Witch Hunts in History: Comparing the Salem Witch Panic to Other Notable Cases

By admin

The witch panic in Salem, Massachusetts, in the late 17th century was a dark and alarming chapter in American history. The events that unfolded during this time period were characterized by fear, hysteria, and the belief in supernatural powers. The panic began in 1692 when a group of young girls started exhibiting strange behavior, including seizures and fits. Unable to find a medical explanation for their symptoms, the Puritan community turned to religion and superstition. The main idea **of the witch panic in Salem** was the belief that witches were responsible for the girls' behavior, and that they were a threat to the community. This belief led to a series of trials and executions, with over 200 people accused of witchcraft.



Crafting

Do you have unwanted Buildings, Instants, and Enchantments in your Inventory? Using Crafting in your Magic Academy, you can use Recipes to "craft" these items into new, usable ones. Every 6 hours there will be 5 new Recipes that will offer you a wide range of new Buildings, Instants, Enchantments, even Knowledge Points and Relics.

There are 3 additional resources in this feature: Combining Catalyst, Spell Fragments, and Vision Vapor.

If you want to see how many resources for Crafting you have, you can open the Crafting tab in the Magic Academy or hover over the Resources overview button in the Top bar of the game to the right of the Goods overview button. See Interface for more information.

Combining Catalyst

The Crafting Resource Combining Catalyst is required to be able to craft most items. The number required depends on the value of the item being crafted. These are produced in the Magic Academy.

Crafting Tab

The main Crafting function is carried out in the Magic Academy Crafting tab.

1 - The Recipe being crafted, including: Item(s) in production, time left, finish Production instantly with Premium and Time Booster button.

2 - Spell Fragments accumulated and "+" button to begin Disenchantment function.

3 - Number of Combining Catalyst Enchantments at your disposal.

4 - Recipes available, including: Time left until a new set is created and Premium required to trigger a new set.

5 - Mystical Object - Win an extra reward. (See Mystical Object below.)

6 - Change the recipe selection : You have two choices for changing the selection before the countdown of 6 hours. You can use Sip of Clarity or if you don't have it, you can use Diamonds.

6 - Each Recipe shows you the item you want to craft, the Production Time and the number that will be created.

7 - The number of Spell Fragments and Combining Catalysts needed.

8 - The amount of Vision Vapor bonus given when you craft this item.

9 - Hover your pointer over the Recipe to see the item tooltip.

Spell Fragments

Spell Fragments are used along with Combining Catalysts to craft new items. They are created when you Disenchant a Building, Instant or Enchantment in your Inventory. Your total can be found in the Magic Academy, Crafting tab.

Disenchanting

You can "disenchant" any Building, Instant or Enchantment stored in your Inventory. Either open your Inventory or click the Spell Fragments "+" button in the Crafting tab of your Magic Academy.

Click the Disenchant button to activate the function.

Each item to disenchant shows you how many Spell Fragments the process gives you. Clicking an item will convert just one item at a time. Summonings Buildings and Purple and Gold Banner Instants will ask for confirmation:

The Spell Fragments generated are added to your total box viewable in the Magic Academy, Crafting tab.

The "Back" button takes you back to the normal Inventory tab. The "Crafting" button takes you to the Magic Academy, Crafting tab where you can utilize the Spell Fragments with your desired Recipe.

Vision Vapor

Vision Vapor is a special resource given when you craft new items. Each Recipe shows how many Vision Vapor you will receive. These are added to the Mystical Object chest.

Mystical Object

When you craft new items you will receive Vision Vapor which collects in the Mystical Object chest. Your total accumulated is shown underneath. When you have 100 Vision Vapor you can win one of 3 rewards. There are several possible rewards which will change after each collection. Here is a sample:

Sip of Clarity

This item allows you to refresh the selection of recipes in the Crafting tab for free without waiting until the end of the countdown.

You can use as many items as you want in a day. If you no longer have Sip of Clarity, the game will allow you to use Diamonds to refresh the recipe selection.

Spell Fragment Bonus

Each level upgrade of your Magic Academy will increase the Spell Fragments given for every Disenchantment.

