Beyond the Game: The Many Roles of Mascots in Sports and Entertainment

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Underneath the mascot lies a hidden identity, a person just like you and me. The mascot is more than just a costume or a symbol, it is a character that comes to life through the actions and movements of the person wearing it. Behind the mask, the mascot performer embodies the spirit and energy of the character they represent. They bring joy, enthusiasm, and entertainment to those around them. The vibrant and energetic performances captivate and connect with people of all ages, creating an atmosphere of excitement and fun. The mascot's role is not limited to just entertainment.


My solo BLM party comp is:

The tank trust is there to prevent spell interruption because thankfully, trust tanks can actually keep hate over a BLM, but she will interrupt or change the SC when she gets TP its pretty slow on these level mobs, maybe about ever other mob she gets enough to use. The Monk, which has an A skill ranking with hand-to-hand weapons, can reach 150 hand-to-hand combat skill at level 49, while the Puppetmaster, with a B skill ranking, must wait until at least level 50 to reach 150.

Ffci magic bkrst

The mascot's role is not limited to just entertainment. They serve as a symbol of unity and pride for a team, school, or organization. The mascot becomes a representative of the values and ideals that the group stands for.

Which 5 Trusts For Bursts And Magic Damage?

Which 5 trusts would be optimal for good magic burst windows with magic buffs. A pair that creates light or even best option for darkness. Bonus points for magic buffs. Need mandatory healer too.

Melee DDs can solo things having enough buffs to power through, so I'm curious what can be a great solo party for blm.

Asura.Alseyn Offline Server: Asura Game: FFXI user: Alseyn Posts: 73 By Asura.Alseyn 2023-01-29 05:53:55

Sounds like this question is about setting up a trust party that sets up skillchains for you to burst on, rather than bursting for you.

For light you can use Iroha (specifically Iroha II, I think), she'll make Fragmentation off Vidohunir all day and also sets up lengthy light-based multisteps with huge burst windows. Wouldn't rely on it for anything higher than lower level Apex Bats though.

Bahamut.Celebrindal Offline Server: Bahamut Game: FFXI user: Celebrindor Posts: 1387 By Bahamut.Celebrindal 2023-01-29 09:04:06

I'm not sure that trusts are going to ever behave themselves well enough to produce steady SCs on Apex/Locus mobs. Best ep/hr I've managed on BLM these days has been with:

AAEV
Joachim
Arciela
Ygnas (I'm sure Monbreaux would be fine)
Sylvie

And going BLM/SAM with Laev AM3 and 3stepping with self bursts. I've messed around with various different SC combos, here's a few I toy with:

-Vidohunir>Vidohunir>Shattersoul (Distortion>Darkness)
-Full Swing>Rock Crusher>Vidohunir (Fusion>Light)
-Shell Crusher>Starburst>Vidohunir>Vidohunir>Shattersoul
(Detonation>Fragmentation>Distortion>Darkness)

The longer chain is extremely dependent on Joachim behaving himself and sticking to March/Madrigal, and one of the best ways I've found to keep that rolling hurts DPS in the short run, and that's dropping a Myrkr every now and then to keep your MP high enough that Joachim doesn't mix in a Ballad. He'll still of course drop too many Paeons when the healers just time things poorly, but hey- that's trusts.

The tank trust is there to prevent spell interruption because thankfully, trust tanks can actually keep hate over a BLM, but she will interrupt or change the SC when she gets TP (its pretty slow on these level mobs, maybe about ever other mob she gets enough to use). She does at least tend to either extend or continue the chain and make bursts still viable at least.

Fact is, we'll never be able to single-target solo Exemplar Points as efficiently as DD jobs because of about a dozen different reasons. I've taken to seeing when friends of mine are slogging thru EP with trusts as a DD, and offer to just burst for them. Easily doubles what I can do solo even under the best conditions. I'm also very curious about potential Mana Wall cleaving in older CP camps that might be viable, if any have suggestions.

Ragnarok.Siyual Offline Server: Ragnarok Game: FFXI user: Siyual Posts: 53 By Ragnarok.Siyual 2023-01-29 09:57:06

My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

Bahamut.Celebrindal Offline Server: Bahamut Game: FFXI user: Celebrindor Posts: 1387 By Bahamut.Celebrindal 2023-01-29 16:12:00 Ragnarok.Siyual said: »

My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

so question on Iroha 2-

I assume you use the language you do because she is reliably building TP on Apex/Locus level mobs and does so smartly. Are you still going full caster-mode BLM, with a mage sub, and letting Occult Acumen from casting fill your TP bar for that opening Vido, or meleeing as well? Definitely intrigued to at least give this setup a try based on your very casual comments of "makes easy work of Apex Crabs".

I do apologize, I just so rarely have faith in the Melee Trusts to do anything well, or with consistency, on anything above 'Even Match'.

Leviathan.Stamos Offline Server: Leviathan Game: FFXI user: Stamos Posts: 1239 By Leviathan.Stamos 2023-01-29 16:31:20 If you ever need trusts to hit stuff, Blazing Wyrm memento is the way. Ragnarok.Siyual Offline Server: Ragnarok Game: FFXI user: Siyual Posts: 53 By Ragnarok.Siyual 2023-01-29 17:55:29 Bahamut.Celebrindal said: » Ragnarok.Siyual said: »

My solo BLM party comp is:

EV
Iroha 2
Yoran
Literally anything else.

