The Witch Hunt Quest: A Journey into the Supernatural

By admin

A witch hunt quest is a term used to describe a situation where a group or community actively searches for and persecutes individuals believed to be witches. This quest often involves a fervent and irrational pursuit of those deemed to be practicing witchcraft or engaging in supernatural activities. Historically, witch hunts were prevalent during the early modern period, particularly between the 15th and 18th centuries in Europe and North America. These witch hunts were fueled by religious beliefs, superstitions, and fears of the unknown. They often resulted in the persecution, torture, and execution of numerous innocent individuals, primarily women. The quest would typically begin with rumors or accusations of witchcraft within a community.


Selene and Sofiah at the Guardian's Grave

which is, of course, Selene the townsfolk believe her to be responsible for the return of The Dragon, and intend to exact their own terrible revenge. Investigate by talking to the guests at the lodge and examining various objects of interest, left , then accuse Tsanna of being the cultist you re looking for.

Witch hunt quest

The quest would typically begin with rumors or accusations of witchcraft within a community. These rumors might arise from personal grievances, jealousy, or a sincere belief in the existence of witches. Once accusations were made, authorities would often initiate an investigation to identify and capture the suspected witches.

Witch Hunt

You're told that the Wild Hunt is embarking on a quest to capture and kill Brutal Beatrice, one of the trio of Hags who terrorized the Gatekeepers in Stormreach. Go to the Fallmire Woods to join the hunt.

Spoiler Warning: Spoiler material below this point!

Objectives

  • Hunt down Brutal Beatrice.
  • Find whatever Beatrice is looking for.
  • Speak with the Summer Court Emissary.
  • (Optional) Secure the Northwest Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Secure the Southwest Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Secure the Southeast Portal. — Bonus (5%): Heroic ( ♣69 ♦123 ♥131 ♠139 ) Epic ( ♣658 ♦1,124 ♥1,151 ♠1,178 )
  • (Optional) Find all of the lost banners. (5 total) — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )
  • (Optional) Defeat the Hag without the Hunt Master's help — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )
  • (Optional) Impress the Hunt Master with a Quick Kill (10 minute time limit after first attacking Beatrice) — Bonus (25%): Heroic ( ♣343 ♦613 ♥655 ♠697 ) Epic ( ♣3,292 ♦5,622 ♥5,757 ♠5,892 )

Tips and Misc

  • Take wild huntsmen banners to the 3 different portals in the swamp.
    • Plant as many banners as you want, the huntsmen will appear next to their banners.
    • Optionally find more huntsman banners by eliminating named monsters in the swamp. The banners are inside Treasure Bags that drop when the named monster is killed.
    • Every party member can pick up the banners, which means you can deploy more around to help kill her and the redcaps. Be careful, though – the Huntsman attached to a banner may attack you if you pick it up.
    • Using the m ap will show the current location for Beatrice as a red dot.
    • Attack Beatrice and eliminate the Redcaps that spawn from her.
      • Optional: eliminate her before 10 minutes elapse to impress the leader of the Wild Hunt.
      • Beatrice frequently turns untargetable, heals about 10% of her health, runs away and spawns another wave of Redcaps. She can, accordingly, be a very difficult boss, especially on Reaper.
      • The Master of the Hunt will attack Beatrice if she is within his line of sight. He will kill her extremely quickly, making this a good way to eliminate her if you are struggling with the battle yourself. Note that this will forfeit the optional to kill Beatrice without the Master's help, although you will still get the quick kill objective if you're fast enough.
      • Find what Beatrice is looking for.
        • The thing you are looking for is a scroll (Note).
        • It doesn't always spawn in the same place, but (usually?) it's on higher ground.
        • To make things easier, when you're close, the narrator will announce.
        • Also, an icon appears at the top of your screen (where debuffs are usually located) while you are within a certain range of it.
        • Lastly, speak with the Summer Court Emissary, back near the entrance and the Hunt Master, for quest completion and your end chest.

