechanics. They provide players with unique and exciting abilities, encourage exploration, and add a sense of wonder and discovery to the game. Whether it's a powerful artifact or a minor magical trinket, each magic item has the potential to greatly impact a character's journey in the world of Dungeons and Dragons..

Reviews for "Treasures of the Underdark: 5e Magic Items for Drow and Dwarves"

- Sarah - 2 stars - I was really disappointed with "5e toils majic items". The content felt very repetitive and there weren't any fresh ideas or unique items. It seemed like the author just copied and pasted from other resources without adding anything new. I was also disappointed with the lack of detailed descriptions and lore for each item. Overall, I didn't find it worth the money and would not recommend it to others.
- John - 3 stars - "5e toils majic items" was just okay. While it did offer a decent selection of magic items, I found the balance to be off. Some items were overpowered, while others seemed underwhelming. It would have been better if the author had provided clearer guidelines for item rarity and power levels. Additionally, the organization of the items was confusing and made it difficult to find what I was looking for. Overall, it had potential but fell short in execution.
- Megan - 1 star - I really regret purchasing "5e toils majic items". The writing was full of errors and typos, which made it hard to take the content seriously. The items themselves were lackluster and didn't seem to have much thought put into their design. It feels like the author just threw a bunch of random ideas together without any consideration for balance or usefulness. I would strongly advise against wasting your money on this poorly executed resource.

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