Open Vidohunir and start casting Thunder/Fire/Wind. Iroha 2 will close with a Light or Fusion SC before your spell gets off. 2 MB's and dead mob. Rinse repeat.

Makes easy work of Apex Crabs and Locus Tomb Worms. Can add Koru for the added Dispel on crabs, but bonus for those types is you can Aspir, so no need as much for AF body

so question on Iroha 2-

I assume you use the language you do because she is reliably building TP on Apex/Locus level mobs and does so smartly. Are you still going full caster-mode BLM, with a mage sub, and letting Occult Acumen from casting fill your TP bar for that opening Vido, or meleeing as well? Definitely intrigued to at least give this setup a try based on your very casual comments of "makes easy work of Apex Crabs".

I do apologize, I just so rarely have faith in the Melee Trusts to do anything well, or with consistency, on anything above 'Even Match'.

I engage and TP alongside them. Accuracy has never seemed to be much of an issue, even on the Locus mobs, for trusts. Though, having Koru in party can also help them land hits, since in addition to Dispel, he will also cast Distract.

I tend to go as BLM/RDM, mostly to have access to Distract to pull with in case Koru is failing at his only job. The two magic bursts it takes to kill the Apex mobs will yield about 600-800 TP in full magic burst gear, so it only takes a couple hits to get back to 1000 TP. Only on rare occasions has Iroha not been ready or close to ready by the time I have 1000 TP.

Apex Crabs are a very good starting target. I've gotten well above chain 50's on them solo with this method. It will always take two magic bursts to kill them, since a 99999 burst doesn't completely kill them.

Locus Tomb Worms are a nicer target for master level soloing, since they don't agro, don't move, and overall don't do anything. There's plenty in the area to just keep a chain going for hours.

These are the sets I use:

Magic Burst:
ItemSet 389600
(Cape: INT, MACC, MDMG, MAB)

Aspir:
ItemSet 389601
(Merlinic: Drain & Aspir Potency +11%)

Occult Acumen Nukes (If needed):
ItemSet 389602
(Merlinic: OA +11)
(Cape: STP (can reuse melee))
1 tier-6 nuke will generate 1000 TP with this set. Don't expect a lot of damage on these nukes - this is primarily a TP battery in the event it's needed.

The sets I use are a bit on the BIS end, but you can just as easily do this with an average set. Especially on the Apex Crabs.

Weapon Skills ( ウェポンスキル , Wepon Sukiru ? ) are abilities in Final Fantasy XI that can be used once the player has acquired at least 100% Tactical Points (TP), which is generated by taking or dealing damage with a weapon in combat. In this sense, they are similar to the Limit Breaks of other games in the series.
Underneath the mascot

They interact with fans, boost morale, and create a sense of belonging and community. But behind all the cheers and applause, the mascot performer faces challenges and demands. They must endure the physical strain of donning a heavy costume and performing in all kinds of weather conditions. The performer also needs to be quick on their feet, agile, and adaptable to engage with the crowd and respond to unforeseen situations. The mascot performer also bears the responsibility of being a role model. They must conduct themselves in a respectful and positive manner, representing the values and principles of their team or organization. They inspire and motivate those they interact with, leaving a lasting impression on the minds of fans and spectators. Underneath the mascot suit, there is a human being with dreams, aspirations, and feelings. They sacrifice their own identity to bring happiness and excitement to others. They willingly step into the shoes of the character they portray, understanding the impact and importance of their role. In conclusion, the mascot is more than just a costume or a symbol. It is a representation of a larger entity, and underneath the mascot suit lies a person who transforms into a character who brings joy, unity, and inspiration to those around them. They fulfill a vital role in creating memorable experiences and leaving a lasting impact on the hearts and minds of people..

Reviews for "Mascots and Social Media: Creating a Digital Presence for Costumed Characters"

1. John - 1 star
I found "Underneath the Mascot" to be incredibly boring and unengaging. The characters lacked depth and development, and the plot seemed to drag on with no clear direction. The author's writing style was also very monotonous, making it difficult for me to become invested in the story. Overall, I was extremely disappointed with this book and would not recommend it to others.
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While "Underneath the Mascot" had an interesting premise, I felt that the execution fell flat. The pacing was uneven, with some parts dragging on and others feeling rushed. The dialogue felt forced and unrealistic, often leaving me cringing at the characters' interactions. Additionally, the plot twists were predictable and lacked the element of surprise that I was hoping for. Overall, I was expecting more from this book and was left feeling underwhelmed.
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I struggled to connect with any of the characters in "Underneath the Mascot". They were one-dimensional and lacked any real depth or complexity. The story itself felt disjointed and confusing, with events happening without any clear explanation or purpose. The author's writing style also left much to be desired, with awkward sentence structures and repetitive phrases. I found myself forcing my way through this book, and in the end, I was left feeling unsatisfied and unimpressed.

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