        Bonus XP

        • Aggression bonus: 80 or more monsters killed +10% Bonus. ( ♣137 ♦245 ♥262 ♠279 )
        • Onslaught bonus: 109 or more monsters killed +15% Bonus. ( ♣206 ♦368 ♥393 ♠418 )
        • Conquest bonus: 133 or more monsters killed +25% Bonus. ( ♣343 ♦613 ♥655 ♠697 )

        Loot

        • Chests: 1
          • End chest
          • All Fungi, fixed locations

          Named Chest Drop

          • Bloody ThornsBloody Thorns: This powerful item is a dangerous weapon to those well-versed in Nature. You receive a Primal bonus to Damage for every four of your Wilderness Lore feats.
          • Wisdom +4Wisdom +4: This item makes the wearer more in tune with her surroundings, granting a +4 enhancement bonus to Wisdom.
          • Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor.
          • Natural Armor +4Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
          • Blue Augment Slot: Empty Blue Augments
            • Named: Category:Blue augments
            • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
            • ASF reduction: -5% to -15%
            • Fortification: +25% to +100%
            • Good Luck: +1 or +2
            • Hit points: +4 to +54
            • Max Dex Bonus (Armor): +1 or +2
            • Defense (PRR and MRR): +3 to +36
            • Saves (Resistance bonus): +1 to +11
            • Dodge: +1% to +14%
            • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
            • Accuracy: +2 to +22
            • Positive/Negative/Repair Healing Amplification: +3 to +57
            • Named: Category:Colorless augments
            • Ability (Enhancement bonus): +1 to +14
            • Ability (Exceptional bonus): +1
            • Ability (Insight bonus): +5
            • Skills, except UMD (Competence bonus): +5 to +20
            • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
            • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
            • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
            • 5 Pieces Equipped: +1% Artifact bonus to Dodge
            • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
            • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
            • Update 50.0.1
            • 2 years, 2 months, and 10 days
            • JJMC89
            • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to Armor Class, attack and damage rolls.
            • GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
            • Immunity to Slippery SurfacesImmunity to Slippery Surfaces: The wearer of this item is not affected when walking on slippery surfaces.
            • Spell Save +3Spell Save +3: This item gives a +3 Resistance bonus to your saves versus spells.
            • Spell Resistance +10Spell Resistance +10: +10 Enhancement bonus to Spell Resistance.
            • CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
              Spell failure chances for armors and shields made from crystal are also decreased by 10%.
            • Red Augment Slot: Empty Red Augments
              • Named: Category:Red augments
              • DR bypass: Alignment, Material
              • Elemental damage: +1d6 to +9d6
              • Spell Power (Enhancement bonus): +38 to +153
              • Named: Category:Colorless augments
              • Ability (Enhancement bonus): +1 to +14
              • Ability (Exceptional bonus): +1
              • Ability (Insight bonus): +5
              • Skills, except UMD (Competence bonus): +5 to +20
              • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
              • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
              • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
              • 5 Pieces Equipped: +1% Artifact bonus to Dodge
              • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
              • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
              • Update 54.0.2
              • 1 year, 4 months, and 29 days
              • PurpleSerpent
              • Electric Absorption +16%Electric Absorption +16%: Passive: 16% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
              • Dexterity +4Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity.
              • Insightful Dexterity +1Insightful Dexterity +1: This item makes the wearer more nimble and dexterous, granting a +1 insight bonus to Dexterity.
              • Parrying +1Parrying +1: +1 Insight bonus to Armor Class, +1 Insight bonus to Saves.
              • Blue Augment Slot: Empty Blue Augments
                • Named: Category:Blue augments
                • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                • ASF reduction: -5% to -15%
                • Fortification: +25% to +100%
                • Good Luck: +1 or +2
                • Hit points: +4 to +54
                • Max Dex Bonus (Armor): +1 or +2
                • Defense (PRR and MRR): +3 to +36
                • Saves (Resistance bonus): +1 to +11
                • Dodge: +1% to +14%
                • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                • Accuracy: +2 to +22
                • Positive/Negative/Repair Healing Amplification: +3 to +57
                • Named: Category:Colorless augments
                • Ability (Enhancement bonus): +1 to +14
                • Ability (Exceptional bonus): +1
                • Ability (Insight bonus): +5
                • Skills, except UMD (Competence bonus): +5 to +20
                • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
                • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
                • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
                • 5 Pieces Equipped: +1% Artifact bonus to Dodge
                • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
                • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
                • Update 59
                • 5 months and 20 days
                • PurpleSerpent
                • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to Armor Class.
                • Fortification +59%Fortification +59%: +59% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
                • Competence Healing Amplification +14Healing Amplification: This effect amplifies all incoming positive energy healing by +14 (Competence bonus). Includes spells, potions, and other effects.
                • Reflex Save +4Reflex Save +4: This item gives a +4 Resistance bonus to your Reflex saves.
                • Dodge +4%Dodge +4%: +4% Enhancement bonus to Dodge.
                • Blue Augment Slot: Empty Blue Augments
                  • Named: Category:Blue augments
                  • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                  • ASF reduction: -5% to -15%
                  • Fortification: +25% to +100%
                  • Good Luck: +1 or +2
                  • Hit points: +4 to +54
                  • Max Dex Bonus (Armor): +1 or +2
                  • Defense (PRR and MRR): +3 to +36
                  • Saves (Resistance bonus): +1 to +11
                  • Dodge: +1% to +14%