Sample Recipes

In Crafting, you will discover a plethora of different recipes. Below you can find some examples of what there is to craft.

Sample Recipes
Requirements Costs Rewards
3h 450 - 1 3 1 (3KP)
4h 30m 1100 - 3 7 1 (10KP)
5h 1300 - 5 10 1 (15KP)
4h - 3 1 8 10
5h - 5 2 16 20
6h - 7 3 25 30
4h 720 2 - 6 6
3h 540 - - 2 2
3.5h 900 6 - 14 1 (10%)
4.5h 409 2 - 5 1 (60m)
Hint:There are many more recipes, these run through one after the other in the crafting.

Building Set

The crafting feature also adds a new Building Set. Like previous Sets, these are reward buildings which buff each other when they are placed directly next to each other (in a set). This can mean that their regular production goes up, but it can also mean that totally new productions are added!

The Magical Chess Set is a special set because each building in the set is unique. This means that you can only have each building of the set once in your inventory or in your city. When you reach a new chapter you will only be able to craft these buildings again if you remove them from your inventory or city.

Magical Chess Set
Requirements Costs Rewards
4h 2250 15 35
3h 1200 8 19
3h 900 6 14
3h 900 6 14

Please note that, as with previous sets, each set is separate and cannot be mixed with others. For more information on all building sets, please visit the dedicated page.

Magic Academy guide

Hey y'all! I see a lot of discussion about the MA, a lot of people find it useless and wants it removed etc. Please keep these discussions to the general forum and not in this guide, thanks!
If you have any feedback about the guide itself, please don't hesitate to write here.

Introduction

The MA is a building that you unlock in the end of the first chapter. You will get a quest that tells you to research the MA (this is obligatory to move on in the research tree) and then you will get a quest to build the MA itself.

The MA can be upgraded to a maximum level of 5 and it costs diamonds to upgrade it from lvl 2 and onwards. Upgrading the MA will make the production of spells go faster and will allow you to queue more spells.

Humans have the best MA, since theirs only takes up 4x5=20 squares while elves MA takes up 5x5=25 squares. Otherwise the buildings have the same qualities except for the visual looks.

***NOTE. Once you build the MA there's no turning back, it can't be deleted!***

So your options are:

1. Build the MA and finish the quest.
2. Ignore the quest (it will be there for ever) and don't build the MA.

The MA converts relics into Spells, these spells have different temporary benefits. The relics used to produce the spells are always of the type that is not your boosted type. That means that creating spells will not bring down your resource production. It requires a street connection to function.

The more relics it takes to produce a spell the longer it takes to produce.

Since the introduction of seasonal events like "King Snow and the Snow Flurry" the MA has become more important, since it's common to get non-declinable quests that require you to produce spells in these events.

Power of Provision

Effect: Increases toolproduction by 200% on a single workshop.
Duration: 10 hours
Cost: 2 relics

I personally find this to be the most usefull spell, and if used smartly it will actually affect 19 hours of tool production instead of 10, let me explain:

Everyone sleeps, and I'm guessing most people will use the 9 hour tool option on their workshops while sleeping (basket of Groceries). If you use this spell right before you collect the tools in the morning, the 9h queue will gain the 200% boost. So that's already in a way 9 hours of your tools boosted in a matter of seconds.

To make the most use of the boost I'd recommend to do it when you have time over to produce the low time productions if possible (beverages/simple tools/bread). Plan when you want to use them, but as i said earlier, it works extra well if you use it right after a long time production has ended.

Ensorcelled Endowment

Effect: Increases culture bonus by 5%
Duration: 2 days
Cost: 2 relics

***Note! The bonus only works if you already have 125% culture boost or higher! This means the spell is useless if you are at 100% culture bonus. ***

You use this on a culture building of your own choice. The best culture building to place it on is the one that awards the highest amount of culture. This is because the spell only works when the culture building you put it on is polished by a neighbor or Fellowship member. FS-members are more likely to polish your best culture buildings (hopefully), that way you have the highest uptime as possible.

If you see someone with this spell active on one of their culture buildings, you should always polish that building if it's not already polished, to help him/her out.