                  • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                  • Accuracy: +2 to +22
                  • Positive/Negative/Repair Healing Amplification: +3 to +57
                  • Named: Category:Colorless augments
                  • Ability (Enhancement bonus): +1 to +14
                  • Ability (Exceptional bonus): +1
                  • Ability (Insight bonus): +5
                  • Skills, except UMD (Competence bonus): +5 to +20
                  • Named: Category:Yellow augments
                  • Deathblock
                  • Elemental Resistance: +5 to +45
                  • Immunity: Fear, Blindness
                  • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                  • Proof Against Disease, Poison: +2 to +10
                  • Spell Focus, Greater Spell Focus (Enhancement bonus)
                  • Spell points (Enhancement bonus): +19 to +294
                  • Damage: +1 to +11
                  • Spell penetration: +1 to +9
                  • Named: Category:Colorless augments
                  • Ability (Enhancement bonus): +1 to +14
                  • Ability (Exceptional bonus): +1
                  • Ability (Insight bonus): +5
                  • Skills, except UMD (Competence bonus): +5 to +20
                  • 2 Pieces Equipped: +10 Artifact bonus to your maximum Hit Points
                  • 3 Pieces Equipped: +50 Artifact bonus to your maximum Spell Points.
                  • 4 Pieces Equipped: +1 Artifact bonus to all of your Ability Scores
                  • 5 Pieces Equipped: +1% Artifact bonus to Dodge
                  • 6 Pieces Equipped: +1 Artifact bonus to all spell DCs
                  • 7 Pieces Equipped: +5 Artifact bonus to Physical and Magical Resistance Rating
                  • Update 50.0.1
                  • 2 years, 2 months, and 10 days
                  • JJMC89
                  • Bloody ThornsBloody Thorns: This powerful item is a dangerous weapon to those well-versed in Nature. You receive a Primal bonus to Damage for every four of your Wilderness Lore feats.
                  • Wisdom +13Wisdom +13: This item makes the wearer more in tune with her surroundings, granting a +13 enhancement bonus to Wisdom.
                  • Rough Hide +5Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor.
                  • Natural Armor +13Natural Armor +13: Passive: +13 Natural Armor Bonus to Armor Class.
                  • Green Augment Slot: Empty Green Augments
                    • Named: Category:Green augments
                    • Named: Category:Blue augments
                    • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                    • ASF reduction: -5% to -15%
                    • Fortification: +25% to +100%
                    • Good Luck: +1 or +2
                    • Hit points: +4 to +54
                    • Max Dex Bonus (Armor): +1 or +2
                    • Defense (PRR and MRR): +3 to +36
                    • Saves (Resistance bonus): +1 to +11
                    • Dodge: +1% to +14%
                    • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                    • Accuracy: +2 to +22
                    • Positive/Negative/Repair Healing Amplification: +3 to +57
                    • Named: Category:Yellow augments
                    • Deathblock
                    • Elemental Resistance: +5 to +45
                    • Immunity: Fear, Blindness
                    • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                    • Proof Against Disease, Poison: +2 to +10
                    • Spell Focus, Greater Spell Focus (Enhancement bonus)
                    • Spell points (Enhancement bonus): +19 to +294
                    • Damage: +1 to +11
                    • Spell penetration: +1 to +9
                    • Named: Category:Colorless augments
                    • Ability (Enhancement bonus): +1 to +14
                    • Ability (Exceptional bonus): +1
                    • Ability (Insight bonus): +5
                    • Skills, except UMD (Competence bonus): +5 to +20
                    • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                    • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                    • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                    • 5 Pieces Equipped: +3 Sneak Attack Dice
                    • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                    • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                    • Update 54.0.2
                    • 1 year, 4 months, and 29 days
                    • PurpleSerpent
                    • Electric Absorption +34%Electric Absorption +34%: Passive: 34% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
                    • Dexterity +13Dexterity +13: This item makes the wearer more nimble and dexterous, granting a +13 enhancement bonus to Dexterity.
                    • Insightful Dexterity +6Insightful Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 insight bonus to Dexterity.
                    • Parrying +6Parrying +6: +6 Insight bonus to Armor Class, +6 Insight bonus to Saves.
                    • Green Augment Slot: Empty Green Augments
                      • Named: Category:Green augments
                      • Named: Category:Blue augments
                      • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                      • ASF reduction: -5% to -15%
                      • Fortification: +25% to +100%
                      • Good Luck: +1 or +2
                      • Hit points: +4 to +54
                      • Max Dex Bonus (Armor): +1 or +2
                      • Defense (PRR and MRR): +3 to +36
                      • Saves (Resistance bonus): +1 to +11
                      • Dodge: +1% to +14%
                      • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                      • Accuracy: +2 to +22
                      • Positive/Negative/Repair Healing Amplification: +3 to +57
                      • Named: Category:Yellow augments
                      • Deathblock
                      • Elemental Resistance: +5 to +45
                      • Immunity: Fear, Blindness
                      • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                      • Proof Against Disease, Poison: +2 to +10
                      • Spell Focus, Greater Spell Focus (Enhancement bonus)
                      • Spell points (Enhancement bonus): +19 to +294
                      • Damage: +1 to +11
                      • Spell penetration: +1 to +9
                      • Named: Category:Colorless augments
                      • Ability (Enhancement bonus): +1 to +14
                      • Ability (Exceptional bonus): +1
                      • Ability (Insight bonus): +5
                      • Skills, except UMD (Competence bonus): +5 to +20
                      • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                      • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                      • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                      • 5 Pieces Equipped: +3 Sneak Attack Dice
                      • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                      • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                      • Update 59
                      • 5 months and 19 days
                      • Cru121
                      • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class.
                      • Fortification +142%Fortification +142%: +142% Enhancement bonus to reduced chance of taking critical damage on a critical hit.
                      • Competence Healing Amplification +53Healing Amplification: This effect amplifies all incoming positive energy healing by +53 (Competence bonus). Includes spells, potions, and other effects.
                      • Reflex Save +11Reflex Save +11: This item gives a +11 Resistance bonus to your Reflex saves.
                      • Dodge +13%Dodge +13%: +13% Enhancement bonus to Dodge.
                      • Blue Augment Slot: Empty Blue Augments
                        • Named: Category:Blue augments
                        • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                        • ASF reduction: -5% to -15%
                        • Fortification: +25% to +100%
                        • Good Luck: +1 or +2
                        • Hit points: +4 to +54
                        • Max Dex Bonus (Armor): +1 or +2
                        • Defense (PRR and MRR): +3 to +36
                        • Saves (Resistance bonus): +1 to +11
                        • Dodge: +1% to +14%
                        • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                        • Accuracy: +2 to +22
                        • Positive/Negative/Repair Healing Amplification: +3 to +57
                        • Named: Category:Colorless augments
                        • Ability (Enhancement bonus): +1 to +14
                        • Ability (Exceptional bonus): +1
                        • Ability (Insight bonus): +5
                        • Skills, except UMD (Competence bonus): +5 to +20
                        • Named: Category:Green augments
                        • Named: Category:Blue augments
                        • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                        • ASF reduction: -5% to -15%
                        • Fortification: +25% to +100%
                        • Good Luck: +1 or +2
                        • Hit points: +4 to +54
                        • Max Dex Bonus (Armor): +1 or +2
                        • Defense (PRR and MRR): +3 to +36
                        • Saves (Resistance bonus): +1 to +11
                        • Dodge: +1% to +14%
                        • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                        • Accuracy: +2 to +22
                        • Positive/Negative/Repair Healing Amplification: +3 to +57
                        • Named: Category:Yellow augments
                        • Deathblock
                        • Elemental Resistance: +5 to +45
                        • Immunity: Fear, Blindness
                        • Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
                        • Proof Against Disease, Poison: +2 to +10
                        • Spell Focus, Greater Spell Focus (Enhancement bonus)
                        • Spell points (Enhancement bonus): +19 to +294
                        • Damage: +1 to +11
                        • Spell penetration: +1 to +9
                        • Named: Category:Colorless augments
                        • Ability (Enhancement bonus): +1 to +14
                        • Ability (Exceptional bonus): +1
                        • Ability (Insight bonus): +5
                        • Skills, except UMD (Competence bonus): +5 to +20
                        • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                        • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                        • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                        • 5 Pieces Equipped: +3 Sneak Attack Dice
                        • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                        • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                        • Update 62
                        • 10 days
                        • PurpleSerpent
                        • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to Armor Class, attack and damage rolls.
                        • GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
                        • Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
                        • Spell Save +10Spell Save +10: This item gives a +10 Resistance bonus to your saves versus spells.
                        • Spell Resistance +38Spell Resistance +38: +38 Enhancement bonus to Spell Resistance.
                        • CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
                          Spell failure chances for armors and shields made from crystal are also decreased by 10%.
                        • Purple Augment Slot: Empty Purple Augments
                          • Named: Category:Purple augments
                          • Named: Category:Red augments
                          • DR bypass: Alignment, Material
                          • Elemental damage: +1d6 to +9d6
                          • Spell Power (Enhancement bonus): +38 to +153
                          • Named: Category:Blue augments
                          • AC: Natural Armor Bonus (+1 to +14) or Protection (Deflection bonus) (+1 to +11)
                          • ASF reduction: -5% to -15%
                          • Fortification: +25% to +100%
                          • Good Luck: +1 or +2
                          • Hit points: +4 to +54
                          • Max Dex Bonus (Armor): +1 or +2
                          • Defense (PRR and MRR): +3 to +36
                          • Saves (Resistance bonus): +1 to +11
                          • Dodge: +1% to +14%
                          • Tactics DCs (Stunning, Sunder, Trip): +2 to +16
                          • Accuracy: +2 to +22
                          • Positive/Negative/Repair Healing Amplification: +3 to +57
                          • Named: Category:Colorless augments
                          • Ability (Enhancement bonus): +1 to +14
                          • Ability (Exceptional bonus): +1
                          • Ability (Insight bonus): +5
                          • Skills, except UMD (Competence bonus): +5 to +20
                          • 2 Pieces Equipped: +10% Artifact bonus to Missile Deflection
                          • 3 Pieces Equipped: +15% Artifact bonus do damage versus the Helpless
                          • 4 Pieces Equipped: +3% Legendary bonus to Dodge Cap
                          • 5 Pieces Equipped: +3 Sneak Attack Dice
                          • 6 Pieces Equipped: +10% Artifact bonus to Doublestrike and Doubleshot
                          • 7 Pieces Equipped: +15 Artifact bonus to Melee and Ranged Power
                          An ugly mob is intent on a witch hunt. Protect Selene.
                          Witch hunt quest