Magical Manufacturing

Effect: Increases goods gained by a single manufactory by 50%
Duration: 13 hours
Cost: 4 relics

This spell works just like the Power of Provision spell, but on manufactories instead of Workshops, and 50% instead of 200% production increase.

I would recommend always using this spell on your Tier 3 manufactories which is: Gems, Elixir and Magic Dust. The only time I would use it for something else is if you have trouble trading T3 goods into lower goods and you really need for example Silk.

Just like with the Power of provision spell this can be used right before collecting the resources, so if you use it before collecting a 9 hour (or more) queue you will gain alot more from it.

Inspiring Meditation

Effect: Increases your limit of Knowledge Points (KP) you gain over time from 10 to 20
Duration: 2 days
Cost: 3 relics

Unlike the other spells you have to unlock this in the research tree, it's in the end of the 3rd part and it's a mandatory reseach to progress in the game.

This spell is best used when you know you are going to be away for some time and won't be able to use your KP before it hits the limit of 10. It's the only spell that isn't casted on a building, instead it casts automaticly on the KP bar when you use it.

Since the spell takes some time to produce i would only recommend using it when you're going to be away for 15 hours or more, but the choice is yours!


Some theory regarding the usefullness of the spells (work in progress)

To finish off the guide I would like to check how useful the spells really are.

Let's start with the Power of Provision spell (PoP).

While the spell is active on a workshop that workshop now produces the same amount of tools as 3 regular workshops would together. So It's pretty much 2 extra workshops. With a lvl 2 MA you're able to produce rougly 1,85 PoP:s per day. One spell basicly gives you 2 extra workshops for 19 hours (if used smartly) otherwise 10 hours.

If we assume you only produce PoP your magic acadamy will be the same worth as 1,85 * (20/24) = 1,54 workshops. 1,85 PoP per day times the hours you use them per day (more than 20 if you use the spell before collecting the first goods).

Dwarven workshops takes up 15 spaces, and with the space for culture and population needed it pretty much doubles the size taken (ca 32 spaces total with dwarven residences and Temples of Holy fire).

1,54*32=~49 , so a MA (25 squares for elves 20 squares for humans) is about as effective as 49 squares worth of dwarven workshops if you're only producing PoP. If you use the spells "smartly as i mentioned before you'll gain even more.

Another bonus is that you can use the spells when you really need them, allowing you to increase production when demand rises, like when you have to upgrade a bunch of buildings.

PoP is less useful in the early stages of the game when workshops ar fairly small compared to the MA and the boost doesn't gain you that many extra tools.

So as ending words I'd say the MA is good if you want an efficient village and have workshops over lvl 10 or so (will check this on a later occasion).

For me the MA has been extremely useful as I've reached the dwarven age. Upgrading the residences and other buildings aswell as the new dwarven granite mines and all the tools the research takes to activate has put an enourmus strain on my workshops, I would be far less progressed without my MA. If you're going in to this age without the MA, i recommend building some extra workshops.

Thats all for now, will try to update regularly.

Elvenar Crafting Recipes

[Updated 2020-09-16] Here is the most recent list of Elvenar crafting recipes for all the items you can craft in the Magic Academy. The information on existing recipes is complete and accurate as of the time of this writing. We periodically update this, so it should stay current.

The only exception is the status column (marked ‘?’). We crowdsource this information, so it may become a bit outdated. The way it works is that Elvenar does not remove crafting recipes from the list; it just stops sending them to the Magic Academy. As a result, the only way to figure out if a particular crafting recipe is no longer active is to basically not see it for a very long time 😉

That’s where we need community support! If you have reasons to believe that a particular recipe is no longer active, post it in the comment and we’ll see if someone can disprove that. If not, after a period of time we’ll mark it as inactive.

Also, if you see a recipe that is not on the list, definitely mention it! Ideally, you do it with a link to a screenshot 😉 This means it is time for a recipe list refresh.

So here you go – enjoy!