                          Methods of investigation during a witch hunt quest varied, but often involved torture and interrogation to force confessions from the accused. Common practices included the use of the ducking stool, where a suspected witch was tied to a chair and submerged in water, or the application of painful methods, such as pressing with heavy stones or the use of thumbscrews. Once a confession was obtained, accused witches were typically subjected to a trial. These trials were often highly biased and based on unfounded evidence, such as spectral evidence or the testimonies of other accused individuals. The result was the conviction and punishment of numerous innocent people. The consequences of being accused and convicted during a witch hunt quest were severe. Those accused of witchcraft faced social ostracism, loss of property, and violent execution, often by methods such as hanging or burning at the stake. These acts of violence were fueled by mass hysteria and a belief that the accused witches were in league with the Devil. The reasons for the occurrence of witch hunts are multifaceted. They were influenced by religious beliefs, cultural norms, political structures, and socio-economic factors. Often, marginalized groups, such as women, the elderly, or those with perceived unconventional behavior, were disproportionately targeted during these quests. In modern times, the term "witch hunt" has evolved to signify the unjust and unfounded persecution of individuals or groups based on personal or political motives. It serves as a reminder of the dangers of mass hysteria, discrimination, and the consequences of unchecked fear. Overall, the witch hunt quest represents a dark period in human history, characterized by irrationality, fear, and the tragic consequences of collective paranoia. It serves as a cautionary tale and a reminder of the importance of critical thinking, fairness, and justice in society..