Item Other Time Slot Rarity

Status Descriptions

Short status descriptions:

  • Y – recipe is active, and can appear multiple times
  • N – recipe is deactivated, and should NOT be showing up at all
  • T – recipe is active temporarily, and will be disabled at some point in time
  • W – recipe is active in Winter only, and is disabled during other seasons
  • 1 – recipe is active, but only one instance of the item is allowed – e.g. Chess Set pieces
  • ? – status is not confirmed – we need your input!

Recipe Categories

Summer 2020 update changed the way Magic Academy picks crafting recipes. Now there are 5 distinct recipe pools for each slot in the MA:

  • #1: Buildings
  • #2: KP, AWKP, RR, shards
  • #3: Coin, Supply and Portal Profit instants
  • #4: Time instants
  • #5: Relics, Pet Food and artifacts

There is no overlap, i.e. a particular recipe will always show up in a particular slot (there is a display bug which flips the order sometimes). Such recipe cannot appear in any other slot.

This belief led to a series of trials and executions, with over 200 people accused of witchcraft. The trials were marked by the use of spectral evidence, where the testimony of the afflicted girls was considered sufficient proof of guilt. The **witch panic in Salem** had devastating consequences for those accused of witchcraft, as well as for the community as a whole.

Witch panic in salem

Many innocent people were falsely accused and imprisoned, and 19 individuals were ultimately executed by hanging. The panic also created a climate of fear and suspicion within the community, as neighbors turned against each other in their quest to identify witches. The **witch panic in Salem** eventually came to an end when the governor of Massachusetts stepped in and prohibited the use of spectral evidence in the trials. This decision led to a decrease in the number of accusations and eventually led to the release of those who had been imprisoned. The **witch panic in Salem** serves as a stark reminder of the dangers of mass hysteria and the power of fear. It also highlights the importance of due process and the need for evidence-based decision-making. While it remains a tragic and haunting chapter in American history, it also serves as a cautionary tale about the dangers of scapegoating and the importance of valuing justice and reason over superstition and irrationality..

Reviews for "The Psychology Behind Accusations: Understanding the Mindset of Accusers in the Witch Trials"

1. John Smith - 2 stars: I was really disappointed with "Witch Panic in Salem." The plot was promising, but it lacked depth and character development. The story felt rushed and the ending was unsatisfactory. The writing style was also quite dull, making it difficult for me to stay engaged. Overall, I was left feeling underwhelmed and wishing I hadn't wasted my time on this book.
2. Emily Johnson - 1 star: "Witch Panic in Salem" was a complete letdown for me. The historical setting had so much potential, but the author failed to deliver a compelling and accurate representation of the Salem witch trials. The characters were one-dimensional and their actions often felt forced and unrealistic. The plot was predictable, and the ending felt rushed and inconclusive. I was hoping for a gripping and thought-provoking read, but unfortunately, this book fell flat.
3. Sarah Thompson - 2 stars: I had high hopes for "Witch Panic in Salem," but it ultimately fell short of my expectations. The writing style was verbose and confusing at times, making it difficult for me to follow the storyline. The characters lacked depth and were forgettable, and the dialogue felt artificial. The pacing was also uneven, with slow moments dragging on and intense moments feeling rushed. Overall, I found this book to be a lackluster and forgettable read.
4. Michael Brown - 1 star: "Witch Panic in Salem" was a complete waste of time for me. The writing was amateurish, filled with clichés and poorly constructed sentences. The dialogue was cringe-worthy and lacked authenticity, and the characters felt like cardboard cutouts. The plot was unoriginal and predictable, and the author failed to create any sense of suspense or tension. I couldn't wait to finish this book and move on to something better.
5. Emma Davis - 2 stars: I was truly disappointed with "Witch Panic in Salem." The concept was interesting, but the execution was lacking. The pacing was inconsistent, with slow and boring parts dragging on for too long. The characters were underdeveloped and their actions felt forced. The writing style was also mediocre, lacking the descriptive language and finesse needed to truly immerse the reader in the story. Overall, this book failed to captivate me and left me feeling unsatisfied.

The Global Impact of the Salem Witch Panic: How it Shaped Perceptions of Witchcraft

The Witch Panic in Literature and Popular Culture: From