                          Reviews for "The Witch Hunt Quest: A Multiplayer Adventure for Friends"

                          1. John - 2 stars - I found the "Witch hunt quest" to be highly frustrating and poorly designed. The clues provided throughout the quest were vague and confusing, making it nearly impossible to progress without resorting to an online walkthrough. Additionally, the combat encounters were unbalanced and often felt unfair. Overall, I was disappointed with this quest and would not recommend it to other players.
                          2. Sarah - 1 star - I cannot express how much I disliked the "Witch hunt quest". The storyline was predictable and lacked originality. The dialogues were poorly written, with characters spouting cliched lines that made me cringe. Furthermore, the puzzles included in the quest were both tedious and uninspiring. I was bored within minutes of starting and regretted wasting my time on such a lackluster quest.
                          3. David - 2.5 stars - As an avid gamer, I was highly disappointed with the "Witch hunt quest". The quest lacked depth and failed to provide any meaningful choices for the player. The pacing was also off, with long stretches of boring dialogue and exposition. The final showdown with the supposed witch was anticlimactic and left me feeling underwhelmed. Overall, this quest felt like a missed opportunity to create an engaging and memorable gaming experience.
                          4. Emily - 2 stars - I was really looking forward to the "Witch hunt quest", but unfortunately, it fell short of my expectations. The quest felt rushed and unpolished, with numerous bugs and glitches that disrupted the gameplay experience. The voice acting was also subpar, with flat performances that failed to bring the characters to life. In the end, I couldn't shake the feeling that the developers didn't give this quest the attention it deserved, leaving me feeling unsatisfied as a player.

                          Choosing Your Path: A Decisive Guide to the Witch Hunt Quest

                          Beyond the Witch Hunt Quest: Expanding the Game's Universe